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LAVALLOIS Nash
QcGOLD
301
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Posted - 2014.12.02 16:00:00 -
[1] - Quote
The last time a free respec was given out was when equipment was changed. it was changed so that the skill level of your racial logi suit affected the equipment stats. I got Amarr logi Lv5 and uplinks Lv5 because i wanted to be able to deliver soldiers into battle in as many numbers in as little time as I could.
As the changes stand now, Im not even allowed to put out enough uplinks to cover all the objectives on a 5 point skirm. Nevermind things like anti vehicle traps or triage nanohives. Its ridiculous that a GK.0 scout can switch to a double swarm launcher, destroy a expensive vehicle effortlessly, and then switch back to their Scout fit. Why doesn't a scout cloak have a finite amount of uses on it? How come an HMG doesnt destory itself after too many seizes? Why dont batteries/nanites run out in the scanner/repair tool?
So let us start over. Following people around and repairing them/reviving them is not what I signed up for. Infact, its a Minmatar role and all my SP would have to be reinvested just so I can have the privilege of continuing the play the game. Since people can still deploy uplinks in the GK.0 scouts and then go on cloaking and slaying, give people the chance to unsubscribe from logi.
It seems kind of ridiculous that have tons of SP invested just to have a role you can only play for 5 minutes and then you either have to switch to repairs or stand around and do nothing. If its going to be this way mise as well just reinvest all my role dedicated SP and then get a few Faction Apex logis that take no skill and ill have them if I need them. |
LAVALLOIS Nash
QcGOLD
301
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Posted - 2014.12.02 16:11:00 -
[2] - Quote
DUST Fiend wrote:People may finally spawn in my dropship
:3
i have nothing against mobile CRUs; Infact some of the first vehicle fits i ever made on this game had them. Till I realized that they were too underused for the cost.
that doesnt mean its a good replacement for my role. A CRU has the following risks:
1. Vehicle being destroyed before spawn is completed or right after
2. Vehicle no longer being anywhere you wanted to be by the time you spawn
3. Vehicle over capacity which can lead to you becoming roadkill in Factional or otherwise ejected from the vehicle in a bad area
The reason im so upset here is because I worked hard to get my uplinks in places people will need them. Any dummy can just toss down links. I put mine in places that require a dedicated effort from the enemy to remove them. it buys time for a team recoiling from a successful enemy offensive.
Its not worth all this extra SP to be able to do just a slight bit more than someone with no SP can. |
LAVALLOIS Nash
QcGOLD
301
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Posted - 2014.12.02 16:19:00 -
[3] - Quote
Ahkhomi Cypher wrote: Imma go ahead and guess that Am and Cal logis are gonna get a bandwidth bonus for their racial equipment. Just guessing though.
It still curtails my role. Slayers can drop uplinks, but how am I supposed to slay in a logi suit? its not easy. Sure, I can defend myself with moderate success in my logi suits, but they arent wise for going on the offensive.
Im just saying it does nothing to curtail "spam". There will still be uplinks everywhere. Only less of them will be placed by dedicated logis. 2 dedicated hive and rep logis can still place 4 hives at the underground depot. Another squad can add their 1 uplink/hive each and go fight and you still have a big equipment pile up.
I get that people dont want spam, but this is targeting the wrong people. |
LAVALLOIS Nash
QcGOLD
301
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Posted - 2014.12.02 16:24:00 -
[4] - Quote
Tesfa Alem wrote:Why dont you keep uplinks in the third slot when you go off the rep and revive?
With a proto amarr logi you can still drop 8 live proto uplinks at once.
Advanced can drop 6 proto links
If you change out to an assault you still keep 4 proto links on the field.
I was against BW limits as welll, but seeing as i still get enough BW for my suits to keep my best links up then i'm not worried.
And if you had no interest in repping, reviving and resuuplying then, yeah, you shouldn't have become a logi. Not thats not stopping you from removing all of your equipment form a fit and using the amarr suit as a slayer. Just saying.
Im a solo player though. How do you want me to just know? Yeah, I have a fit with a needle, rep tool, and triage hives. Its extremely rare that I use it though because generally people that would need that, like squads, have their own guy. Its not alot of fun and its usually a last resort in a very specific set of maps.
You say I can do all these things...I always set an RE on my uplinks. It increases their longetivity. Now that is going to be factored in too. Cant do that as much anymore. What about the ISK cost of it all? Its going to go way up. I wont be able to set any anti vehicle traps anymore either. |
LAVALLOIS Nash
QcGOLD
301
|
Posted - 2014.12.02 16:28:00 -
[5] - Quote
Ripley Riley wrote:You are a logi, you aren't meant to "slay". You support your team with more efficient equipment and the occasional kill assist. That's your job. If you became a logi for the K/D you are doing it incorrectly.
No way I do it for the K/D. If you told me that I had to stay in nothing but logi suits the whole match to keep my equipment active, I would be ok with that. That would mean no HMG, Forge, Commando, Assault, Scout, ect.
But thats not what this is. It basically locks me to one set of equipment in one suit. I lose all my variety. If i choose uplinks, once they are deployed, I have nothing to do. Whears now, i can go set down some proxy mines so that vehicles dont sneak up on my teams rear. |
LAVALLOIS Nash
QcGOLD
301
|
Posted - 2014.12.02 16:36:00 -
[6] - Quote
Ripley Riley wrote:OP SP investments: Caldari/Amarr logi V Equipment of choice III - V
Sentinel V Every HMG skill V Scout V SG V Cloaks V
Since you asked:
Amarr Logi Lv 5 Gallente Logi Lv1 Gallente Assault Lv1 (Only for my Quafe BPO) Caldari Commando Lv3 Gallente Commando Lv3 (No light suits, scouts, or sentinel unlocked)
HMG Lv1 SG Lv1 Uplinks Lv5 Remotes Lv5 Hives Lv4 Scanners Lv2 Rep tool Lv1 |
LAVALLOIS Nash
QcGOLD
302
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Posted - 2014.12.02 17:20:00 -
[7] - Quote
John Demonsbane wrote: @OP: I'm a little confused about something. Are you suggesting you switch out of an Amarr logi suit completely after dropping the uplinks?
Because:
- if you don't, then you can put out, what, 8 uplinks at PRO? How many do you need?
- If you do, one, you're doing it wrong. That's not how the bonus works. Two, what suit are you switching to? Apparently not a logi suit, in which case I don't feel too sorry for you.
No, I switch to another Logistics A/1 series fit, but with AV equipment. I have one for going after tanks with remotes and another for laying down proxies. Both have the PLC instead of a rifle.
Also, I always put an RE on my uplinks. Now the BW cost is prohibitive which leaves my uplinks less protected. It limits overall what i can do and trys to shoehorn everyone into a robotic "Spawn, deploy equipment, grab repair tools, be in a squad, ect". role.
Im going to have to upgrade my costs to all expensive proto suits and gear just to get a glass ceiling over results. |
LAVALLOIS Nash
QcGOLD
302
|
Posted - 2014.12.02 17:33:00 -
[8] - Quote
RayRay James wrote:
Bullshite, you do it so that when a red shoots your link he blows up. It has nothing to do with protecting your uplinks
Its happened often enough that the assailant dies but the uplink remains intact. Sometimes if its on the roof, especially in Line Harvest, it will also damage/destroy the landed dropship of the dead link hunter if he parked too close. Nothing is a bigger deterrent to hunting down the other links like losing good equipment taking out the first.
It also becomes influential. After the first few enemies have lost expensive fits breaking trapped equipment with melee hits, people get alot more cautions around equipment, backing up from it and fluxing it instead of rushing in. These small hesitations can make enough of a difference in CQB to shift the fight. A deterrent can be a defense if it discourages people from going after it. |
LAVALLOIS Nash
QcGOLD
302
|
Posted - 2014.12.02 18:02:00 -
[9] - Quote
Thor Odinson42 wrote:This virtually kills the playstyle where dudes come in and drop uplinks all over the place in elevated areas to farm WP.
I love it. I logi on the front lines. I drop my equipment where it's needed at the point of conflict. This will not effect me at all, whatsoever.
You play exclusively in squads and I play exclusively solo. There is a big difference there. You are close supporting 5 people you hang out with all day, im protecting the flanks of a largely uncoordinated team. There is no comparison. im setting up supply lines so that once all the uplinks within 50m of an objective are gone, my team can regroup. What you do is just play follow the leader and walk around with a squad. |
LAVALLOIS Nash
QcGOLD
311
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Posted - 2014.12.03 05:57:00 -
[10] - Quote
CrotchGrab 360 wrote:
you think you deserve a respec because you, as a logi, should be able to have YOUR uplinks, across all 5 objectives??
......................................
I dont always have a choice. Sometimes im the only logi on my team, and spend the entire match in a mad scramble to keep atleast 1 uplink active. Just so we dont have to spend the rest of the game in the red line. With the old system, i can take on the burden of the 2nd logi. With the new system, I have to leave holes in the coverage.
If you like unbalanced matches where 1 team spends the entire game in the red line, this is great news. If you like to actually play the game, not so much.
Leadfoot10 wrote:
You both play the same game, but perhaps you should simply ignore his 2nd sentence and focus on the first.
Equipment spamming was a problem. Logis farming WP by laying out a dozen or more uplinks, often in high places effectively assuring snipers have good and useless positions to snipe from, while killing FPS, and submarining your chance for the win is what Thor was complaining about -- and rightfully so.
Rightfully so? What is with the massive attitude of entitlement ? Yes, uplinks placed high are such a big problem, yet you never asked why I started doing it. Sniping/foregunning is not effective when you are locked to a static place.
I started doing it because entitled people feel that they have the right to stomp new players into oblivion. Part of helping someone overcome such a situation is giving them as much of a chance as i can. If everything was done your way, uplinks would only be allowed at ground level so that you and your squads could destroy them faster to redline people faster.
I give people a chance to keep pushing an objective. The ironic part is that if it was done your way, people would be redlined all the time, and then you would complain about "red line sniping, red line camping", ect.
Leadfoot10 wrote:You will simply have to be more thoughtful in where you place your uplink/equipment. Don't like it? QQ, adapt, or respec -- the choice is yours....Leadfoot.
Well I charged like 45k AUR just a few weeks ago, why would I charge another? I put money in to make to support the game a little (i dont even do assault much but i bought a Quafe). If i put more money in now, its like I support the changes with my wallet. Thats a message that im not willing to send.
Leadfoot10 wrote:p.s. "What you do is just play follow the leader and walk around with a squad. " I loled at that. You have no clue.
Well I have an idea as Ive played in a squad with people from your corp in a few q sync FW with other squads from your corp. It was ironically after a previous, heated, forums discussion with Thor. I seen how you guys play, I have the general idea. Im not saying its a bad thing.
The one who might not have a clue here, no offense, is you guys, because you embraced the squad system because solo play was too difficult. Im embraced the solo play and climbed the steeper hill. It upsets you what I do because you scoff at the idea that I can be successful without 6 people helping me.
i know what its like to play in a squad (Sometimes my corp coerces me into one), but i doubt you know what it is to play solo.
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LAVALLOIS Nash
QcGOLD
311
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Posted - 2014.12.03 06:22:00 -
[11] - Quote
Thor Odinson42 wrote:
CCP is doing the right thing nerfing the solo play style. People are much more likely to stick around and spend money if they are involved socially.
Solo will still be viable, it just won't be as prevalent (hopefully).
What do you have against people with lives?! I dont have time to build up a social life on a videogame. Work takes up most of my time and then on weekends/days i have off theres tons of people who always want to do something....the odd weekend/day off that i get to sit at home and play Dust quietly...I dont want to be bothered. Especially some of the times i play at. If I had tomorrow off i might have played from 12-3am tonight. Theres people asleep in my house. Should i wake them with my talking to a TV at 3 am? I just spent all day at work talking to people, now im going to come home and talk to my TV? Is that rational?
If im playing Factional, I might squad up time to time with people from Lucent echelon. But thats only to get placed in a game faster as i dont talk to them and i dont listen to/follow any commands/suggestions they might have. Most of the time though they just do what im doing and play solo within a squad and dont talk much. its nice though, as I dont do it to make friends, i do it to make LP.
Oh, and incase you were wondering "Then why do you play this game?" Keyboard and mouse support. |
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