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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 18:43:00 -
[1] - Quote
Not too fond of the Amarr shotgun idea. Minmatar shotgun would be cool, but would probably generate lag. And you are basically firing a puff of DU powder. Not effective against armour; why do you think people use frangibles? I like the breach scrambler though. Give it an overheat thing and hipfire like a regular scrambler and I'll be happy.
What about flamethrowers? The rustlords have no doubt cooked up some thermite mixtures that can be sqirted from a supersoaker.
Horrifying? That's a strange way to spell "romantic".
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 19:09:00 -
[2] - Quote
Also, the Amarr need a heavy weapon. Judicator Basically a heavy sniper. Has a scope and shoots a beam for about 2 seconds before it explodes and takes out half the planet. Does enough damage to melt all but the most tanked of sentinels. Some AV capabilities, but severely outclassed by forge gun in terms of damage and user-friendliness. However, it is good for dropships that fly out of swarm range. Takes very long to cool down. Like 6 seconds from a 1.999 second pulse. Has sway, but user needs not crouch. Output: 700DMG/s Feedback damage: Graham's Number Heat buildup: 50%/s Cooldown: 16.6%/s
Chainfist CHAIN MOTHERFCKING FIST!!! Crazy high damage, fast as melee, but obviously sentinels have trouble getting that close. Maybe a sword instead for less stupid range. Maybe have sidearm held in left hand, but can only be hipfired and cant be reloaded until switched to. Great for AV, turbo turtles and areas with lots of corners. Output: 2500 Stupidity rating: 40000% Awesomeness: 40000
Horrifying? That's a strange way to spell "romantic".
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Lahut K'mar
Tal-Romon Legion Amarr Empire
9
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Posted - 2015.01.06 19:45:00 -
[3] - Quote
Fizzer XCIV wrote:Flames don't hurt dropsuits. We regularly fire plasma that burns at hundreds of thousands of degrees at each other. We could bathe in activated thermite without worry. It would need to be a Plasmathrower, not a flamethrower, and that'd be a Gallente weapon, not a Minny one.
Horrifying? That's a strange way to spell "romantic".
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Lahut K'mar
Tal-Romon Legion Amarr Empire
14
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Posted - 2015.01.12 02:18:00 -
[4] - Quote
Actually, now that I think about it, your Amarr shotgun is an alright idea. The spread thing is still silly though.
Consider: After recieving numerous complaints about a lack of CQB weapons available to imperial soldiers, Jamyl Sarum set Carthum to design a weapon capable of this. The designers figured the best method was a very high intensity pulse lazer. However, to reach the desired intensity, the lazer needed to be impractically long and heavy. Instead, they strapped together 7 medium intensity lazers and focused them on a single point 3m away. The result was an extremely powerful, but extremely dangerous weapon. To eliminate the obvious dangers of collateral damage, they replaced the focusing crystals in the 6 peripheral lazers with intentionally crude ones to severely reduce the effective range. As an additional feature, motors were added to splay out the peripherals and move the focal point another 5m forwards, increasing the versatility.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Lahut K'mar
Tal-Romon Legion Amarr Empire
14
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Posted - 2015.01.12 03:37:00 -
[5] - Quote
Ammo is charged capacitors loaded individually. Shots can be charged, however the heat build-up is proportional to output (unlike scramblernades) but charged shots chew through ammo. A fully charged shot used 6 capacitors to deal 3x damage. For plebsuits, the heat build-up is slow enough to allow for about 4 shots. That's enough to kill most suits, but not enough for sprees, scrubs or armour tankers without tactics. Amarr assaults, however would be killing machines. The peripherals have an effective range of 12m or so, but the central has a much longer one. This is useful for finishing off runners, but the low ammo, damage and ROF leave it insuitable as a battle rifle. There is a 1.5-2 times bonus damage for hitting something with the focal point. COMPARED TO THE SHOTGUN: more predictable spread, less damage, longer range, chargable, focal point bonus, less desirable damage type. The shotgun is better at shorter range and handles surprises better, while the star is better for more predictable battles.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Lahut K'mar
Tal-Romon Legion Amarr Empire
14
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Posted - 2015.01.12 03:59:00 -
[6] - Quote
DMG: 40-75 per beam AMMO: 6-8 CHARGE TIME: 3s FEEDBACK DMG: Who cares? You're ****** anyway.
Assault variant fires off each beam individually like a minigun with a still barrel but each shot deals very little damage. We've been learning from the slaves.
Also, just to add: Dropsuits handle plasma so well because of the heat dispersion systems. We'll still die if the whole system heats faster than it is cooled.
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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