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Apothecary Za'ki
Biomass Positive
2234
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Posted - 2014.12.02 11:52:00 -
[1] - Quote
BL4CKST4R wrote:https://docs.google.com/spreadsheets/d/t4cBnVXrqbP73rNW9pFT1cg/htmlview#gid=18624413
With the coming changes to the meta shifting to an EWAR focus, it is very obvious armor suits will struggle to remain competitive. To summarize my reasoning :
1) dampeners are the better module, provide -25% and have no penalty, because low slot they are useless or close to useless for an armor tank 2) precision enhancers are bad compared to dampeners, provide -20% and HAVE a penalty to your profile. So these can't be used on armor suits since we can't sacrifice tank to counter the penalty with dampeners. 3) a good EWAR armor suit will have less hp, less speed, and less repair than a good EWAR shield suit. Equally what balances out the both is that armor suits have slightly higher damage output, which also adds to making precision enhancers not an option.
Discuss 1, armor has been far too dominant for far too long. 2, its good to see change 3, shield suits have been gimps for far too long (excluding cal scout.. F them in the A with a fist full of rusty corn-cob holders) 4, armor suits can still get decent tanks/buffers even WITH ewar moduals.. boo hoo i need to fit a precission and not 3x complex damage mods Boohoo...
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Apothecary Za'ki
Biomass Positive
2234
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Posted - 2014.12.02 11:53:00 -
[2] - Quote
Spectral Clone wrote:Dampeners were supposed to give a scan precision reduction, no? I find it great that you have to niche your fittings eWAR capability. This will in turn force people to chose a tank type, and not mix shield and armor. You will probably start seeing more race tanked fittings like this one: http://www.protofits.com/fittings/view/1261/9121 no damps were supposed to make you harder to find.. and then precision mods make it easier to find people.. mixing the two together is just the cod kiddies whined enough to get homogenization passed.
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Apothecary Za'ki
Biomass Positive
2234
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Posted - 2014.12.02 12:15:00 -
[3] - Quote
Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit.
Also, range amps should reduce your scan precision.
And then precision enhancers should increase your profile (like in the proposal). nowp
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Apothecary Za'ki
Biomass Positive
2234
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Posted - 2014.12.02 12:16:00 -
[4] - Quote
BL4CKST4R wrote:Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit. Definately, specially if using precision enhancers will make you show up more its one or the other, not both.. risk vs reward. i can build many armor based suits with decent buffer/reps AND have a damp. on them.. people are just too lazy to skill up active scanners.. even advanced on a level 3 gal logi could pick up players with a single damp
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Apothecary Za'ki
Biomass Positive
2235
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Posted - 2014.12.02 12:20:00 -
[5] - Quote
Spectral Clone wrote:Dampeners were supposed to give a scan precision reduction, no? I find it great that you have to niche your fittings eWAR capability. This will in turn force people to chose a tank type, and not mix shield and armor. You will probably start seeing more race tanked fittings like this one: http://www.protofits.com/fittings/view/1261/9121 maybe -1 plate +1 kinkat and then it would be quite good. shame the OP is a narrow sighted cod kiddie with 0 experance/no mentality of being an EVE citizen
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Apothecary Za'ki
Biomass Positive
2235
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Posted - 2014.12.02 12:23:00 -
[6] - Quote
BL4CKST4R wrote:Apothecary Za'ki wrote:BL4CKST4R wrote:Spectral Clone wrote:Yeah, maybe I was wrong about that. But it would only make sense to have it like that.
Dampeners NEED to work like the cloak dampening, you get reduced scan range when you put dampeners on your suit. Definately, specially if using precision enhancers will make you show up more its one or the other, not both.. risk vs reward. i can build many armor based suits with decent buffer/reps AND have a damp. on them.. people are just too lazy to skill up active scanners.. even advanced on a level 3 gal logi could pick up players with a single damp So why can my shield suit have decent buffer + rep + dampening but my armor suit can't? Also how come a dampener gives reward and no risk (penalty) but the enhancer does? Your arguments are slightly hypocritical. Also I got lvl 5 active scanners which further reduces my need to use precision enhancers in my highs your being a noob now.. shield tanked suits are weak as hell*.. they use their lowslots for lowering time taken before shield reps kick in.. IE NO PLATES.. meaning they are already nearly 1/2 the EHP of an armor tanker.
*shiedl tanks are screwed by Flux nades, the semi-OP SCR and the totally OP BAR. being a shiedl tank gives much less reaction time when you get shot, there is no repairer for shields, only armor.. so it only seems fair that shield tankers sacrifice soem of their non existant armor tank for a dampener.. that is if they arnt already useing 2x shield reg, 1 kinkat and a goddamn CPU upgrade because shield tankers are CPU starved!
GITGUD L2DUSTBRO
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Apothecary Za'ki
Biomass Positive
2236
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Posted - 2014.12.02 15:55:00 -
[7] - Quote
Sgt Kirk wrote:Spectral Clone wrote:We might actually start seeing shotgun logis now. The "wreckoning"! i have hundreds of HK shotguns.. yellow shotguns for my yellow gimp suit ;p
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