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Atiim
Titans of Phoenix
14119
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Posted - 2014.12.04 14:26:00 -
[1] - Quote
Those Commando bonuses aren't great.
Nobody needs an increased mag size to any weapon but the CR, and an increased SCR mag size is worthless as you'll always overheat before reaching the end of it. You also don't need a better reload speed when you can invest into Reload Speed and use the animation canceling technique.
The ability to increase your engagement time (which is what mag increases do) is also pointless when you have a different suit which allows you to end your engagements quickly (which is what DPS increases do).
Basically, people would be much more inclined to choose the Assault over Commando as finishing firefights quickly is much better in competitive environments (well, all environments really) than allowing your fire-fights to last longer.
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
14119
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Posted - 2014.12.04 15:18:00 -
[2] - Quote
Terry Webber wrote:Which is why Fox gave the Amarr Commando a heat reduction skill bonus, Atiim. It's right there in black and white. I read them both, and it doesn't change anything as you'll still overheat well before you reach the end of the magazine.
The 1st Matari Commando
-HAND
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Atiim
Titans of Phoenix
14120
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Posted - 2014.12.04 16:17:00 -
[3] - Quote
Fox Gaden wrote:Atiim wrote:Terry Webber wrote:Which is why Fox gave the Amarr Commando a heat reduction skill bonus, Atiim. It's right there in black and white. I read them both, and it doesn't change anything as you'll still overheat well before you reach the end of the magazine. So does the Burst HMG, which I use regularly. Even if you can't just hold the trigger down in a continuous spray down range, with proper heat management being able to fire more rounds before you are forced to reload is a good thing. Besides, a heat reduction bonus applies equally well to both the Laser Rifle and the Scrambler Rifle, so if the clip size bonus is not as good for Amarr, it still probably balances out overall. Except unlike the Burst HMG, the reload in the SCR is extremely fast so you'll never worry about having a low or empty mag, especially considering how since players usually reloadafter every seizure.
Heat Reduction is fine, but what's the point of having two bonuses if the second one offers nothing in competitive scenarios?
The 1st Matari Commando
-HAND
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