Spkr4theDead
Red Star. EoN.
2415
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Posted - 2014.12.02 17:51:00 -
[1] - Quote
LAVALLOIS Nash wrote:I am pretty disappointed. Kind of deflated too. i have Uplinks Lv5, Amarr Logi Lv5, Remotes Lv 5, and nanohives Lv4. You have taken all that SP and compressed it into two minutes. Thats all im allowed to play the game for.
i used to go around setting uplinks with remote mines on them. Cant do that anymore. Used to go around delivering triage nanohives to the front line. Cant do that anymore. Used to go around putting down anti vehicle traps in the from of proxy mines, or anit personnel traps. Cant do that anymore. All i can do is spend 2 mins deploying, and then im supposed to be a subservient player who is FORCED to either repair or revive at the front lines in a non combat suit.
Scouts can use their cloaks anywhere an infinite number to times. Assaults can change to a different weapon/armor setup with no consequences. Slayers can change to a double swarm launcher commando to shoot down a dropship and switch back. Mine is the only role where im not allowed to wield my milions of SP. My unique playstyle is ruined. Everyone else gets to play their role and deploy a bit of equipment an d switch between other roles with no bandwidth.
And what was the problem? Spam? You mean people that drop 50 manohives at a supply depot? Thats not what i was doing. What about all the tryhard PC obsessed players? Are they still able to carry 1 uplink/nanohive in on their favorite proto suit? 6 players each bringing one nanohive is more destructive than the 3 that im restricted to now.
So congradulations, you gutted my role as a dedicated logi while still enabling those who cannibalize my role. You should atleast have the decency to give a free respec to anyone who is a dedicated logi. Im ruined, i got nothing left. I made my living delivering equipment and setting traps. Im a solo player what am i supposed to do now?
PS Merry Christmas thanks for the coal
This is how I feel about the Amarr and Cal logis, Rattati. You really should change their bandwidth, and do it soon so they could actually be of use. Why do they have lower bandwidth than the two suits that don't have bonuses to deployable equipment? This really doesn't make sense.
I'll post my own reply.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2415
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Posted - 2014.12.02 18:33:00 -
[2] - Quote
The CRU and uplink should have better precision. The range is fine, but they need better precision. Doesn't have to be a lot more, but a little more. Maybe 32 dB.
What demand is there for showing loyalty rank? I haven't seen a single post about it on the forums at all, but I rarely go on to feedback and discussions, so I don't know if all those posts are in that section.
I don't get the circle passive scans at all.
I agree with the dropsuit change at a depot. I'm not an abuser, but I'll switch quickly if someone shows up and I'm not using a sufficient suit.
I also agree with the scan profile for deployed equipment. But........... the Amarr and Caldari logistics should have much higher bandwidth than the Minmatar and Gallente logistics suits. How are they supposed to fulfill their role when they don't have as much bandwidth as the two suits whose bonus doesn't apply to deployed equipment? This really doesn't make sense to me and boggles my mind.
The enemy orientation was screwed up for some time, as some would have the circle and triangle, and others would show a chevron on the minimap. Don't really mind the orientation change much, as I have two scouts and will get Min scout to 5 soon.
As far as adding attributes to the fitting screen, we used to have that a long time ago, including the damage bonus when adding damage mods. I don't remember when that was removed, or why.
Could you post the bandwidth of equipment? I would assume the scanner and rep tools won't have any, which again, makes no sense as they're not deployed equipment. I'm a Gallente logi, so my bonus isn't for nanohives or uplinks. I'm not affected by it, but the Amarr and Caldari suffer greatly for having lower bandwidth at all tiers. This really needs to be changed ASAP.
The new warbarge strikes need some changing.
The current strike doesn't seem to have a 250m radius. It seems more like 50m. And it is 5000 WP, not 4000. It was doubled from 2500.
The high powered one, I would assume the major laser strike, has far too big a radius. That one should be 25m or 30m, not 50. It would be great for taking out a tank, or two that are too close together. That's about its only use.
The major flux strike has far too big a radius. That should be cut down to 100m or so, as rooftops aren't very big. The minor flux is fine, but I don't see the point in having two flux strikes. I remember you saying they wouldn't be as much WP, so dunno why the laser strike is 5000 WP. Major flux strike should be 2500 WP instead of 3000, or maybe less, since it can't destroy suits or vehicles. 1500 or 2000 seems like a fair number. Minor is about right.
So essentially, the heavy suits have the highest passive scan range, while the scout has the lowest? This really doesn't make any sense, and you also posted the heavy suits twice, with the first set of values being higher than the second. Why?
And what do you mean by range amps adding 15%? Are you going to knock off the ADV and PRO, and refund the extra SP used to obtain the ADV and PRO mods?
Don't really care about the lockboxs, as anybody with 5mil SP and over already knows enough to contribute, so those will very easily be obtained. It'll be really easy to obtain multiple, if not half of those in one battle for me. I think it should be tiered by hours played, not SP, because people could log in daily and have passive SP active, but not play on a second account, rather than a second character slot.
I see a lot of good ideas, but most of them need to be changed. The Amarr and Caldari logis are supposed to able to do their jobs, and not be hampered by how much of their own equipment they could put down.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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