Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Joel II X
Bacon with a bottle of Quafe
4874
|
Posted - 2014.12.04 05:03:00 -
[1] - Quote
1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change? |
Nonoriri ko
Onikanabo Brigade Caldari State
15
|
Posted - 2014.12.04 05:08:00 -
[2] - Quote
Doesn't matter. You can still see the direction a target is moving in scan. If they are moving away from you they back is to you. If they are coming closer then they are facing you.
|
Clone D
Grundstein Automation
925
|
Posted - 2014.12.04 05:09:00 -
[3] - Quote
Nonoriri ko wrote:Doesn't matter. You can still see the direction a target is moving in scan. If they are moving away from you they back is to you. If they are coming closer then they are facing you.
Not true. We have the ability to walk backward and strafe. People will not always be facing in the direction that they are moving.
ISK Trader
channel: blitz
|
Cheydinhal Guard
Abandoned Privilege Top Men.
288
|
Posted - 2014.12.04 05:10:00 -
[4] - Quote
I'm conflicted. Knifing and shotgunning are gonna be... interesting. I can already see it. You turn a corner to knife a heavy, but he's actually facing in your direction and you couldn't tell until it's too late.
I'm gonna hate this
Be the mercenary of tomorrow, today. Go beyond with Aurum!
|
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
870
|
Posted - 2014.12.04 05:14:00 -
[5] - Quote
I feel that the better your scan precision is, it should also affect how "red" enemies appear and their direction. Makes sense to me.
No one does it better than PIE
Lasers4life
"Gravity released me. Don't ever hold me down."
|
Joel II X
Bacon with a bottle of Quafe
4875
|
Posted - 2014.12.04 05:16:00 -
[6] - Quote
Forever ETC wrote:I feel that the better your scan precision is, it should also affect how "red" enemies appear and their direction. Makes sense to me. I was thinking the same, but was waiting to say it until the system is actually implemented and see how it works out. |
Ydubbs81 RND
Ahrendee Mercenaries
3505
|
Posted - 2014.12.04 05:27:00 -
[7] - Quote
It's good and bad....good if it helps you kill a guy but bad because we all use it for tracking red dots around corners, etc. I'm going to hate it, I'm sure but it is what it is. It isn't a deal breaking loss for me.
> Check RND out here
|
Grand Master Kubo
PIanet Express Smart Deploy
223
|
Posted - 2014.12.04 05:28:00 -
[8] - Quote
I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively. |
Clone D
Grundstein Automation
926
|
Posted - 2014.12.04 05:31:00 -
[9] - Quote
I regularly die because I quickly peek out to see where opponents are (although I planned to quickly duck back behind cover).
Not having directional information in TACNET will probably result in a lot more deaths of people who are just trying to get a visual on what's going on.
ISK Trader
channel: blitz
|
Lloyd Orfay
Kinsho Swords Caldari State
258
|
Posted - 2014.12.04 05:33:00 -
[10] - Quote
Not good at all. With no way to determine where a player is looking at one a map, you will have very little ability to find opportunity to escape, make sure a place is safe, fight/retaliate against enemies from distances, etc.
Especially since the maps are built very untactically alongside empty, gimping situational awareness in any way is a no go
My Isk payout gets lower and lower the more I play, even though I'm getting better. Smells like success.
|
|
Nocturnal Soul
Primordial Threat
4697
|
Posted - 2014.12.04 05:53:00 -
[11] - Quote
Naaa I need mah crutches!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
|
One Eyed King
Land of the BIind
6339
|
Posted - 2014.12.04 05:59:00 -
[12] - Quote
Grand Master Kubo wrote:I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively. Changes needed to happen, but I don't think this change fixes a significant problem.
If anything, this is a major buff to Heavies, who are already significantly OP.
Now, even if assaults can beat scans and theoretically sneak up on a heavy, how can they know which way to choose?
You can't tell from directional movement, because people can always run backwards and strafe.
I don't mind assaults who dampen and haven't HP tanked not having them, but heavies and tanked assaults should have some sort of weakness.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
boba's fetta
Dead Man's Game RUST415
857
|
Posted - 2014.12.04 05:59:00 -
[13] - Quote
Nonoriri ko wrote:Doesn't matter. You can still see the direction a target is moving in scan. If they are moving away from you they back is to you. If they are coming closer then they are facing you.
And this is why I love the changes chumps like you will line up to die to my hmg.
Yes I'm glad about the changes it gives me an actual chance to to defend myself instead of every damm suit knowing where I am looking.
Being able to see where I'm facing with a high alpha weapon in hand is crazy.
|
Ryme Intrinseca
Dead Man's Game RUST415
2175
|
Posted - 2014.12.04 07:05:00 -
[14] - Quote
Joel II X wrote:1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change? It shouldn't make much difference to shotgun scouts as you should be cloaked until you start shooting. Tacnet is useless anyway when you're cloaked. |
STYLIE77
KILL-EM-QUICK RISE of LEGION
280
|
Posted - 2014.12.04 07:17:00 -
[15] - Quote
Grand Master Kubo wrote:I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively.
And they deserve every nerf they get...
Scouts 514 |
STYLIE77
KILL-EM-QUICK RISE of LEGION
280
|
Posted - 2014.12.04 07:25:00 -
[16] - Quote
One Eyed King wrote:Grand Master Kubo wrote:I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively. Changes needed to happen, but I don't think this change fixes a significant problem. If anything, this is a major buff to Heavies, who are already significantly OP. Now, even if assaults can beat scans and theoretically sneak up on a heavy, how can they know which way to choose? You can't tell from directional movement, because people can always run backwards and strafe. I don't mind assaults who dampen and haven't HP tanked not having them, but heavies and tanked assaults should have some sort of weakness.
They are slow.
High strafe speeds breaks hit detection... many scouts don't even bother to sneak up on heavies anymore, they just zig zag towards them and Matrix a shotgun to the heavy's face.
1200+ HP suit dies to a 200hp suit all day long... |
pagl1u M
Dead Man's Game RUST415
1012
|
Posted - 2014.12.04 07:40:00 -
[17] - Quote
One Eyed King wrote:Grand Master Kubo wrote:I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively. Changes needed to happen, but I don't think this change fixes a significant problem. If anything, this is a major buff to Heavies, who are already significantly OP. Now, even if assaults can beat scans and theoretically sneak up on a heavy, how can they know which way to choose? You can't tell from directional movement, because people can always run backwards and strafe. I don't mind assaults who dampen and haven't HP tanked not having them, but heavies and tanked assaults should have some sort of weakness. Assaults have had all the sorts of weaknesses since 1.8 and things Arent going to change that much in 1.10.... Dont you dare putting us in the same sentence with sentinels.
One of the few assaults you'll find in a PC match!
|
TooMany Names AlreadyTaken
Going for the gold
373
|
Posted - 2014.12.04 08:03:00 -
[18] - Quote
This should only affect scanners, not passive scans.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
Jebus McKing
Jebus Hates Scans
1188
|
Posted - 2014.12.04 08:09:00 -
[19] - Quote
Few other games have a directional arrow. You will get used to it in Dust too.
Directional arrows are just too strong because they make attacking an enemy too easy.
Without the directional arrow you just have to pay a bit more attention.
If you are depending on the directional arrow to be good with a shotgun then, well, you shouldn't be using the shotgun in the first place.
You have been scanned
|
Spectral Clone
Abandoned Privilege Top Men.
3229
|
Posted - 2014.12.04 08:32:00 -
[20] - Quote
Its a nerf to shotgunners, very welcome indeed.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
|
Apothecary Za'ki
Biomass Positive
2265
|
Posted - 2014.12.04 11:49:00 -
[21] - Quote
Joel II X wrote:1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change? i see alot of nerfs to scouts in 1.10 and its about time.. those little A-holes need nerfing harder
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
Heracles Porsche
Capital Acquisitions LLC General Tso's Alliance
10
|
Posted - 2014.12.04 11:52:00 -
[22] - Quote
As the walking radar dish for my team, this debuff saddens me greatly. On the plus side, I expect the number scouts I destroy on my alt heavy to skyrocket immensely. |
CrotchGrab 360
Yon Hyaku Nijuu Moyase
1610
|
Posted - 2014.12.04 12:40:00 -
[23] - Quote
it's just going to make heavy spam more annoying and harder to counter,
but at the same time if anyone scans you in your scout suit, they won't be able to gank you round a corner.
DUST VIDEOS
|
KEROSIINI-TERO
The Rainbow Effect
1554
|
Posted - 2014.12.04 12:42:00 -
[24] - Quote
Joel II X wrote:
OP POST
How do you guys feel about this change?
This has been a long waited change. Seeing real time where enemies are facing is partially responsible for scans (both act/pass) being too strong yet it hasn't been touched so far. One could say 'op as fudge'.
Seeing where people are looking is like magic. It will be brought back when PSI-abilities are introduced into Dust. Which is never.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
|
Jebus McKing
Jebus Hates Scans
1198
|
Posted - 2014.12.04 12:43:00 -
[25] - Quote
CrotchGrab 360 wrote:it's just going to make heavy spam more annoying and harder to counter, Not sure about that. After all, even Assaults will now be able to see Heavies from 30m away even without using any EWAR modules.
You have been scanned
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2648
|
Posted - 2014.12.04 13:19:00 -
[26] - Quote
Joel II X wrote:1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change?
I feel that while it does make life harder for scouts, should I become a blip on somebody else radar, it will also help me.
I will learn to adapt I guess. I know the maps fairly well at this point so I can guess the direction mercs will be facing. Its those fat boy objective campers that I worry about. You know the ones that sit indoors by an objective all day every day.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Jathniel
G I A N T
1312
|
Posted - 2014.12.04 14:05:00 -
[27] - Quote
Shotgun scouts ALWAYS, and I mean ALWAYS, attack from the back, at a weak point in the groups flank. You literally only need to keep looking that direction ALL match, and they practically bee-line to their deaths. All of them.
You don't see allies behind you? Good. That entire empty area of your radar contains an enemy scout or two. Act like you're running back to your group, then spin around and walk toward your group backwards. I guarantee you will see a blue silhouette either running up on you, or running off to the side (knowing he ****** up) trying not to get shot. Feel free to fire at will.
It's so easy to kill scouts its not even funny anymore. They also show up on radar for a brief moment, when they are super close and decloak to attack you. You literally CANNOT miss them.
I'd rather we NOT nerf ewar like this, because I use those arrows + the damage indicator to get a good idea of which direction I'm being shot from.
I see no reason to gimp ourselves because of shotgun scouts.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
|
Mobius Wyvern
Sky-FIRE
5484
|
Posted - 2014.12.04 14:09:00 -
[28] - Quote
Getting direction from Passive Scans that go through walls is ridiculous, guys, and always has been.
I mean, I love the fact that I used to bring up the Blacklight games only to have people go "BUILT IN WALLHACK **** GAME", and yet people try and defend seeing what direction people are facing at all times without anyone even knowing?
how do i logic
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Ripley Riley
Incorruptibles
5318
|
Posted - 2014.12.04 14:11:00 -
[29] - Quote
Joel II X wrote:As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later. I think that's kind of the point of this change, if I am being honest. Insta-gibbing multiple hostiles with a Gallente SG scout because you can see the exact moment when they cannot put up a fight is broken Scouts can still pull off this maneuver, but it will require more patience and better timing on their part.
My advice to you, playa...
|
Vitantur Nothus
Nos Nothi
966
|
Posted - 2014.12.04 14:29:00 -
[30] - Quote
Only concern here is that it indirectly buffs Heavies and the Heavy Blob, neither of which are in need of buffs. |
|
Spectral Clone
Abandoned Privilege Top Men.
3234
|
Posted - 2014.12.04 15:03:00 -
[31] - Quote
Vitantur Nothus wrote:Only concern here is that it indirectly buffs Heavies and the Heavy Blob, neither of which are in need of buffs.
Heavies will be next. I'm pretty sure of that.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
Kallas Hallytyr
Skullbreakers
1052
|
Posted - 2014.12.04 15:05:00 -
[32] - Quote
Directional viewing needed to die in a fire. Knowing where they are is powerful enough and still a perfectly good reason to invest in EWar: knowing which way someone is looking without IDing them directly is utter bullshit. I skilled out of GalScout because it was so ridiculously easy mode and I didn't even shotgun (except occasionally with a Militia for lulz.)
I'm seriously glad that directional scans are gone.
Alt of Halla Murr. Sentinel.
|
Magewarlord
Titans of Phoenix
67
|
Posted - 2014.12.04 16:39:00 -
[33] - Quote
boba's fetta wrote:Nonoriri ko wrote:Doesn't matter. You can still see the direction a target is moving in scan. If they are moving away from you they back is to you. If they are coming closer then they are facing you.
And this is why I love the changes chumps like you will line up to die to my hmg. Yes I'm glad about the changes it gives me an actual chance to to defend myself instead of every damm suit knowing where I am looking. Being able to see where I'm facing with a high alpha weapon in hand is crazy. really he's right; heavies stick out easliy to anyone on the radar, and we're so slow that anything can run or jump behind us when they know exactly where we're facing AND going.
Edit: also they ARE a fat easy target from any decent distance. that's how u beat them, stay a distance and engage close with flanks, and fluxs. all about a little teamwork. |
Arkena Wyrnspire
Fatal Absolution
19841
|
Posted - 2014.12.04 16:44:00 -
[34] - Quote
TooMany Names AlreadyTaken wrote:This should only affect scanners, not passive scans.
On the contrary, it should absolutely affect passive scans. Passive scanners are by FAR more powerful, especially with additional passive EWAR buffs arriving.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
|
FIRSTNAME- lastname
Direct Action Resources
22
|
Posted - 2014.12.04 16:48:00 -
[35] - Quote
Joel II X wrote:1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change? yeah i'm with you there it does help that i was able to see the direction they are facing but no longer... hopefully they can make some sort of scout buff. this means that the might eventually buff the active scans. they haven't messed with these for a while now. at least that's what i have noticed anyways maybe we can play some factionals this weekend ill be on.
TO JOIN DAR
|
Magewarlord
Titans of Phoenix
67
|
Posted - 2014.12.04 16:53:00 -
[36] - Quote
TooMany Names AlreadyTaken wrote:This should only affect scanners, not passive scans. I disagree. Passive scan pickups should show a signal (enemy, equipment) in a certain spot. The Scanners seems to be a particular piece of high tech equipment with high scanning abilities that release some sort of radar pulse that should trump any simple dropsuit passive automatic scanning ability. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
221
|
Posted - 2014.12.04 17:14:00 -
[37] - Quote
Joel II X wrote:1.10 will feature the removal of being able to see in which direction your opponent is facing on your radar.
What is your opinion on that?
As a low eHP shotgun scout, I feel hurt. I rely on that a bit to see if a target is facing away from me, or if I'll run in into a wall of fire to only end up in the spawn screen 5 seconds later.
Do I feel this is a necessary change thanks to the overuse of scouts? No.
Do I feel this is a nerf to proper scouts? Maybe a little.
Do I really care? Absolutely not.
I've recently bought the new Super Smash, so Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
How do you guys feel about this change?
I think its a good change, Ive been pretty vocal about scouts lately. Its not that they are overused, its that when they are fit and played right, they become unstoppable death machines that have no counter.
Hopefully with the cloak nerf, this scanning change, and the other scanning changes being added in 1.1 scouts wont be so rediculous anymore. |
FIRSTNAME- lastname
Direct Action Resources
22
|
Posted - 2014.12.04 19:11:00 -
[38] - Quote
Vesta Opalus wrote:[quote=Joel II X]
Hopefully with the cloak nerf, this scanning change, and the other scanning changes being added in 1.1 scouts wont be so rediculous anymore. 1.10....
TO JOIN DAR
|
hold that
Krusual Covert Operators Minmatar Republic
454
|
Posted - 2014.12.04 19:23:00 -
[39] - Quote
Joel II X wrote:Dust is more or less dead to me. I'll drop in one in a while to talk to a few friends or eff around solo, so I don't really care about the state of the game anymore. However, I enjoy reading about other people's opinions, so that is why I made this thread.
|
Vitharr Foebane
Terminal Courtesy Proficiency V.
2016
|
Posted - 2014.12.04 19:28:00 -
[40] - Quote
One Eyed King wrote:Grand Master Kubo wrote:I feel like this is more of a nerf towards scouts. Scouts had it coming. With all the changes coming only the better scouts will be able to run it effectively. Changes needed to happen, but I don't think this change fixes a significant problem. If anything, this is a major buff to Heavies, who are already significantly OP. Not as OP as something that is impossible to see and can see everythingNow, even if assaults can beat scans and theoretically sneak up on a heavy, how can they know which way to choose? Assaults could always see heavies and hide from heaviesYou can't tell from directional movement, because people can always run backwards and strafe. you mean scouts now have to rely on their eyes now too??! THE HORRORI don't mind assaults who dampen and haven't HP tanked not having them, but heavies and tanked assaults should have some sort of weakness. they do ask any heavy and they will tell you...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
|
|
IAmDuncanIdaho II
R 0 N 1 N
1017
|
Posted - 2014.12.04 19:37:00 -
[41] - Quote
Yeah it will make my life a little harder, but it will make me use more skill too and probably heighten my situational awareness. Besides, you can pretty much guarantee a red's back is facing the redline within 10m of it MUA HA HAHAH
I will LOL when I die to you tricksy buggers moonwalking though
Bottom line: I'll get over it
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
|
A Sassy BlackWoman
Forty-Nine Fedayeen Minmatar Republic
21
|
Posted - 2014.12.04 19:47:00 -
[42] - Quote
What do you mean, "YOU PEOPLE"?!?!? |
|
|
|
Pages: 1 2 :: [one page] |