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Thaddeus Reynolds
Facepunch Security
101
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Posted - 2014.12.07 03:32:00 -
[1] - Quote
True Adamance wrote:There are few enough spaces for tanks to operate now. ..... not every stretch of planet will be filled with hard Cover.
Deploy-able cover might be really nice (Large Flat Open Spaces everywhere is extremely annoying when flootslogging)...and some (not all, other maps are perfectly fine as-is) of the maps could really use some mobility limiters for HAVs and LAVs. Deploy-able tank-traps and the like would really add to the squad AV Dynamics...
But, addressing the OP: The introduction of speeder-bikes (or SLAVs) and MAVs (or HAVs with transport slots) would enable people to move between objectives without being gunned down...vehicles are a part of this game Bojo, remember the roles they can serve...(HAVs as they are now can be used as mobile cover to cross flat-open terrain when coordinated, and mine's been used as such)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
101
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Posted - 2014.12.07 03:48:00 -
[2] - Quote
Bojo The Mighty wrote:Thaddeus Reynolds wrote: But, addressing the OP: The introduction of speeder-bikes (or SLAVs) and MAVs (or HAVs with transport slots) would enable people to move between objectives without being gunned down...vehicles are a part of this game Bojo, remember the roles they can serve...(HAVs as they are now can be used as mobile cover to cross flat-open terrain when coordinated, and mine's been used as such)
While that may be true the spaces we are talking about are like those 50-60 meter deathtraps and would it really be efficient to call down a vehicle to drive it for 6 seconds? Vehicles in mind are for traveling long distances, hundreds of meters, not shuttling an individual across a little field. Plus that involves the division of labor and time to create persy-transport vehicles and a whole other skill tree, etc....
Call in vehicles ahead of time, and have them there as support in other roles and to provide mobile cover while crossing small areas, while for larger areas, calling in light transports becomes an option (Such as the Bikes, SLAVs). I personally would switch over to a more supporty HAV Hull if one was available in order to assist my team. As for division of labor...this is still a team game isn't it? Or did I miss something?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
101
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Posted - 2014.12.07 04:35:00 -
[3] - Quote
Bojo The Mighty wrote:Thaddeus Reynolds wrote: Call in vehicles ahead of time, and have them there as support in other roles and to provide mobile cover while crossing small areas, while for larger areas, calling in light transports becomes an option (Such as the Bikes, SLAVs). I personally would switch over to a more supporty HAV Hull if one was available in order to assist my team. As for division of labor...this is still a team game isn't it? Or did I miss something?
lol you misunderstood "division of labor", I meant that CCP would have to break off some devs to design and implement SLAVs and MAVs, etc. I should've said it would require the diversion of labor. Anyways you are overshooting the mark. There is a quota on vehicles and vehicles are in fact exempt from Ambush so...... Let's say I have an AR and enemy has RR. I want to engage said enemy but there is all this open space between us and I need to get just close enough to use my weapon. Really not much I can do unless there are intermittent breaks in the space for cover, right? That's the end game of the cover. In order to give shorter range weapons at least a chance to close the gap and take out the enemy. I'm not asking for the rail rifle to lose, I'm asking for the chance to challenge.
Yeah looks Like I misunderstood that one XD, my bad. I had been apposed to vehicles being removed from ambush for just these reasons...even if the vehicles where gimped in non-OMS ambush, it would have been a better alternative (since the maps where balanced around both vehicles and infantry). Deploy-able cover would be nice (like the shield-wall on the turret in borderlands) for helping with this, but I can see your point.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
108
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Posted - 2014.12.08 08:28:00 -
[4] - Quote
Bojo The Mighty wrote:OK let's neglect vehicles and if anything yall should ask CCP for some better roads then.
Ok, for the sake of this discussion.
I think that a deployable cover piece of equipment would be a great idea to help mitigate this issue, as it allows for players to set it up as needed; however, this solution only works in the tighter areas (let's say below 50m) where cover is typically easy to come by anyway, while doing little to mitigate foot-slogging in the 50-100m ranges. I'd personally enjoy some more clutter...have it be "Clutter Sockets" to take the edge off running huge distances...things like downed exo-atmospheric dropships or even fragments off of capsuleer vessels that "crashed providing orbital bombardment." Set pieces that break up line of sight, while adding even more character to the map....also some connecting tunnels would be nice...I really like tunnels in FPSs
Some racial parity in map infrastructure would be nice...we have mostly Caldari stuff (and even some of the Gallente Pieces...I think they're gallente...too hard to tell) except for the Gallente Lag Facility, and the Gallente Mushroom station. More Mattari structures would be nice (not to mention would add flavor to FW maps...albiet it might be a little weird to see fully set up Amarr Infrastructure on a district we just took a few minutes ago). Some Golden Towers and bunkers, some rust and duct-tape installations...
As for the Ladders I LOVE MY GIANT LADDERS. DUN GO, DUN TAKE THEM AWAY, DUN REPORT THEM TO SPACE OSHA...ok...I can kind of see your point, but still I think we need more access to additional towers through ladders...maybe these can be broken up into smaller platforms (And the big one on the "office building" thing could be broken up as well)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
108
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Posted - 2014.12.08 08:45:00 -
[5] - Quote
Bojo The Mighty wrote:Thaddeus Reynolds wrote:Bojo The Mighty wrote:OK let's neglect vehicles and if anything yall should ask CCP for some better roads then. Ok, for the sake of this discussion. I think that a deployable cover piece of equipment would be a great idea to help mitigate this issue, as it allows for players to set it up as needed; however, this solution only works in the tighter areas (let's say below 50m) where cover is typically easy to come by anyway, while doing little to mitigate foot-slogging in the 50-100m ranges. I'd personally enjoy some more clutter...have it be "Clutter Sockets" to take the edge off running huge distances...things like downed exo-atmospheric dropships or even fragments off of capsuleer vessels that "crashed providing orbital bombardment." Set pieces that break up line of sight, while adding even more character to the map....also some connecting tunnels would be nice...I really like tunnels in FPSs Deployable cover would be a great addition but it would have to function like OBs, because it defeats the purpose if you have to run to the middle of the field and stand there and call it in. Must have map selection. Next subj.
As I said, my version would be designed to be more useful in more enclosed spaces....But orbital dropped infrastructure would be badass...
Anyway, I think the generic NULL Cannon design is horrible from a defensive perspective, and would love to see something implemented to make it slightly more defensive (as making it tremendously does kind of overpower the close range powerhouse that is the sentinel)...I think this is going to come more from positioning than an overall instalation re-design...putting the ones that are in the open on the local high-ground would help significantly in some places...as would some additional barricades...
(also, could you try to explain what you mean by progression, I still don't quite get it, could you post another example (other than the clearly not safe ladders from your friendly neighborhood mega-corp)...please?)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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