B1ack ice
Ancient Exiles.
434
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Posted - 2014.12.04 16:41:00 -
[32] - Quote
Ace Boone wrote:- I love the competitive aspect of DUST. PC is very unique and I also love the progression and deep customization system. PC is without a doubt, the sole reason I stuck around for as long as I did and is why I'm considering buying another PS3. Taking and holding land and playing against some of the best players in the game and competing just makes me feel like all the grinding in the early levels really paid off.
-I like DUST itself. I enjoy playing pubs and running around OHKing people with a shotgun or slaughtering a squad with grenades or a remote, or even dominating with a tank. However, I couldn't do this all day and wouldn't play DUST without it's overrarching concept of Eve and PC.
-No, I wouldn't play without the community. They're what's made this otherwise dull game, such a fun experience.
-I find PC attractive, and I also like the concept of dropships and the tank turrets they had. A lot of it felt unique and not much copied off of, I also love the satisfying feeling of getting a kill in this game.
-I hate the unbearable lag, I hate the sounds, the graphics could be better, I hate the QQers on the forums, I hate Fatal Absolution and I hate Ghostt Shadoww. Also, getting killed by snipers or LAVs, like what the **** bro.
-Nothing really, I already enjoyed it enough. I think most of the work that they could of done, is already done.
-I think Halo 3 really hit a sweet spot for me when I played. The competitive skill-based multiplayer, the forge mode and all the cool **** you could do with custom games really expanded the whole experience for me. I played Halo 3 for maybe as long as I played DUST, and then my Xbox 360 died and I got a PS3 and never turned back.
-I mean, pretty much the same as the above.
I just saw people not participating and if that's truly what you want to do, have at it. Some of those questions are really similar, though.
I have other questions I could ask, but I'm trying to wrap my head around a couple of core aspects of this video game concept before I move on to another angle. And I want to make sure every point is addressed.
You mention ADS and Tanking. I actually interviewed another person over Skype and when I asked him what he wanted he was adamant about wishing they did more with vehicles. On that note, I have another question.
For those of you who want more production for vehicles, what do you want done? I'm trying to find a happy balance between those who love using vehicles and those who only want to focus their efforts on the ground. Like myself for example, I am not a vehicle person. I am pretty much on the ground at all times, preferably in an assault suit.
While dealing with a bunch of pricks KDR padding in their tanks because they literally cannot do anything else, I sometimes find myself annoyed with vehicles in video games period. BUT, I will say that in DUST I can actually stand it for the sense that a big attraction for this game, although we all like to rage about it is the adapt-to-survive mentality. If they nerf your gun, you literallly have no option other than to get good with another weapon and it gives you an opportunity to expand on your horizons, as well as be more open to change. With the new cap that 1.9 presented us with as well as the ability to purchase Respecs, I'm sure that there's a lot more room for flexibility on that front, but I personally liked the challenge of "I'm in a PC, I'm not a vehicle person, but I'm specking into Swarm Launchers because I have a job to do for my team."The emphasis on teamwork in this game and how you can work together to ultimately serve a greater purpose is amazing. So, is there any way to change vehicles up while keeping non-vehicle users somewhat comfortable? Maybe add two different modes? One with just vehicles and one with only infantry?
I conducted another interview a couple months back where my friend was talking about DUST and some of the things he thinks ruined the game. He said that when they came out with MLT tanks and lowered the price so drastically, that it really lowered the standards. You no longer needed to have any skill to be a tanker. All you need to do is go to the market, click under MLT, buy a couple dozen SOMA's, or SICA's (Whatever floats your boat), and go out and essentially stomp everyone for less than 200,000 ISK. If you're acceptible and know your way around the battlefield, then you're most likely not going to lose that tank or maybe you lose 1 at the most.
The big kicker is that if you go out and you want to run in your proto suit, you die (at the least) 2-3 times by said MLT tank just sitting farming a CRU or an objective, that's an automatic 600,000 ISK loss from one public match; not to mention PC.
Tankers, specifically, were more respected before the big Tank update. They invested money, time, and more focus into that one role than anything else. You didn't see a tank every single match and, if you did, the thought process was "I rarely even see tankers, so I'm not even going bother getting out my AV. I'll do my best to work around him."
The only thing I dislike, personally, about vehicles is that anyone can do it now versus it being a role specifically for someone willing to focus their attention, time, and money into that one role. I've seen, consistently, examples of people in game (They're attempting to proto stomp in their heavy suit or whatnot) die a couple times, BAM they're in a tank now. I didn't think he'd actually take my advice when I told him to get good. Besides that, I didn't think "getting good" would be that simple. LOL
Ace Boone - Get good, scrub. B1ack ice - KK *Goes out and buys SOMA."
Anyways, the suggestion that my friend made was "Okay, if we're going to lower the price on tanks and take away the advanced requirments for vehicle people, make the tanker's POV in First Person."
What do you think about that?
"Never argue with stupid people. They will drag you down to their level and then beat you with experience." -Mark Twain
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