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Meeko Fent
Kirkinen Risk Control Caldari State
2163
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Posted - 2014.12.01 01:55:00 -
[1] - Quote
The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 02:14:00 -
[2] - Quote
Ghost Kaisar wrote: After reading some of these responses, I think we should just get all of us arguing together in a squad and play some matches while playing our fits. Would be fun.
I do that every time I play man...
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 02:27:00 -
[3] - Quote
hfderrtgvcd wrote:Ydubbs81 RND wrote:I mean, how is a cal heavy supposed to compete cal heavies are beast. The hmg does -15% damage to shields. Ermmm...
Why does that matter?
Unless your shooting yourself, that is a useless point. ScR and Flux nades whoop CalSent ass.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 02:34:00 -
[4] - Quote
Cat Merc wrote:Meeko Fent wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:I mean, how is a cal heavy supposed to compete cal heavies are beast. The hmg does -15% damage to shields. Ermmm... Why does that matter? Unless your shooting yourself, that is a useless point. ScR and Flux nades whoop CalSent ass. He means that this makes Cal Sentinels excellent sentinel busters. Da.
Then that raises the question....
WHY ARENT YOU PLAY A SENTINEL AS A SENTINEL? /smirk
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 02:35:00 -
[5] - Quote
Ghost Kaisar wrote:True Adamance wrote:Ydubbs81 RND wrote:
question....can you fit dual dmg mods on a maddy?
No not even with a Complex CPU Extender and a Basic Turret. Unless you want to sacrifice your entire armour tank capacity. @ Ghost- Do it your heathen dog! I'd love to argue shield vs Armour, Amarr vs Minmatar semantics...but prepare for me to giggle every time I talk about crusading for stuff, God, and slavery. IRL I sometimes cannot take it all seriously. Who else should we invite to the Armor vs Shield Dream Team? >Cat Merc >Ghost Kaisar >True Adamance We have 3 slots open people. Jump on it. I would say me, but I dont quite know the TZ thats on.
And, I may be on and off randomly. I haz life.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 02:38:00 -
[6] - Quote
Ghost Kaisar wrote:Meeko Fent wrote:Ghost Kaisar wrote:True Adamance wrote:Ydubbs81 RND wrote:
question....can you fit dual dmg mods on a maddy?
No not even with a Complex CPU Extender and a Basic Turret. Unless you want to sacrifice your entire armour tank capacity. @ Ghost- Do it your heathen dog! I'd love to argue shield vs Armour, Amarr vs Minmatar semantics...but prepare for me to giggle every time I talk about crusading for stuff, God, and slavery. IRL I sometimes cannot take it all seriously. Who else should we invite to the Armor vs Shield Dream Team? >Cat Merc >Ghost Kaisar >True Adamance We have 3 slots open people. Jump on it. I would say me, but I dont quite know the TZ thats on. And, I may be on and off randomly. I haz life. I'll just make a custom chat group and invite you all with mails. Hop on together whenever we notice that a few of us are on. Nice.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 02:40:00 -
[7] - Quote
True Adamance wrote:Meeko Fent wrote:The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better. You shouldn't be armour tanking on a shield suit anyway. The one thing I feel Shield tankers forget is the utility of Shields. Firstly no mobility penalties for respectable EHP values, you won't hit 1000 EHP but you will easily get around 700-800, respectable regenerative capacity, and access to utility modules from fitting enhancer, biotic enhancers, hacking modules, scanning modules. That is versatility. No. RONG.
You get 700-800 eHP on proto suits.
On a cheap Standard suit, If you run pure shield, you end up w/ 600 eHP. W/ Capped out HP skills. Whereas a Bricked shield suit could reach a hundred HP higher, giving it a solid lead in CQC, or 1 v 1 fights. A Armor Suit is inherently higher still.
That Regen is useful, but as I said, capitalizing on regen loses a great deal of versatility in shield suits, making them one trick ponies. You have to lose your lows to make a good frontline shield suit, if you don't touch armor.
You NEED better regen to make a shield great, because they lose eHP compared to armor, and you need to source that regen not only from your famed "utility" slots, but you also have to set aside a slot or two for boosting your general recharge rate (HP/s) from your highs, reducing your options for buffer more.
Maybe this is less an issue of shields being bad, and more a place of saying standard caldari shield suits are bad. Ish. Not really. Like I said, bricks are always great, and even then, the regen is still good, but it still isn't as good as armor, considering the current meta of maps.
Have I ever told you how much the Maps are favoring high eHP suits lately?
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 02:53:00 -
[8] - Quote
Cat Merc wrote:Meeko Fent wrote:True Adamance wrote:Meeko Fent wrote:The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better. You shouldn't be armour tanking on a shield suit anyway. The one thing I feel Shield tankers forget is the utility of Shields. Firstly no mobility penalties for respectable EHP values, you won't hit 1000 EHP but you will easily get around 700-800, respectable regenerative capacity, and access to utility modules from fitting enhancer, biotic enhancers, hacking modules, scanning modules. That is versatility. No. RONG. You get 700-800 eHP on proto suits. On a cheap Standard suit, If you run pure shield, you end up w/ 600 eHP. W/ Capped out HP skills. Whereas a Bricked shield suit could reach a hundred HP higher, giving it a solid lead in CQC, or 1 v 1 fights. A Armor Suit is inherently higher still. That Regen is useful, but as I said, capitalizing on regen loses a great deal of versatility in shield suits, making them one trick ponies. You have to lose your lows to make a good frontline shield suit, if you don't touch armor. You NEED better regen to make a shield great, because they lose eHP compared to armor, and you need to source that regen not only from your famed "utility" slots, but you also have to set aside a slot or two for boosting your general recharge rate (HP/s), reducing your options for buffer more. Maybe this is less an issue of shields being bad, and more a place of saying standard caldari shield suits are bad. Ish. Not really. Like I said, bricks are always great, and even then, the regen is still good, but it still isn't as good as armor, considering the current meta of maps. Have I ever told you how much the Maps are favoring high eHP suits lately? Have you noticed that STD repairers give a very low amount of HP/s? Have you noticed that the base regen between STD and PRO suits on shields is the same? STD armor suits might have more HP than STD shield suits, but they are VERY inferior in terms of regen. Well, maybe I should have said that I used maxed gear in this. Sorry. Maxed reppers are ok, and even then, a Comp reactive I something I always have on one of my fits. Standard gear is really crummy
But, even at that, at least the armor would survive to rep another day. Not trying to argue w/ the great Cat Merc (murrow), But Armor also has a ton of perks shield doesn't
- Triage Hives
- Repair Tools
- Needles
Armor gets a ton more support from logis then shield does. As in all the support. A Armor suit may not even have to worry about regen, it may have a triage hive in its pocket ready to throw down, or a buddy w/ a rep tool.
Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 02:53:00 -
[9] - Quote
True Adamance wrote:Meeko Fent wrote:True Adamance wrote:Meeko Fent wrote:The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better. You shouldn't be armour tanking on a shield suit anyway. The one thing I feel Shield tankers forget is the utility of Shields. Firstly no mobility penalties for respectable EHP values, you won't hit 1000 EHP but you will easily get around 700-800, respectable regenerative capacity, and access to utility modules from fitting enhancer, biotic enhancers, hacking modules, scanning modules. That is versatility. No. RONG. You get 700-800 eHP on proto suits. On a cheap Standard suit, If you run pure shield, you end up w/ 600 eHP. W/ Capped out HP skills. Whereas a Bricked shield suit could reach a hundred HP higher, giving it a solid lead in CQC, or 1 v 1 fights. A Armor Suit is inherently higher still. That Regen is useful, but as I said, capitalizing on regen loses a great deal of versatility in shield suits, making them one trick ponies. You have to lose your lows to make a good frontline shield suit, if you don't touch armor. You NEED better regen to make a shield great, because they lose eHP compared to armor, and you need to source that regen not only from your famed "utility" slots, but you also have to set aside a slot or two for boosting your general recharge rate (HP/s) from your highs, reducing your options for buffer more. Maybe this is less an issue of shields being bad, and more a place of saying standard caldari shield suits are bad. Ish. Not really. Like I said, bricks are always great, and even then, the regen is still good, but it still isn't as good as armor, considering the current meta of maps. Have I ever told you how much the Maps are favoring high eHP suits lately? My low tier Armour Suits also suffer lesser EHP values 630 at standard level. Wat.
What did you do to it man?
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 03:05:00 -
[10] - Quote
Cat Merc wrote:Meeko Fent wrote:Well, maybe I should have said that I used maxed gear in this. Sorry. Maxed reppers are ok, and even then, a Comp reactive I something I always have on one of my fits. Standard gear is really crummy But, even at that, at least the armor would survive to rep another day. Not trying to argue w/ the great Cat Merc (murrow), But Armor also has a ton of perks shield doesn't
- Triage Hives
- Repair Tools
- Needles
Armor gets a ton more support from logis then shield does. As in all the support. A Armor suit may not even have to worry about regen, it may have a triage hive in its pocket ready to throw down, or a buddy w/ a rep tool. Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen. A Gun > Repair tool Unless you're a sentinel, don't expect repairers on you, unless you're in pubs and you have a dedicated Logi farming points on you while you kill a bunch of redberries. (Cough Arkena Cough) Needles now apply to both shields and armor. Triage hives have been nerfed quite a bit from their original godly incarnation, they don't last long and get killed by being sneezed at. And they still have the same problems they always had - They force you to play passively, you can't be the aggressor with them. True, but still, being able to fill up your armor pretty quick, plus the regular regen, is still good; plus that inherent eHP bonus. I was unaware that needles affected shields too, and it makes me sad. That was a pretty good plus to armor.
I was suggesting that you've survived the fight, and the other teams at spawn (or uplinks), and you can then get topped off by a friendly logi , if you play in a squad. After the Heavy is topped off, the logi can then rep you.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 03:13:00 -
[11] - Quote
True Adamance wrote:Meeko Fent wrote:True Adamance wrote:My low tier Armour Suits also suffer lesser EHP values 630 at standard level.
Wat. What did you do to it man? 1 Ferroscale to maintain mobility 2x Reppers. Can get a Caldari Assault with 647 EHP as well. Ah. I suppose it would work. Definitely...Different though. I prolly wouldn't do very well in it.
I personally, considering we're talking about amarr suits (I assume), would fit heavy armor in lows w/damage mods in the highs. Generic Armor Suit, basically. If you run ScR (also assumed; Amarr) you get some good projection along with some highly bonused shots. Keep range, and plink. If they get too close, then you could always spam the R1 to death.
Interesting fit, though
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
|
Posted - 2014.12.01 03:15:00 -
[12] - Quote
True Adamance wrote:Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:Well, maybe I should have said that I used maxed gear in this. Sorry. Maxed reppers are ok, and even then, a Comp reactive I something I always have on one of my fits. Standard gear is really crummy But, even at that, at least the armor would survive to rep another day. Not trying to argue w/ the great Cat Merc (murrow), But Armor also has a ton of perks shield doesn't
- Triage Hives
- Repair Tools
- Needles
Armor gets a ton more support from logis then shield does. As in all the support. A Armor suit may not even have to worry about regen, it may have a triage hive in its pocket ready to throw down, or a buddy w/ a rep tool. Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen. A Gun > Repair tool Unless you're a sentinel, don't expect repairers on you, unless you're in pubs and you have a dedicated Logi farming points on you while you kill a bunch of redberries. (Cough Arkena Cough) Needles now apply to both shields and armor. Triage hives have been nerfed quite a bit from their original godly incarnation, they don't last long and get killed by being sneezed at. And they still have the same problems they always had - They force you to play passively, you can't be the aggressor with them. True, but still, being able to fill up your armor pretty quick, plus the regular regen, is still good; plus that inherent eHP bonus. I was unaware that needles affected shields too, and it makes me sad. That was a pretty good plus to armor. I was suggesting that you've survived the fight, and the other teams at spawn (or uplinks), and you can then get topped off by a friendly logi , if you play in a squad. After the Heavy is topped off, the logi can then rep you. The fact that shield transporters are not currently in the game is matter of poor development as opposed to an issue with balance. True, but since we're balancing the now, we might as well assume that this is what we're working w/. The Armor Honeycombing Module isn't here yet
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 03:16:00 -
[13] - Quote
Ydubbs81 wrote:Meeko Fent wrote:Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen. solo armor suits vs solo shield suits will win....shield regen can't help you in an engagement unless there is a lot of cover. In open space and equal skill..the armor suit has the advantage. And even then, my friend, the armor will just advance when your in cover recharging your shields.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2165
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Posted - 2014.12.01 03:27:00 -
[14] - Quote
True Adamance wrote:Meeko Fent wrote:Ydubbs81 wrote:Meeko Fent wrote:Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen. solo armor suits vs solo shield suits will win....shield regen can't help you in an engagement unless there is a lot of cover. In open space and equal skill..the armor suit has the advantage. And even then, my friend, the armor will just advance when your in cover recharging your shields. That's debatable. If you are engaging me with an anti armour weapon and I am engaging with an anti shield weapon and I advance on you....... In the time it take me to regenate 100 points of HP you could have 150 assuming Catmer's fit vs my own. 1 second later 120 vs 200 140 vs 250 170 vs 300 etc..... Yes, but taken out of spreadsheets, the Armor would likely win in a 1v1, given the already greater eHP, and the lack of need to hide, besides to avoid damage. Where the shield has to avoid damage during recharge, the armor could advance, and hit the shield when he's focusing on hiding, not fighting.
Kinda how the cloak n' shot scouts are so deadly. Only a good deal less cheaty.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2189
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Posted - 2014.12.04 04:56:00 -
[15] - Quote
HI AGAIN!
I'd just like to drop this note of shield v armor, relating to frontline assaults/sents.
Shield suits are more restricted in fittings. They have to use both their high and lows to get a fitting that has respectable HP, and a very strong regen. Since shield extenders extend the recharge delay, I then would either have weaker regen stats, or lose a low to a regul to compensate. Armor, since all their mods are in the lows, and their mods don't wound their own stats (Armor plate don't make armor reppers cost more to fit!), they have their highs open to whatever you want to fit.
Armor and Shield is in a very nice place right now, but it's worth bring up that fact.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2193
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Posted - 2014.12.05 02:20:00 -
[16] - Quote
Thaddeus Reynolds wrote:True Adamance wrote:Meeko Fent wrote:HI AGAIN!
I'd just like to drop this note of shield v armor, relating to frontline assaults/sents.
Shield suits are more restricted in fittings. They have to use both their high and lows to get a fitting that has respectable HP, and a very strong regen. Since shield extenders extend the recharge delay, I then would either have weaker regen stats, or lose a low to a regul to compensate. Armor, since all their mods are in the lows, and their mods don't wound their own stats (Armor plate don't make armor reppers cost more to fit!), they have their highs open to whatever you want to fit.
Armor and Shield is in a very nice place right now, but it's worth bring up that fact. But at the same time don't have a passive regen and must create their regen using module slots. Moreover suffer mobility penalties which in their own right are more than crippling enough. Don't all suits have passive regen built in now? (I know the values are small, but they're not non-existant...they won't make or break a firefight, but they're something). Also, lack of remote shield booster (or shield boosting hives for that matter)...don't ignore force multipliers Yeah...
I think gal get like 3 HP/a for free. I know my CalSalt has 1 HP/s Base.
I Live for Tears
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