Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
14
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Posted - 2014.12.05 11:28:00 -
[1] - Quote
Sorry this has become a bit longer than intended.....
I believe that turrets and installations needed the HP buff that they were fairly recently given.However after the initial period of adjustment they have kind of gone back to being WP farms. This is partly to do with the installations and partly to do with how people play the game in pubs.
(This isn't a complaint, I still consider myself fairly new to the game, just my opinions) Pubs aren't very 'team play' orientated. No one wants to sit at the back on a turret in case a HAV/LAV/DS maybe wanders too close it's not exciting like running around on the front lines.
I sometimes do it and I sometimes quite enjoy it but I still run starter suits and it's a way to hide from the pain. I had a very enjoyable match long duel with DELBOY a few weeks ago which I enjoyed.
As a newberry I often find that falling back and using a turret is one way that I can...... briefly..... be of genuine use to the team. Sometimes it can net you fairly impressive WPs BUT sometimes you can just sit there twiddling your thumbs.
Generally however it's a case of run to rail turret, shoot anything in range, ignore for rest of battle.
I don't know how to change peoples behaviour in this regards but it would be worth buffing the turrets in a way that might encourage them to be manned during the battle.
To this end I thought it might be worth giving them active modules as standard so that if there is somebody operating them they have access to a decent dmg module, repair module and hardener module meaning they can keep the turret in the fight longer and do more damage and would need to use a degree of skill in choosing when to use not use them.
I don't know how the AI works but presumably it wouldn't have access to the modules and therefore a manned turret would have the potential to be more dangerous and useful than an AI one and to repair itself faster after an engagement. HAVs and, especially, Dropships and LAVs can easily out manoeuvre a turret and would need to use this advantage more.
I'd also remove WP from un hacked neutral turrets, by all means destroy them for the threat that they POTENTIALLY pose but until they are an ACTUAL threat no WP...... or substantially reduced say +5 like equipment.
As I said this is coming from the POV of a relative newb with little experience of using vehicles themselves so I only have a one sided view of balance at the moment but that's my two cents worth.
Have a good day all and maybe see you on the field over the weekend. |