Pvt Numnutz
Prophets of the Velocirapture
2017
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Posted - 2014.12.05 12:19:00 -
[1] - Quote
This is a bad idea. King checkmate, from what I have read in your op and in your other posts I can only come to one conclusion, you want turrets to have ridiculously high HP, have extremely high damage and auto engage vehicles at their maximum range. I can't believe you would be surprised that vehicle operators would call this stupid.
Turrets are already a huge problem for vehicles, before they were changed it was every dropship and tanks primary target to clear the field of essentially free tanks so that they would have a clean AO. When it was changed dropships lacked the firepower to destroy them as it takes far too long even with two gunners and is basically a waste of ammo and time. Tanks still have the capacity to destroy them in a span of time that's reasonable, and as they don't have the option of moving our of range quickly like the dropship have no choice but to engage them.
Before the turret change I said that turrets would still be the primary target early game for vehicles because of the threat they pose and the lack of defense they receive from friendly ground troops. It comes down to the simple fact that ground troops cannot be trusted to defend turrets and pose too much of a risk to the vehicle to leave it for a red to hack. This is why vehicles always destroy neutral turrets closest to the friendly red line, so blues don't hack and forget and reds don't cut off a route to safety later on when you need it. Its tactics, not farming, and even if we didn't get wp for it we would blow them up anyway.
In my dropship I just drop a shock trooper on it and have them hack it before conducting operations as its a waste of time to sit there and destroy it, especially with missiles and blasters as they have insanely accurate A.I. that tracks you across the map. In fact I find it better when a player is running them because I can actually sneak behind it rather than it auto locking. The fact that you don't know this and want further upgrades to the AI shows you really don't know what you're talking about.
Anyway, turrets aren't meant to be autonomous vehicle slaying machines that you hack once and then let it work. They are an asset, one that if needed can be manned and used to fend or hold off an assault. If you want the turret to be more effetive then get on it and be one of "those guys" otherwise you are just like every other blueberry, cannot be trusted to defend the turret you hacked and leaving it the reds to kill blue vehicles later.
TL;DR if you want the turret to be better man it. If you want vehicles to stop blowing them up show that you can actually defend one. Turrets shouldn't be autonomous vehicle slaying machines that you hack and forget.
Master Skyshark rider
Kaalaka dakka tamer
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