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pagl1u M
Dead Man's Game RUST415
971
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Posted - 2014.12.01 03:48:00 -
[1] - Quote
1 how can you talk about tanking without talking about playstyle?
2 you cant talk about open space fights without covers, we are not fighting in open arenas, you have to consider every aspect of the game.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
974
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Posted - 2014.12.01 12:53:00 -
[2] - Quote
Mexxx Dust-Slayer wrote:Zindorak wrote:Shield is better cuz no speed penalty Assuming you didn't read, as someone already stated ferroscale plates give you more HP than a shield extender with no movement penalties. Ferroscale dont have a built-in incredibly fast recharge rate... So....
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
974
|
Posted - 2014.12.01 13:47:00 -
[3] - Quote
Mexxx Dust-Slayer wrote:Mexxx Dust-Slayer wrote:pagl1u M wrote:Mexxx Dust-Slayer wrote:Zindorak wrote:Shield is better cuz no speed penalty Assuming you didn't read, as someone already stated ferroscale plates give you more HP than a shield extender with no movement penalties. Ferroscale dont have a built-in incredibly fast recharge rate... So.... So... you either stack ferros and minimal reps and use a triage hive or logi support, or make a 20HP/S no delay armor rep suit, with similar HP to that of the shield tank counter part and stack damage mods on the high DPS anti-shield weapon to insta kill the shield suit. Let's not forget it takes a Cal assault to regen its armor 129.33 seconds and a Gal/Amarr assault less than 20 seconds to regen its shields. Or a Cal scout 174 seconds to regen its armor and a Gal/Amarr 9 seconds to regen its shields. ^ 1 why do you quote yourself? 2"insta-killing" why am I even answering? 3 you have lows too, if we look at it this Way it took a gal assault 170 secs to rep his armor, you have lows too... 4 you all look at that 20 hp/s while under fire like you could outrep dmg. Weapons usually have a dps of like 450-500,even if your aim is terrible that 20 hp/s is nothing.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
974
|
Posted - 2014.12.01 14:38:00 -
[4] - Quote
Mexxx Dust-Slayer wrote:
3 lows too, for regulators and/or biotics or ewar module. Dual tanking a shield suit is not as efffective as pure shield tanking. The most I'd do is a reactive that gives you 260 armour with 58 seconds to regen and a movement penalty. 4 Agreed you cannot out rep fire but apply that logic to the shield suits, no one says armor suits are not allowed to hide or take cover. Those high DPS weapons are more painful towards shield suits (AR, ScrR usually with damage mods even a CR or RR on a armour suit with damage mods will hurt a shield suit more). If a shield suit wishes to achieve similar DPS he will lose a lot of HP.
You shield tankers talk about dmg mod like they were incredibly super op and about kincats and dampeners like they were useless. If I could put a kincat or a dampeners on my higs I d 100% put one instead of a dmg mod.
Talking about weapons: 1you are strangely forgetting the HMG, one if not the most spammed weapon of the game (for sure it is the most spammed in PC) that has a - 15%/+15% profile.
2 you tell me that cr and rr deal a lot of dmg to shields? I can tell you that SR and BRAR do a lot of dmg to armor too.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
978
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Posted - 2014.12.01 18:36:00 -
[5] - Quote
Mexxx Dust-Slayer wrote:Valor Goat wrote:Logi Bro wrote:The thing about armor vs shields is lack of high slot choices for armor tankers, while shield tankers have a wide variety of low slot choices.
If you are using all your low slots to be a pure armor tanker, you now have to choose what to put in your highs. You can now choose to boost your melee damage, boost your sidearm/light/heavy weapon damage, increase shields, increase shield recharge, or boost scan range. Lets look closer into that.
Melee damage on a pure armor suit is laughable because of speed.
Unless you are a scout, scan range is also laughable due to poor base scanning precision.
Shield recharge is increased by a percentage, and armor suits have a very low base shield recharge, so you get very little reward from that percentage.
So if you are making a competitive fitting, your only real choice for your highs is weapon mods vs shield extenders. Shield extenders are, I might mention, a very inefficient module since they will regenerate very slowly, and have a very very large delay before they even begin to recharge slowly.
A pure shield tanker, on the other hand, has myriad choices for his spare low slots.
Does he want to make his shields even better? Regulators.
Does he want to improve even more on his speed advantage over armor tankers? Kincats.
Does he want to be a marathon runner and outdistance the armor tankers? Stam mods.
Does he want to hack faster? Code Breakers.
Is he low on CPU/PG? PG upgrades and CPU mods.
Does he want to hybrid tank? Plates, ferroscales, reactives, and reppers.
EWAR? Dampeners and Precision Enhancers.
Those are just off of the top of my head, I may have forgotten one or two. All of the listed are viable for a competitive fitting, save for maybe the precision enhancers if you are using heavy/medium.
The disparity between armor/shields isn't because of shield and armor modules, but because of every module EXCEPT shield and armor mods. Not enough choices for armor tankers.
TL;DR I have a negative IQ FTFY Wow these 2 guys above me are very mature, Smart and intelligent. They clearly proved their points with clear stats and evidences.
One of the few assaults you'll find in a PC match!
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