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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15284
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Posted - 2014.12.01 22:01:00 -
[1] - Quote
Could use the Plasma Cannon or Forge Gun models to create effectively charged Beam Projectors.
Also could try meshing weapons together to create interesting sleek looking pulse beam Rifles. Like and Beam Laser Elephant Gun. Seems like an elegant solution to enemy vehicles.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15286
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Posted - 2014.12.01 22:24:00 -
[2] - Quote
Kaeru Nayiri wrote:True Adamance wrote:Could use the Plasma Cannon or Forge Gun models to create effectively charged Beam Projectors.
Also could try meshing weapons together to create interesting sleek looking pulse beam Rifles. Like and Beam Laser Elephant Gun. Seems like an elegant solution to enemy vehicles. I do like that idea as well, Adamance ! As always the challenge is to somehow make it not too overpowering against infantry. Given that these are light weapons, even a scout with cloak should be able to use them effectively. With that said, a beam cannon is something I've always wanted to see in Dust.
The way I imagine it is like the .700 Nitro Express (recently showed up in Far Cry 4 to my absolute job since I loved Assegai and the Safari scenes) it strikes me that a slow firing, maybe 2 shot, direct fire beam rifle could really suit the Amarr.
Sure it could be turned against enemy units but it would be a Sentinel only weapon designed to counter Shield HAV at range (more often than not where you will find them) through direct fire.
Could have a very slow reload to balance it out, coupled with a scope or zoom option that prevents use in CQC.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15286
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Posted - 2014.12.01 22:39:00 -
[3] - Quote
John Demonsbane wrote:OP: It's true, the Minmando gets a bonus for the swarm launcher for no good reason, but it is a Caldari weapon.
Anyway: Simple to make Amarr light AV weapon: Use the asset for the Templar ScR with it's 4 arms instead of 2. Fires a beam like the LR, make it a different color, maybe a little thicker. Has a charge up time before firing like the ScR, or the RR is actually a better analogy. Should be shorter, however.
Otherwise similar to the current LR but does full damage to vehicles. If it's not difficult to code, changing the damage ramp-up to be based on time on target as opposed to firing time would be a good option.
Well..... it's missiles...... and the Min Commando in some respects is like the Talwar of Commando's.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15287
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Posted - 2014.12.01 22:55:00 -
[4] - Quote
Kaeru Nayiri wrote:John Demonsbane wrote:OP: It's true, the Minmando gets a bonus for the swarm launcher for no good reason, but it is a Caldari weapon.
Anyway: Simple to make Amarr light AV weapon: Use the asset for the Templar ScR with it's 4 arms instead of 2. Fires a beam like the LR, make it a different color, maybe a little thicker. Has a charge up time before firing like the ScR, or the RR is actually a better analogy. Should be shorter, however.
Otherwise similar to the current LR but does full damage to vehicles. If it's not difficult to code, changing the damage ramp-up to be based on time on target as opposed to firing time would be a good option. Part of my goal here is also to give alternatives to the swarm launcher, that operate differently. Right now many dropship pilots believe swarms are a bit too strong, and I would be inclined to agree. However they were completely useless before. I can't prove anything but I have a strong feeling that part of the problem is the lack of choice. Unless you have access to a heavy weapon, you are going to use the swarm launcher or plasma cannon (situational) to hit a vehicle. Since it is the ONLY option available to medium and light frames, it has to be good. If there was a choice, with different mechanics, I feel it would be easier to justify balancing the swarm launcher. A strong defence against one light AV can be weak and vulnerable to another.
They are not too strong.
You either have 60% resists on your shields vs them and they are useless for all intents and purposes allowing you to escape.
313 *4 = 1252 (modified by your resists) = between 500.8 and 751.2 damage of your 2500.
Where people perceive the Swarmlauncher to be over powered is vs armoured targets where they get their 20% explosives modifier and Proficiency bonuses (up to 15% damage increase per missile vs armour)
(313 *1.14) x 4= 1439.8 * 1.2 = 1727.76 (or with the 25% armour Hardener 1295.82) or your.... 3500 armour.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15295
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Posted - 2014.12.02 00:35:00 -
[5] - Quote
Vulpes Dolosus wrote:Atiim wrote:The RPG would not, nor should not have a homing feature. I think it's a lot more fair than what swarms currently are. If anti-infantry is a problem, just eliminate splash damage or even infantry damage for that matter (CCP has shown it is possible for split damage between infantry and vehicles with the railgun).
Eliminate splash damage on a powerful weapon designed to penetrate and destroy armoured vehicles?
No thank you sir.
If an AV weapon can bust a tank it can also bust and infantryman of foot in armour 1/6th as thick as tank armour.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15310
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Posted - 2014.12.02 04:11:00 -
[6] - Quote
John Demonsbane wrote:Kaeru Nayiri wrote:John Demonsbane wrote:OP: It's true, the Minmando gets a bonus for the swarm launcher for no good reason, but it is a Caldari weapon.
Anyway: Simple to make Amarr light AV weapon: Use the asset for the Templar ScR with it's 4 arms instead of 2. Fires a beam like the LR, make it a different color, maybe a little thicker. Has a charge up time before firing like the ScR, or the RR is actually a better analogy. Should be shorter, however.
Otherwise similar to the current LR but does full damage to vehicles. If it's not difficult to code, changing the damage ramp-up to be based on time on target as opposed to firing time would be a good option. Part of my goal here is also to give alternatives to the swarm launcher, that operate differently. Right now many dropship pilots believe swarms are a bit too strong, and I would be inclined to agree. However they were completely useless before. I can't prove anything but I have a strong feeling that part of the problem is the lack of choice. Unless you have access to a heavy weapon, you are going to use the swarm launcher or plasma cannon (situational) to hit a vehicle. Since it is the ONLY option available to medium and light frames, it has to be good. If there was a choice, with different mechanics, I feel it would be easier to justify balancing the swarm launcher. A strong defence against one light AV can be weak and vulnerable to another. EDIT: simple example: you can "outrun" swarms. With afterburners this was too strong, so afterburners were nerfed and swarms were given a speed boost. Was it justified? Yes because lack of choice. If there was a laser guided missile, outrunning would be impossible. Taking cover would be the ideal defence. And if you camp behind cover, the Homing Rocket Launcher could be fired near your cover and would then track you from the flank, eliminating the benefit of cover. The best defence would be to stay on the move, going in circles, which then is weak to the swarm launcher. With options like this, I feel the swarm launcher could be brought back to balance. Nothing wrong with that goal, but some of us would like a solution with a little more... Y'know... Laz0rz involved.
Y'know shooting around cover would essentially ruin the concepts of defilade and enfilade right?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15318
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Posted - 2014.12.02 10:04:00 -
[7] - Quote
Thaddeus Reynolds wrote:You could always just increase the efficacy of the Laser Rifle against Vehicles (like what they did with Nova-Knives)...and then add heavy variations to each races (give the Caldari Commando a Bonus to Explosives...make a Mattari version of the swarm launcher that fires a single rocket up and over.
BOOOO that's not even bothered to even generate a place holder!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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