![Derrith Erador Derrith Erador](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Derrith Erador
Fatal Absolution
3120
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Posted - 2014.12.04 17:55:00 -
[1] - Quote
Well, I like the spreadsheet, but I'd like to point out a few things that vehicles should have.
I'll start off with tanks, be forewarned, this will be long.
Tanks: As it stands, tanks are a pure AV role. Which in all honesty, should not be the case. In PC, tanks are of little use and an ADS could easily do what they do in the way of AI. That being said, I believe that reintroducing enforcer and Marauder tanks would be a good way to balance this out.
Enforcers
My thought is this, enforcer tanks are the AI variants of tanks. They would have less EHP, a little more speed, and benefits to large turrets to help them assault infantry.
Example: blasters would get lowered dispersion on the Vayu, allowing them to fight infantry more effectively, and make them viable on open maps. Missiles would get more splash so they can catch infantry on them.
As it stands currently, tanks don't have much else to do but fight themselves, shoot ADS and become giant roadblocks. Introduction of an AI tank will add more of a robust vehicle world.
Marauders
My next thought is that marauders should be the AV tanks. They'd have more HP, maybe a little less speed, and benefits that would make them AV titans.
Blasters would get something like increased ROF and lowered heat build up, helping them to tear into a shields hull for faster and longer.
Missiles would get a damage buff and increased total magazine size.
Rails would get reduced heat build up and better cooldown.
That's just my two cents on the issue. Tanks need to have an AI version, along with an AV version.
Now on to my favoritest thing evar!! Dropships.
We all want our Logi Derp back. But there has been some debate as to what their benefit should be.
I read somewhere that it should be a lowered spawn time on a mobile CRU. I personally like this idea for both Derps, but the problem with that is there is no real benefit to run one or the other. There should be another benefit along with the CRU spawn time.
Question for fellow pilots, we all know that adding resistances per level is a bad idea. Would the racial regen being buffed be better?
Example: Shield boosters on LDS would recharge 25% more than on an ADS or normal DS.
Another thing that should be looked into is CPU and PG outfits.
Armor has always had trouble fitting things CPU wise, I think a buff on armor vehicle CPU has been a long time coming.
I'd also like to recommend reducing the Python CPU by 7-9%. The reason I say this is because as far as ADS goes, I don't have to skill too heavy into shield fitting OP. This CPU nerf would make it to where getting the extra levels well worth it.
I'd also recommend giving a python PG buff. WARNING: do not buff any more than 59, there will be a definite OP ADS fit. and also none less than 34, any less will be useless.
Anyway, that's my ideas. Hope it helps.
God and Empress kill me, I'm a level three forum warrior.
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![Derrith Erador Derrith Erador](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Derrith Erador
Fatal Absolution
3120
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.12.04 18:07:00 -
[2] - Quote
Whoops, I forgot to talk about small turrets. Silly me!
Blasters: The problem is the fact that these do not have enough range, and the dispersion is crap. My recommendation is that you buff the range to about 50 meters, and either lowering dispersion or reversing the effect (like the HMG right now)
Missiles: I hear that Rat is considering making an AV and AI variant to missiles. If you do, I recommend keeping this current turret as the AI variant. Every PROPER fitted tank I've shot at with this turret gets away before I can blow it up.
Rails: I'll admit, this is a problem with all rail weaponry period, but there are times when I'm shooting the rail, and nothing comes up. After I stop firing, my clip starts draining away. Really irritating to any incubus pilot trying to dogfight.
Another issue is the effectiveness they have compared to blasters to door gunning. The solution to this is to add a "shaking effect" to side rail guns. Not too much that they can't even hit LAVs, but enough to where sniping infantry isn't a feasible option.
God and Empress kill me, I'm a level three forum warrior.
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