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Tesfa Alem
Death by Disassociation
495
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Posted - 2014.12.04 16:03:00 -
[1] - Quote
For those with a the lack of will to go through the entire thing, its a 39 page document that reads more like a game design thesis or an interns job proposal.
Just to get this out of the way a Soma is a Militia tank and is not unlocked with HAV operation, Madrugar is the one your looking for. The same with the dropships, Vipers are militia and Myron are standard. Balochs are milita LAVs (and were called baloch impact when evry player had unlimited free LAVs) and the Methana is the Standard gallente LAV.
It doesn't matter when a random forum poster or blueberry doesn't know whats what, but when a CPM, especially when one self appoints himself as the 'voice of vehicle operators' doesn't the Viper is a miltia dropship, ugh, it doesn't bode well.
But seeing as you put the time to types i put in the time to read it. Or more less glanced through, too much pork between the charts. 39 pages on one person's opinions on moslty just modifying the various vehicle skill trees, jesus. And the skill tree part isnt finished yet, its to be continued. It just cuts out at page 36, the remaining three pages are headlines for other chatpers and topics.
Pretty much the bottom of the pile of pilot / tanker priorities at the moment. Oddly It all devolves into the old skill tree before 1.7 dropped. Mostly because reasons. ''I like this way'' or ''i prefer it that way''
How long will this document be in its final form? I have no idea.
So far, its much ado about nothing.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
495
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Posted - 2014.12.04 18:44:00 -
[2] - Quote
Derrith Erador wrote: We all want our Logi Derp back. But there has been some debate as to what their benefit should be.
I read somewhere that it should be a lowered spawn time on a mobile CRU. I personally like this idea for both Derps, but the problem with that is there is no real benefit to run one or the other. There should be another benefit along with the CRU spawn time.
Question for fellow pilots, we all know that adding resistances per level is a bad idea. Would the racial regen being buffed be better?
Example: Shield boosters on LDS would recharge 25% more than on an ADS or normal DS.
Another thing that should be looked into is CPU and PG outfits.
Armor has always had trouble fitting things CPU wise, I think a buff on armor vehicle CPU has been a long time coming.
I'd also like to recommend reducing the Python CPU by 7-9%. The reason I say this is because as far as ADS goes, I don't have to skill too heavy into shield fitting OP. This CPU nerf would make it to where getting the extra levels well worth it.
I'd also recommend giving a python PG buff. WARNING: do not buff any more than 59, there will be a definite OP ADS fit. and also none less than 34, any less will be useless.
Anyway, that's my ideas. Hope it helps.
On the logi DS, i'd have to wait and see in what state it will be returned to us. Regen would have to be high enough to help vs AV infantry and yet still be succeptible in Air to Air.
On the python, i don't see the need to hurt its CPU, but it definitley needs the PG buff. The only reason why it seems to have so much CPU is becase its only low slot is taken up by a complex PG upgrade. If it had enough PG to fit a low slot item such as an armor rep or plate, that CPU would get eaten up drastically.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
503
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Posted - 2014.12.05 18:47:00 -
[3] - Quote
Breakin Stuff wrote:Because I'm at work and don't have the time to read 39 pages... Does the document cover expected AV/V interactions, statement of intent on how they are supposed to interact, etc?
This is a major concern because the lack of different AV types creates massive problems.
Further the fact that all of the vehicles are balanced against PRO AV even at the MLT level with the sica/soma this creates a few issues in the back and forth balance.
Currently the madrugar and Soma are UP solely because the gunnlogi/sica handily resist the two AV weapons that can reliably slam vehicles of all types.
I would like to know how this is addressed.
Requiring that maddys die in 3-4 shots from an AFG is fine, but when the gunnlogi can take anywhere up to 9 shots to stop ( you cannot depend on weakspot being readily attackable) there is a major issue because there is no weapon that can similarly bring the gunnlogi TTK down to maddy levels.
Because this has not been addressed there will always be a clear superiority in either armor or shields based on the nerf/buff cycle.
Further all vehicles being balanced to weather proto gunfire means there is little point in fielding lesser options as they will not affect the course of battle in any meaningful fashion.
How does this vehicle proposal address these problems?
And further I think marauders should be the terroristic tanks and the enforcers the AV platforms. But that's just me.
Enforcers should be glass cannon. Marauders less blasty but with a bit more defense value due to being focused on by infantry AV
The answer to everything you asked about is No. It really does talk solely about the skill tree.
Redline for Thee, but no Redline for Me.
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