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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
149
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Posted - 2014.12.01 12:46:00 -
[1] - Quote
Nocturnal Soul wrote:Can't really take you seriously when you just called the Scr the most OP rifle in the game while the Cr remains king. The ScrR is OP, just not as much against armor- which is currently the more popular tank so there is not enough people complaining about it for something to be done.
You feel the CR is OP because you are an armor tanker. You will rarely die to a CR if you are in a shield suit. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
149
|
Posted - 2014.12.01 12:50:00 -
[2] - Quote
True Adamance wrote:Ydubbs81 wrote:True Adamance wrote:Meeko Fent wrote:Ydubbs81 wrote: solo armor suits vs solo shield suits will win....shield regen can't help you in an engagement unless there is a lot of cover. In open space and equal skill..the armor suit has the advantage.
And even then, my friend, the armor will just advance when your in cover recharging your shields. That's debatable. If you are engaging me with an anti armour weapon and I am engaging with an anti shield weapon and I advance on you....... In the time it take me to regenate 100 points of HP you could have 150 assuming Catmer's fit vs my own. 1 second later 120 vs 200 140 vs 250 170 vs 300 etc..... are you taking into the account that armor doesn't have a delay while the shield suit has to wait seconds before they start to regen? Any one of my guns reloads faster than it would take my shields to start to regen Yes. 5 seconds. Catmerc's fit has a delay of 2 seconds and 52.65 rep/sec Mine has constant passive of 20 rep/sec. Assuming we stop firing at the same time and have five seconds to regen and reload. 20* 5 = 100 armour reps over 5 seconds (5 seconds - 2 second delay) = 3 seconds @ 52.65 rep/sec 52.65* 3 = 157.95 In this instance I have not regenerated any of my shielding and am engaging you (by in this instance as stated by Meeko approaching your position) with X EHP + my 100 vs you who is now in a superior positions waiting for my arrival. In 3 more seconds you will have regenerated 315.9 shielding vs my 160 armour. Can we start adding how the highest DPS rifles are anti-shield and are likely to be stacked with damage mods on armour suits into these equations? |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
149
|
Posted - 2014.12.01 12:52:00 -
[3] - Quote
Zindorak wrote:Shield is better cuz no speed penalty Assuming you didn't read, as someone already stated ferroscale plates give you more HP than a shield extender with no movement penalties. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
149
|
Posted - 2014.12.01 12:58:00 -
[4] - Quote
pagl1u M wrote:Mexxx Dust-Slayer wrote:Zindorak wrote:Shield is better cuz no speed penalty Assuming you didn't read, as someone already stated ferroscale plates give you more HP than a shield extender with no movement penalties. Ferroscale dont have a built-in incredibly fast recharge rate... So.... So... you either stack ferros and minimal reps and use a triage hive or logi support, or make a 20HP/S no delay armor rep suit, with similar HP to that of the shield tank counter part and stack damage mods on the high DPS anti-shield weapon to insta kill the shield suit. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
149
|
Posted - 2014.12.01 13:39:00 -
[5] - Quote
Mexxx Dust-Slayer wrote:pagl1u M wrote:Mexxx Dust-Slayer wrote:Zindorak wrote:Shield is better cuz no speed penalty Assuming you didn't read, as someone already stated ferroscale plates give you more HP than a shield extender with no movement penalties. Ferroscale dont have a built-in incredibly fast recharge rate... So.... So... you either stack ferros and minimal reps and use a triage hive or logi support, or make a 20HP/S no delay armor rep suit, with similar HP to that of the shield tank counter part and stack damage mods on the high DPS anti-shield weapon to insta kill the shield suit. Let's not forget it takes a Cal assault to regen its armor 129.33 seconds and a Gal/Amarr assault less than 20 seconds to regen its shields. Or a Cal scout 174 seconds to regen its armor and a Gal/Amarr 9 seconds to regen its shields. ^ |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 14:02:00 -
[6] - Quote
pagl1u M wrote:Mexxx Dust-Slayer wrote:Mexxx Dust-Slayer wrote: So... you either stack ferros and minimal reps and use a triage hive or logi support, or make a 20HP/S no delay armor rep suit, with similar HP to that of the shield tank counter part and stack damage mods on the high DPS anti-shield weapon to insta kill the shield suit.
Let's not forget it takes a Cal assault to regen its armor 129.33 seconds and a Gal/Amarr assault less than 20 seconds to regen its shields.
Or a Cal scout 174 seconds to regen its armor and a Gal/Amarr 9 seconds to regen its shields.
^ 1 why do you quote yourself? 2"insta-killing" why am I even answering? 3 you have lows too, if we look at it this Way it took a gal assault 170 secs to rep his armor, you have lows too... 4 you all look at that 20 hp/s while under fire like you could outrep dmg. Weapons usually have a dps of like 450-500,even if your aim is terrible that 20 hp/s is nothing. 1 wanted it to be on top of the new page because that's what most people look at (if that). 2 admitted exaggeration, but the point is that the TTK from an armor suit is far greater than from a shield suit. 3 lows too, for regulators and/or biotics or ewar module. Dual tanking a shield suit is not as efffective as pure shield tanking. The most I'd do is a reactive that gives you 260 armour with 58 seconds to regen and a movement penalty. 4 Agreed you cannot out rep fire but apply that logic to the shield suits, no one says armor suits are not allowed to hide or take cover. Those high DPS weapons are more painful towards shield suits (AR, ScrR usually with damage mods even a CR or RR on a armour suit with damage mods will hurt a shield suit more). If a shield suit wishes to achieve similar DPS he will lose a lot of HP. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 14:24:00 -
[7] - Quote
Niuvo wrote:I find shield tankers quite formidable. If you are using a CR or RR, definitely.
AR or ScrR not so much.
I think shield tanking vs. armor tanking is close to balance. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 14:51:00 -
[8] - Quote
pagl1u M wrote:Mexxx Dust-Slayer wrote:
3 lows too, for regulators and/or biotics or ewar module. Dual tanking a shield suit is not as efffective as pure shield tanking. The most I'd do is a reactive that gives you 260 armour with 58 seconds to regen and a movement penalty. 4 Agreed you cannot out rep fire but apply that logic to the shield suits, no one says armor suits are not allowed to hide or take cover. Those high DPS weapons are more painful towards shield suits (AR, ScrR usually with damage mods even a CR or RR on a armour suit with damage mods will hurt a shield suit more). If a shield suit wishes to achieve similar DPS he will lose a lot of HP.
You shield tankers talk about dmg mod like they were incredibly super op and about kincats and dampeners like they were useless. If I could put a kincat or a dampeners on my higs I d 100% put one instead of a dmg mod. Talking about weapons: 1you are strangely forgetting the HMG, one if not the most spammed weapon of the game (for sure it is the most spammed in PC) that has a - 15%/+15% profile. 2 you tell me that cr and rr deal a lot of dmg to shields? I can tell you that SR and BRAR do a lot of dmg to armor too. I never said they were useless, I even said to use them on a shield suit when you implied I should use armor modules.
1 The shotgun is just as spammed, which 2 shots all shield suits except the cal sent at 3 shots. The HMG's damage profile only makes adifference when you are a shield heavy, in any suit the HMGs DPS is higher than most medium/light suits HP anyway.
2 I said they could potentially do a lot of damage to shield suits if the armour suit user stacks damage mods. If you feel the SR and BRAR do a lot of damge to armor then know its significantly worse to shields. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 18:25:00 -
[9] - Quote
Logi Bro wrote:The thing about armor vs shields is lack of high slot choices for armor tankers, while shield tankers have a wide variety of low slot choices.
If you are using all your low slots to be a pure armor tanker, you now have to choose what to put in your highs. You can now choose to boost your melee damage, boost your sidearm/light/heavy weapon damage, increase shields, increase shield recharge, or boost scan range. Lets look closer into that.
Melee damage on a pure armor suit is laughable because of speed.
Unless you are a scout, scan range is also laughable due to poor base scanning precision.
Shield recharge is increased by a percentage, and armor suits have a very low base shield recharge, so you get very little reward from that percentage.
So if you are making a competitive fitting, your only real choice for your highs is weapon mods vs shield extenders. Shield extenders are, I might mention, a very inefficient module since they will regenerate very slowly, and have a very very large delay before they even begin to recharge slowly.
A pure shield tanker, on the other hand, has myriad choices for his spare low slots.
Does he want to make his shields even better? Regulators.
Does he want to improve even more on his speed advantage over armor tankers? Kincats.
Does he want to be a marathon runner and outdistance the armor tankers? Stam mods.
Does he want to hack faster? Code Breakers.
Is he low on CPU/PG? PG upgrades and CPU mods.
Does he want to hybrid tank? Plates, ferroscales, reactives, and reppers.
EWAR? Dampeners and Precision Enhancers.
Those are just off of the top of my head, I may have forgotten one or two. All of the listed are viable for a competitive fitting, save for maybe the precision enhancers if you are using heavy/medium.
The disparity between armor/shields isn't because of shield and armor modules, but because of every module EXCEPT shield and armor mods. Not enough choices for armor tankers.
Precision mods are on high slots.
Shield suits have really tight PG so PG intensive modules like kincats require some sacrifice i.e a shield extender or equipment. Kincats on an armor suit is very effective (Gal/amarr assault speed and gank)
Dual tanking a shield suit is less efficient than pure shield tanking.
And the few choices you claim the armor tankers have are very effective.
Play both sides before displaying your bias claims. There is hardly a disparity, very close to balance. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 18:28:00 -
[10] - Quote
Valor Goat wrote:Logi Bro wrote:The thing about armor vs shields is lack of high slot choices for armor tankers, while shield tankers have a wide variety of low slot choices.
If you are using all your low slots to be a pure armor tanker, you now have to choose what to put in your highs. You can now choose to boost your melee damage, boost your sidearm/light/heavy weapon damage, increase shields, increase shield recharge, or boost scan range. Lets look closer into that.
Melee damage on a pure armor suit is laughable because of speed.
Unless you are a scout, scan range is also laughable due to poor base scanning precision.
Shield recharge is increased by a percentage, and armor suits have a very low base shield recharge, so you get very little reward from that percentage.
So if you are making a competitive fitting, your only real choice for your highs is weapon mods vs shield extenders. Shield extenders are, I might mention, a very inefficient module since they will regenerate very slowly, and have a very very large delay before they even begin to recharge slowly.
A pure shield tanker, on the other hand, has myriad choices for his spare low slots.
Does he want to make his shields even better? Regulators.
Does he want to improve even more on his speed advantage over armor tankers? Kincats.
Does he want to be a marathon runner and outdistance the armor tankers? Stam mods.
Does he want to hack faster? Code Breakers.
Is he low on CPU/PG? PG upgrades and CPU mods.
Does he want to hybrid tank? Plates, ferroscales, reactives, and reppers.
EWAR? Dampeners and Precision Enhancers.
Those are just off of the top of my head, I may have forgotten one or two. All of the listed are viable for a competitive fitting, save for maybe the precision enhancers if you are using heavy/medium.
The disparity between armor/shields isn't because of shield and armor modules, but because of every module EXCEPT shield and armor mods. Not enough choices for armor tankers.
TL;DR I have a negative IQ FTFY
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 19:13:00 -
[11] - Quote
pagl1u M wrote:Mexxx Dust-Slayer wrote:Valor Goat wrote:Logi Bro wrote:The thing about armor vs shields is lack of high slot choices for armor tankers, while shield tankers have a wide variety of low slot choices.
If you are using all your low slots to be a pure armor tanker, you now have to choose what to put in your highs. You can now choose to boost your melee damage, boost your sidearm/light/heavy weapon damage, increase shields, increase shield recharge, or boost scan range. Lets look closer into that.
Melee damage on a pure armor suit is laughable because of speed.
Unless you are a scout, scan range is also laughable due to poor base scanning precision.
Shield recharge is increased by a percentage, and armor suits have a very low base shield recharge, so you get very little reward from that percentage.
So if you are making a competitive fitting, your only real choice for your highs is weapon mods vs shield extenders. Shield extenders are, I might mention, a very inefficient module since they will regenerate very slowly, and have a very very large delay before they even begin to recharge slowly.
A pure shield tanker, on the other hand, has myriad choices for his spare low slots.
Does he want to make his shields even better? Regulators.
Does he want to improve even more on his speed advantage over armor tankers? Kincats.
Does he want to be a marathon runner and outdistance the armor tankers? Stam mods.
Does he want to hack faster? Code Breakers.
Is he low on CPU/PG? PG upgrades and CPU mods.
Does he want to hybrid tank? Plates, ferroscales, reactives, and reppers.
EWAR? Dampeners and Precision Enhancers.
Those are just off of the top of my head, I may have forgotten one or two. All of the listed are viable for a competitive fitting, save for maybe the precision enhancers if you are using heavy/medium.
The disparity between armor/shields isn't because of shield and armor modules, but because of every module EXCEPT shield and armor mods. Not enough choices for armor tankers.
TL;DR I have a negative IQ FTFY Wow these 2 guys above me are very mature, Smart and intelligent. They clearly proved their points with clear stats and evidences. Lol valor goat is obviously a troll alt, I thought it was funny. I already gave my evidence before that.
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 19:28:00 -
[12] - Quote
Sgt Kirk wrote:"Guy gives meaningful feedback and comments regarding topic at hand"
"Reply results in being called stupid and nothing else"
Yep, that's Dust for you. If only precisions were on low and range amps were on high, then it would have been meaningful.
But that was stupid though, right? |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
154
|
Posted - 2014.12.01 21:01:00 -
[13] - Quote
True Adamance wrote:Mexxx Dust-Slayer wrote:Sgt Kirk wrote:"Guy gives meaningful feedback and comments regarding topic at hand"
"Reply results in being called stupid and nothing else"
Yep, that's Dust for you. If only precisions were on low and range amps were on high, then it would have been meaningful. But that was stupid though, right? Why would I as an assault want range amps? Hell why would I as an Amarr player (besides the scout) was range amps in the highs when I could have Shield Re-chargers or Damage Modules. That solves nothing. I'm implying that the guy thinking range amps were in high slots was stupid, I wouldn't want such a change. |
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