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LUGMOS
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Posted - 2014.12.03 03:54:00 -
[1] - Quote
Actually, there is more at play here.
Let's take your example of the laser rifle. If it were used more, it would not be overpowered. Why? Because it takes more "skill" to use and it is a niche weapon. It cannot kill in close range effectively and will be outperformed vastly by close range weapons in CQC, so it has a weakness.
Let's compare it to the BAR. It takes about the same skill "skill" to use, seeing that they both have ridiculously accurate hipfire, no kick, and laser accurate. However, the Breach AR has more range than its regular variant, but doesn't do as well at range. Like the laser rifle, it has the potential to kill multiple people in one clip. However, it can disengage and then reengage, not like the laser rifle, where it has to be in one sitting. The laser rifle is also held back by its relatively low ammo reserves, while the breach is not. Also, the breach can cover multiple ranges, both close and medium, equally effectively, while the laser rifle does not.
There is also a discrepancy in the meaning of breach and this weapon's range. Typical breaches occur in CQC range, where it should absolutely dominate. However, for some odd reason, it does not lose range compared to its regular variant. Just another thought.
So in conclusion, (relative) ease of use coupled with adaptibility to different situations, make things OP, and the ease of use part leads to more people using it. So typically, a weapon being overused tends to mean it's OP, or at least marginally better at everything.
Quafe
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LUGMOS
YELLOW JESUS EXP FORCE
1006
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Posted - 2014.12.03 05:09:00 -
[2] - Quote
DeadlyAztec11 wrote:Your reasoning is that the Laser Rifle is innefective in CQC, therefore the BAR is a superior weapon. Yet the Laser Rifle dominates medium range and no other weapon can contest it in its range. Also it even extends its force into long range,edging on the effectiveness of the Rail Rifle and Sniper Rifle.
The Laser Rifle is just barely not out of step. Yet it is still underused. Come on man...
Did you even read the entire thing? And if you did, did you actually pay attention and not skim? There were at least four different points I made reinforcing my logic on why the BAR is slightly over performing...
I'll even give you another, right here. Sure the laser rifle dominates, but only after a certain point where it's threshold makes its damage very effective. While yes it may be good at the RR's range, the Rail Rifle has a similar mechanic, a charge up time. By these terms, these two rifles are almost equal on the playing field.
Quafe
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LUGMOS
YELLOW JESUS EXP FORCE
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Posted - 2014.12.03 05:12:00 -
[3] - Quote
Meeko Fent wrote:* Quick Maths*
The ADV Breach AR has a base DPS of 499.
The ADV Common AR has a base DPS of 493.
Maybe My Maths is funny, but one doesn't seem to out shine the other a great deal on the Statistics side of things.
I will admit, that the Breach does have a longer range then the Common, and that SHOULD be addressed, but otherwise, Its just a frequently used weapon that gets good results. You should be able to get similar results from a Common AR.
Perhaps its that Armor suits are hot, and they just stack their highs w/ Damage mods, making that high alpha higher.
My opinion on this, however, is that the only thing that should change right now, is that the Optimal should be toned down to 50m (from 74m), and its max range should be cut to 100m (from 250m) as to provide a strong drawback to the potential bonus they can get from being better w/ damage mods.
But Hulk-Smashing It with the ever-loving nerf hammer isn't going to do much other then take an option out the running for a good rifle. Also, check out the match for damage per clip and total damage in all the ammo. Damage application is also much more reliable with no kick and lower RoF, so in truth, you lose some with the regular while mostly maintaining it on the Breach.
Quafe
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