|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 00:57:00 -
[1] - Quote
Ydubbs81 RND wrote: I would like to start (or revisit) this conversation to see where the community's head is at as far as which is the more effective choice. I've had arguments with Cat Merc because he feels that armor tanking gets the short end of the stick and I can't believe how he could think that. Shield suits, tanks, ADS are at a disadvantage to armor suits in so many ways. And I just read a thread about shields vs armor in the feedback section and I want to open up the dialogue on this.
I'll start by saying I think that armor tanking beats out shield tanking, generally, more times than not. If you shield tank as opposed to armor or dual tank then you have to play the scared role. Even as a cal heavy....you are subject to flux grenades and +20% scrambler rifle (most OP rifle in the game) ammunition. Shields are your first line of defense. If your first line is your major line of defense and it is gone rapidly, you are strung out of luck. If you armor tank, and you get surprised and lose your shields to a flux or a scrambler rifle...you still have time to react and enough health to defend yourself.
I can really go further but I'd like to open up the floor for discussion...
We've had these conversations quite a long time ago dubbs. I believe armor no longer gets the short end of the stick, but neither do shields.
They're fairly balanced, you've just got to realize that they come with different play styles.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:00:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Ace Boone wrote:Gavr1lo Pr1nc1p wrote:All shields need are better inherent regen on the shield tanking suits (i.e. lower delays and higher recharge rates)
Minmitar suits should have lowest delays, but not as high shield HP or recharge rate as Caldari.
However, all min/cal suits (except for scouts) need better shield regen stats inherently. My min assaults regen is a bit disappointing unless I put on regulators. Armor reps through damage, and HP tanking is more effective because of that. If Shields repped through damage, they would be OP, but since armor does, it's the best imo. But I shield tank everything, so what am I saying. Exactly. People often forget that armor regen, especially on Gallente suits, is crazy good in combat. In the time it takes a scout to decloak, an 800 HP gal assault with full strafe speed and triple damage mods can recover 80+ armor with ease, even while being hit. 80 armor is about 2.5 bullets from most weapons on the battlefield. I also don't see how we regenerate 80 armor in the time it takes a scout to decloak.
Getting 30hp/s is the absolute max you will see on a Gallente Assault, and that will usually limit you to 500-600 armor HP with speed penalties. 20hp/s and about 520 armor HP and 8m/s is what I usually run on my Gal Assaults.
I can build a Cal Assault with 50hp/s, 600 shields, 8m/s sprint and 1-2 second delays. The only advantage my Gal Assault gets over the Cal Assault are the two damage mods. When it comes to pure tank, the Cal Assault is superior in most ways.
Considering it takes 1 second for a scout to decloak and fire his gun...
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:01:00 -
[3] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: I would like to start (or revisit) this conversation to see where the community's head is at as far as which is the more effective choice. I've had arguments with Cat Merc because he feels that armor tanking gets the short end of the stick and I can't believe how he could think that. Shield suits, tanks, ADS are at a disadvantage to armor suits in so many ways. And I just read a thread about shields vs armor in the feedback section and I want to open up the dialogue on this.
I'll start by saying I think that armor tanking beats out shield tanking, generally, more times than not. If you shield tank as opposed to armor or dual tank then you have to play the scared role. Even as a cal heavy....you are subject to flux grenades and +20% scrambler rifle (most OP rifle in the game) ammunition. Shields are your first line of defense. If your first line is your major line of defense and it is gone rapidly, you are strung out of luck. If you armor tank, and you get surprised and lose your shields to a flux or a scrambler rifle...you still have time to react and enough health to defend yourself.
I can really go further but I'd like to open up the floor for discussion...
We've had these conversations quite a long time ago dubbs. I believe armor no longer gets the short end of the stick, but neither do shields. They're fairly balanced, you've just got to realize that they come with different play styles. So, you've changed your mind? :) Yes, after the armor buffs back in 1.4(?), and the shield buffs in the various hotfixes, I think armor and shields are fairly balanced for infantry.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:07:00 -
[4] - Quote
Ydubbs81 RND wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:hfderrtgvcd wrote:They're pretty balanced imo. Shields have better speed and regen with a delay while armor has better hp without a delay. The only thing that needs to be fixed is the higher cpu/pg of shield extenders and the poor delays on the min and cal assaults. why do you say they have better speed? armor plates have speed penalties. Unless you're talking about ferroscales, which makes the hp difference much smaller. right...even the ferroscale plates have more hp than the shield extenders. If you want even more tank and be even more ridiculous you can sacrifice a little speed. Hell, armor tankers even have a mod that gives them hp and armor regen combined. I wish shield suits had a mod that had dual benefits. Your BASE regen is exceptionally powerful, we have to sacrifice slots to get any decent regen.
You can't simply look at Ferroscales HP vs Shield Extender HP and say that ferroscales are better. That 10 extra HP regenerates much slower without mods, and if you fit reppers you can fit less ferroscales, which means the HP difference becomes non existent. (In fact, when building ferro suits, my Cal Assault tends to out HP my Gal Assault)
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:13:00 -
[5] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: I would like to start (or revisit) this conversation to see where the community's head is at as far as which is the more effective choice. I've had arguments with Cat Merc because he feels that armor tanking gets the short end of the stick and I can't believe how he could think that. Shield suits, tanks, ADS are at a disadvantage to armor suits in so many ways. And I just read a thread about shields vs armor in the feedback section and I want to open up the dialogue on this.
I'll start by saying I think that armor tanking beats out shield tanking, generally, more times than not. If you shield tank as opposed to armor or dual tank then you have to play the scared role. Even as a cal heavy....you are subject to flux grenades and +20% scrambler rifle (most OP rifle in the game) ammunition. Shields are your first line of defense. If your first line is your major line of defense and it is gone rapidly, you are strung out of luck. If you armor tank, and you get surprised and lose your shields to a flux or a scrambler rifle...you still have time to react and enough health to defend yourself.
I can really go further but I'd like to open up the floor for discussion...
We've had these conversations quite a long time ago dubbs. I believe armor no longer gets the short end of the stick, but neither do shields. They're fairly balanced, you've just got to realize that they come with different play styles. I do agree there is no 'real' OP suit at the moment. It is based primarily on play style. But there is more advantages to armor tank as opposed to shield tanking. And I'm thinking mostly...during 1v1 encounters. Because anyone can shoot you in the back or destroy your tank if they have you flanked. No, not at all. If an Armor suit has more HP than a shield suit, it either has extremely weak regen, which makes it poor at multiple close engagements, or extremely slow, which makes it closer to a sentinel than an Assault.
I have more problems with Caldari Assaults than with Amarr Assaults, despite my main weapon being anti shield. Why? Because Amarr Assaults can't strafe for crap. Same for plated Gallente.
I also do not see what you're trying to imply with flanking. HP is HP, whatever pool of HP you lose first doesn't matter, if you lost 500 HP of shields I probably lost my 200 shields and 300 armor, leaving us both equally ******.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:16:00 -
[6] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Ace Boone wrote:Gavr1lo Pr1nc1p wrote:All shields need are better inherent regen on the shield tanking suits (i.e. lower delays and higher recharge rates)
Minmitar suits should have lowest delays, but not as high shield HP or recharge rate as Caldari.
However, all min/cal suits (except for scouts) need better shield regen stats inherently. My min assaults regen is a bit disappointing unless I put on regulators. Armor reps through damage, and HP tanking is more effective because of that. If Shields repped through damage, they would be OP, but since armor does, it's the best imo. But I shield tank everything, so what am I saying. Exactly. People often forget that armor regen, especially on Gallente suits, is crazy good in combat. In the time it takes a scout to decloak, an 800 HP gal assault with full strafe speed and triple damage mods can recover 80+ armor with ease, even while being hit. 80 armor is about 2.5 bullets from most weapons on the battlefield. I also don't see how we regenerate 80 armor in the time it takes a scout to decloak. Getting 30hp/s is the absolute max you will see on a Gallente Assault, and that will usually limit you to 500-600 armor HP with speed penalties. 20hp/s and about 520 armor HP and 8m/s is what I usually run on my Gal Assaults. I can build a Cal Assault with 50hp/s, 600 shields, 8m/s sprint and 1-2 second delays. The only advantage my Gal Assault gets over the Cal Assault are the two damage mods. When it comes to pure tank, the Cal Assault is superior in most ways. Considering it takes 1 second for a scout to decloak and fire his gun... Its 4 seconds from the beginning of the decloak. A well fit Gal Assault will have 800 total HP, and ~23 reps per second (2 complex reppers) Since when is it 4 seconds?
Also, if it's 4 seconds, then my Cal Assault would already have 50HP regenerated, and given an extra second it would go up to 100HP, already catching up to the Gal Assault, and then surpassing it at the 3rd second.
Also, I believe the Gal Assault you are describing doesn't have a kin cat, correct? If so my Cal Assault would also move about 1m/s faster.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:17:00 -
[7] - Quote
http://www.protofits.com/fittings/shared/136/3719
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:22:00 -
[8] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:[quote=Gavr1lo Pr1nc1p]
Considering it takes 1 second for a scout to decloak and fire his gun... Its 4 seconds from the beginning of the decloak. A well fit Gal Assault will have 800 total HP, and ~23 reps per second (2 complex reppers) Since when is it 4 seconds? Also, if it's 4 seconds, then my Cal Assault would already have 50HP regenerated, and given an extra second it would go up to 100HP, already catching up to the Gal Assault, and then surpassing it at the 3rd second. Also, I believe the Gal Assault you are describing doesn't have a kin cat, correct? If so my Cal Assault would also move about 1m/s faster. How will that 1m/s help you in a 1v1 gun fight? In many ways, be creative.
You have the mentality of a brick tanker, you can't see anything past DPS and HP. There is a reason I fit kin cats on my Gal Assault, there is a reason I fit reactive/ferroscale plates instead of the heavy plates.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:25:00 -
[9] - Quote
Gavr1lo Pr1nc1p wrote:The cal assault has ok shield regen. Try making a good min assault shield regen fit, compared to a gal assault. The Min Assault is far faster, has ridiculously good stamina regen, and small built in bonuses like the Hacking speed bonus. (While small, it's still there)
They are incomparable, the Caldari Assault is a mirror image of the Gallente Assault, hence a better fit for comparison.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13454
|
Posted - 2014.12.01 01:28:00 -
[10] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:
You have the mentality of a brick tanker, you can't see anything past DPS and HP. There is a reason I fit kin cats on my Gal Assault.
Your kin cats can't help you in a 1v1 gun fight. You must be thinking about survival and running for cover. And in that case, any suit can best any suit given the right situation. I'm talking about a gal and a cal assault suit 1v1. Maybe if there was a bonus to strafe with kin cats but there isn't. Remember what I said about play style? I put myself in advantageous situations, I don't straight up attack people I see.
I will make sure that you cannot win this fight, and speed helps me get to these advantageous situations. HP helps me more when I'm attacked, speed helps me more when I'm attacking.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:34:00 -
[11] - Quote
Ydubbs81 RND wrote: Our base regen is 30 and the more we use the more the delay for regen is penalized.
But it isn't about just the numbers on the suit. I'm talking about effectiveness. You can stack 4 ferroscales and a repper on a gal assault with a triage nanohive AND use damage mods without sacrificing the majority of where your health comes from. Plus, armor is the second line of defense, so you also have shield regen to help protect you as well.
30hp/s is exceptionally powerful, we need 3 module slots to get that. You get an extra 20hp/s from one module, and have modules to cut that delay to 2-3 seconds.
That's not even mentioning Cal Scouts and their built in 50hp/s and low delays lol
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:36:00 -
[12] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:
You have the mentality of a brick tanker, you can't see anything past DPS and HP. There is a reason I fit kin cats on my Gal Assault.
Your kin cats can't help you in a 1v1 gun fight. You must be thinking about survival and running for cover. And in that case, any suit can best any suit given the right situation. I'm talking about a gal and a cal assault suit 1v1. Maybe if there was a bonus to strafe with kin cats but there isn't. Remember what I said about play style? I put myself in advantageous situations, I don't straight up attack people I see. I will make sure that you cannot win this fight, and speed helps me get to these advantageous situations. HP helps me more when I'm attacked, speed helps me more when I'm attacking. Right and although some suits are better for that playstyle, any suit, regardless of fit, (besides heavies and logis) can pretty much play that sort of way. One can see Cal Assaults, Min Assaults, Gal Assaults, and especially Amarr assaults play that sort of way. My motivation is just bringing up advantages/disadvantages of shield vs armor tanking once engaged. If you want to talk playstyle, then we can go there as well and determine which suit is best for that playstyle regardless of what else is opposing you on the battlefield. I'm saying that you use those two tanks differently. You can't use a shield suit and an armor suit and expect to play them the same way.
And while true that all suits play the way I describe, my extra speed allows me to get the upper hand on most suits, and do it quicker than anyone else.
As a sidenote, that's why Scouts are so exceptionally powerful at being Assaults. They have scans that allow them to figure out the best position to be in, and then they have the high base speed that allows them to get to that position quicker than other suits. It's a powerful combo and you can see it being used to great effect on the battlefield.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:40:00 -
[13] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Our base regen is 30 and the more we use the more the delay for regen is penalized.
But it isn't about just the numbers on the suit. I'm talking about effectiveness. You can stack 4 ferroscales and a repper on a gal assault with a triage nanohive AND use damage mods without sacrificing the majority of where your health comes from. Plus, armor is the second line of defense, so you also have shield regen to help protect you as well.
30hp/s is exceptionally powerful, we need 3 module slots to get that. You get an extra 20hp/s from one module, and have modules to cut that delay to 2-3 seconds. That's not even mentioning Cal Scouts and their built in 50hp/s and low delays lol :) everyone screams regen when it comes to shield dropsuits because that's the only advantage it seems to have. I've already named at least 2 or 3 advantages to armor tanking in this thread. The straight up number of advantages means absolutely nothing. What matters is the overall net power of all of those advantages combined.
I gave you two example fits that are my cookie cutter Assault fits, and both are equally viable, just played differently.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:42:00 -
[14] - Quote
As a sidenote, the most common weapons on the battlefield, the CR and HMG, are both anti armor
And before you say the BrAR, it's going to get nerfed, confirmed by Rattati. So the battlefield will stay an anti armor ruled meta.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:45:00 -
[15] - Quote
Ydubbs81 RND wrote:Of course, you would use them differently. But when you're trying to grab objectives or defend them, you may find yourself in an engagement on the objective. Especially in an assault suit where you can't see everyone until they are right up on you. Oh then, I do wonder why I have this scanner on my Assault
Besides, as I said you need to be creative when you are caught in a bad fight you aren't designed to fight.
Just as a single example of what I like to do, if I get caught within say, 4 meters of someone? I sprint into them, get past them, then jump backwards.
This tends to confuse them, and give me enough time to deal the first deal of damage. This really only works if your suit has a high speed.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:45:00 -
[16] - Quote
Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote:Cat Merc wrote:Ydubbs81 RND wrote: Our base regen is 30 and the more we use the more the delay for regen is penalized.
But it isn't about just the numbers on the suit. I'm talking about effectiveness. You can stack 4 ferroscales and a repper on a gal assault with a triage nanohive AND use damage mods without sacrificing the majority of where your health comes from. Plus, armor is the second line of defense, so you also have shield regen to help protect you as well.
30hp/s is exceptionally powerful, we need 3 module slots to get that. You get an extra 20hp/s from one module, and have modules to cut that delay to 2-3 seconds. That's not even mentioning Cal Scouts and their built in 50hp/s and low delays lol :) everyone screams regen when it comes to shield dropsuits because that's the only advantage it seems to have. I've already named at least 2 or 3 advantages to armor tanking in this thread. The straight up number of advantages means absolutely nothing. What matters is the overall net power of all of those advantages combined. I gave you two example fits that are my cookie cutter Assault fits, and both are equally viable, just played differently. Ok..so the shield regen tips the net power to shield suits? Shield regen tips the net power to neither, they're equal in their own ways.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13455
|
Posted - 2014.12.01 01:48:00 -
[17] - Quote
Ghost Kaisar wrote:My take on this
Shields
Pro's:
First line of Defense. You can lose your main tank and survive.
Excellent Regen. Take damage? Just wait like 10 seconds. Most of your health should be back in 10-15s MAX unless you shitfit.
Explosive Resistance. Mass Drivers, Flaylocks, and Core Locus HURT unless you're in a shield suit.
Most weapons are anti-armor except for Plasma and Laser. Fear these.
High Slot Module. Kincats, Damps, Ferroscales OH MY. They don't even take away from your main tank... (That being said, you will be devoting low slots to regulators, don't go too low slot happy. We call those "Shitfits")
NO SPEED PENALTIES. Float like a butterfly, Sting like a bee. Get used to abusing your high mobility to hit a flank, and then run to the other side and hit the other flank with your fully regened health. These suits are a skirmishers wet dream.
Cons:
Shield delay/depleted. Get pinged 1s before regen starts? Too bad, start over. Lose all your shields? Guess what, you get to wait longer. You have to know how to maintain a shield tank to run them well. This means *GASP* USING COVER.
Fluxes will ruin your day. Seriously, these things are depressing. Total buzzkill.
CPU Intensive. Any decent shield fit will be running regulators/rechargers/energizers/extenders. Be prepared to pay for this with your CPU. A single proto Recharger/Energizer runs a good 100 CPU.
Lower HP when compared to Armor tanks. Yeah, best extender gives less health than a basic plate. Get over it. If it wasn't like this, shields would be OP AS HELL. Instead, be smart and learn how to shield tank scrub.
Armor
Pros:
CONSTANT REGEN. You never stop repping. This is fantastic if you know how to strafe in and out of cover. If you only take 1-2 shots each time you pop out, you can practically extend your eHP by about 50%. However, this takes DISCIPLINE.
Low Slot Module. Can someone say "Damage Mods?". Don't like damage mods? More HP is okay I guess...
External Rep. Yup, everyone loves to say how this isn't a pro. Tell that to them when they got a Core Focused on their ass. Shield tanking is great RIGHT? If you are a decent strafer, this can be borderline god mode. Thankfully, we have explosive weapons for people like you. There is no escape from the Boundless Assault Mass Driver (I actually say this as I spam AMD on my commando. Gleefullly, as I rack up the kills)
LOL Fluxes
TONS of health. You can get some INSANE armor values (Like a 700 armor shitfit gal scout). That being said, you also have to split your tank between regen and health, due to all armor modules being low slots. Pick wisely. A blend is preferred. Your overall eHP should still be a good 100-200 over most shield suits.
Cons:
Last line of defense. You can't lose your armor tank and walk away (99.99% of the time). Running armor tank takes some guts, as you HAVE to be able to kill the dude in front of you. Running away is never really an option.
Explosive weapons HURT. LIKE REALLY BAD. They kill your logi as well. Sad day all around.
PG Intensive. Yeah, hard to run lots of shields/damage mods when you have to devote PG to your Reps/Tank/ScR/AR. Thankfully, the Gal and Amarr suits tend to have lots of PG, so that should help quite a bit. PG optimization is also a thing, and you should invest SP into it.
SPEED PENALTIES. You will not be an agile little butterfly unless you run Ferros and Kincats (WITH NO PLATES). Deal with it. If you strafed like crazy, you would be OP AS HELL. Jump height could use some love though. Watching Armor tankers try to jump over a curb can be hilarious, but they really should be able to clear it.
Tons of weapons are anti-armor. Rail and Projectile cover a LOT of weapons in this game. HMG's will eat you for breakfast, and Combat rifles will OM NOM NOM on your fat slow suit. Rail Rifles will happily chew you to bits with ease. This means that you really have to move cover to cover and take advantage of those constant reps. Best Armor tankers I see actually run a blend of speed/armor/regen and abuse cover.
While you may have tons of health YOU ARE NOT INVINCIBLE. Seriously, armor can make you feel tough at times due to the damage you can take, but aggro is merciless. You need to know how to push aggresively and safely. You are not impossible to take down. Respect your own HP pool and know if you can safely push up (Threatening the dude with Damage mods and pure HP) and when you need to fall back. Low health Armor tanks are easy kills. Remember, armor is your LAST LINE OF DEFENSE.
OVERALL
Shields are for fast regening skirmishers that favor a hit and run style of play
Armor is for "Stand and Deliver" players who like to hit hard and push agressively.
They may not be perfectly balanced at the moment, but they are the closest it has been in a VERY LONG TIME.
Only slight adjustments need to be made in my opinion.
To me: Shields are harder to use, but generally more rewarding. Armor is easy to use at times due to raw HP, but to make them truly shine, you need to play just as strategically as a shield tanker. It all comes down to preference in the end. I agree with the above analysis. Armor is easier to use, but to be REALLY good at either you need an equal amount of skill at employing the strengths and mitigation of weaknesses.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 01:50:00 -
[18] - Quote
True Adamance wrote:Cat Merc wrote:Ydubbs81 RND wrote:Of course, you would use them differently. But when you're trying to grab objectives or defend them, you may find yourself in an engagement on the objective. Especially in an assault suit where you can't see everyone until they are right up on you. Oh then, I do wonder why I have this scanner on my Assault Besides, as I said you need to be creative when you are caught in a bad fight you aren't designed to fight. Just as a single example of what I like to do, if I get caught within say, 4 meters of someone? I sprint into them, get past them, then jump backwards. This tends to confuse them, and give me enough time to deal the first deal of damage. This really only works if your suit has a high speed. Just saw that I could fit a stable active scanner. DONE. Force recon here I come at 8m/s! Heh, the loyalty store Active Scanner is a lovely thing. Keeps targets scanned for 10 seconds, and has a range of 125m! Absolutely lovely :3
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 02:03:00 -
[19] - Quote
Ydubbs81 RND wrote:I mean, how is a cal heavy supposed to survive Cal heavies are the red headed step children.
Sentinels have no reason to do anything but brick HP, and that's where armor excels. They need their own treatment, and it doesn't mean that armor on all classes is better.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 02:04:00 -
[20] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:I mean, how is a cal heavy supposed to survive By shield tanking properly and attacking in bursts when its health comes back from the great regen proper shield suits have... Sadly that would be a no. Since the Cal Heavy is so slow, and anybody who isn't a dumb blueberry knows that you can never leave them alone to regenerate, people are highly aggressive against them.
This extreme aggressiveness doesn't mix well with a slow suit that has regen delay.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 02:11:00 -
[21] - Quote
Ghost Kaisar wrote: After reading some of these responses, I think we should just get all of us arguing together in a squad and play some matches while playing our fits. Would be fun.
I agree with such and such.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 02:27:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:True Adamance wrote:
Min Assault can cap out at 1014.3 EHP...not half bad and has significantly better regen and movement speed.
Caps out at much higher, but its pretty much a shitfit past around 900 HP. ADVANCE NOTE. All suits were fitted with a Proto CR and Proto Flaylock to boot. Gotta be combat effective when designing a suit. Moving on. Max HP I could get while maintaining some level of intelligence was 1021.4 HP. 4x Shields, 2x Ferro, 1x React, 1x Rep. Dual Tanking sin right here. 14hp/s is not enough for its armor pool, and it has 6/10 second depleted/delay with base regen. Shitfit, I could take it down with a decent fit assault, shield or armor. Abuse some cover and watch his buffer go to bits, as he has no decent regen to back it up. Yes, it may have better speed, but dear god is its regen horrific. Hell, I can easily run 1000+ HP on an Amarr assault and still run 20+ hp/s armor rep.
Best Armor fit for a Min Assault (IMO) caps out at around 907 HP. It runs 2x ADV Shields, 2x Damage Mods, 2x Complex Plates, 2x Repair. It has 535 armor with 21 hp/s rep, with a decent shield buffer. Still sprints at around 7m/s. I love this suit for CQC maps, the constant regen really helps. Best Shield Fit for a Min Assault (IMO) Caps out at around 702 HP. It runs 3x shields, 1x Energizer, 3x Regulators, 1x Kincat. Thing has 1.92/3.13 for its delay/deplete, along with 43 hp/s regen. Speed helps a lot. My personal Min Assault runs a Hybrid tank, and is the best way to run it IMO. It runs 3x Shields, 1x Recharger, 1x Energizer, 1x Repair, 1x Ferroscale, 1x Kincat. Runs at 800 HP, with decent shield and armor regen, while maintaining it's high speed. An excellent skirmishing fit. As much as I love you, Kaisar, your fits sicken me. Min assault-4 complex shields, 2 complex damps, and either a rep per + kin cat, or 2 kin cats. Boundless CR and Six Kin SMG with a flux grenade for pesky cal scounts. If you strafe hard enough and run, the repping doesn't matter cause nothing hits you. Also, pack remotes for the heavies. Glory to not having cookie cutter fits! Where people can customize their fit according to their tastes and they will be viable!
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13458
|
Posted - 2014.12.01 02:29:00 -
[23] - Quote
Meeko Fent wrote:hfderrtgvcd wrote:Ydubbs81 RND wrote:I mean, how is a cal heavy supposed to compete cal heavies are beast. The hmg does -15% damage to shields. Ermmm... Why does that matter? Unless your shooting yourself, that is a useless point. ScR and Flux nades whoop CalSent ass. He means that this makes Cal Sentinels excellent sentinel busters.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13460
|
Posted - 2014.12.01 02:37:00 -
[24] - Quote
Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote:Ghost Kaisar wrote:Not everyone lags as hard as you do Gav 1v1 me bruh!!!!!11!!!!one!!! LOL BRB Grabbing my Intervention BRB Grabbing my AWP
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13462
|
Posted - 2014.12.01 02:39:00 -
[25] - Quote
Ghost Kaisar wrote:True Adamance wrote:Meeko Fent wrote:The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better. You shouldn't be armour tanking on a shield suit anyway. The one thing I feel Shield tankers forget is the utility of Shields. Firstly no mobility penalties for respectable EHP values, you won't hit 1000 EHP but you will easily get around 700-800, respectable regenerative capacity, and access to utility modules from fitting enhancer, biotic enhancers, hacking modules, scanning modules. That is versatility. Min Assault is possibly the best assault in the game because of this. It has a fantastic slot layout and its base speed/stamina regen works wonders. It is unbelievably flexible, running deadly shield and armor fits. Heck, I say that for most Minmatar suits. Outside of the scout and Logi, every suit can either be shield, or armor tanked. Its half the reason why I love all their suits. ^^^^^ I wish other race's fits were as varied as the Winmatar.
Heck, within 5 minutes I figured out cookie cutter fits for the Gal Assault and Cal Assault.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13462
|
Posted - 2014.12.01 02:43:00 -
[26] - Quote
Meeko Fent wrote:True Adamance wrote:Meeko Fent wrote:The issue with Shields is that I sacrifice a great deal to capitalize on my strength (regen)
I have to sacrifice all my major armor buffer to get a very good Regen.
Armor suits have more versatility in that they already have their buffer built in to how their suit is designed to play. I could slap MORE buffer, in the way of shields, or I can add damage, or add melee, or add the other high mods.
To do the same, I have to rely on my shields, which then regen too slowly to be able to rapidly reengage following a fight. I clear a area out of guys, wait for shields to recharge before rushing the last bit of terrain, and they've already spawned back.
That, and, 1 v 1, a pure armor suit will likely win every time. They have more buffer compared to pure shield, and they have the added damage from the free highs.
Nothing in the lows really provide an incentive to fit shield suits for hit and run, besides just running. And then, I lose a good deal for having longer recharge delays for that speed.
Balancing PURE shields and PURE armor will be VERY hard. Both bricked? And their pretty equal.
Its just PURELY, armor is inherently better. You shouldn't be armour tanking on a shield suit anyway. The one thing I feel Shield tankers forget is the utility of Shields. Firstly no mobility penalties for respectable EHP values, you won't hit 1000 EHP but you will easily get around 700-800, respectable regenerative capacity, and access to utility modules from fitting enhancer, biotic enhancers, hacking modules, scanning modules. That is versatility. No. RONG. You get 700-800 eHP on proto suits. On a cheap Standard suit, If you run pure shield, you end up w/ 600 eHP. W/ Capped out HP skills. Whereas a Bricked shield suit could reach a hundred HP higher, giving it a solid lead in CQC, or 1 v 1 fights. A Armor Suit is inherently higher still. That Regen is useful, but as I said, capitalizing on regen loses a great deal of versatility in shield suits, making them one trick ponies. You have to lose your lows to make a good frontline shield suit, if you don't touch armor. You NEED better regen to make a shield great, because they lose eHP compared to armor, and you need to source that regen not only from your famed "utility" slots, but you also have to set aside a slot or two for boosting your general recharge rate (HP/s), reducing your options for buffer more. Maybe this is less an issue of shields being bad, and more a place of saying standard caldari shield suits are bad. Ish. Not really. Like I said, bricks are always great, and even then, the regen is still good, but it still isn't as good as armor, considering the current meta of maps. Have I ever told you how much the Maps are favoring high eHP suits lately? Have you noticed that STD repairers give a very low amount of HP/s? Have you noticed that the base regen between STD and PRO suits on shields is the same?
STD armor suits might have more HP than STD shield suits, but they are VERY inferior in terms of regen.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13462
|
Posted - 2014.12.01 02:47:00 -
[27] - Quote
Ghost Kaisar wrote: Check the main page of proto fits.
I named a fit after you. I want someone to try my Hybrid Tanked Gal Assault.
It's an interesting fit I'll give you that. Back when armor was terribad, I used to rely on my shields to absorb damage and then take cover when my armor started to take damage, because the regen was pitiful on armor.
With this fit the delay is 3/4.5, which might make this play style a thing again. I'll check it out.
Not dying instantly whenever a combat rifle decides to show up does sound appealing.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13463
|
Posted - 2014.12.01 02:56:00 -
[28] - Quote
Meeko Fent wrote:Well, maybe I should have said that I used maxed gear in this. Sorry. Maxed reppers are ok, and even then, a Comp reactive I something I always have on one of my fits. Standard gear is really crummy But, even at that, at least the armor would survive to rep another day. Not trying to argue w/ the great Cat Merc (murrow), But Armor also has a ton of perks shield doesn't
- Triage Hives
- Repair Tools
- Needles
Armor gets a ton more support from logis then shield does. As in all the support. A Armor suit may not even have to worry about regen, it may have a triage hive in its pocket ready to throw down, or a buddy w/ a rep tool. Of course, you are right in that solo armor suits vs solo shield suits lose because of the lack of regen. A Gun > Repair tool Unless you're a sentinel, don't expect repairers on you, unless you're in pubs and you have a dedicated Logi farming points on you while you kill a bunch of redberries. (Cough Arkena Cough)
Needles now apply to both shields and armor.
Triage hives have been nerfed quite a bit from their original godly incarnation, they don't last long and get killed by being sneezed at. And they still have the same problems they always had - They force you to play passively, you can't be the aggressor with them.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Cat Merc
Onslaught Inc RISE of LEGION
13463
|
Posted - 2014.12.01 02:56:00 -
[29] - Quote
Ghost Kaisar wrote:Cat Merc wrote:Ghost Kaisar wrote: Check the main page of proto fits.
I named a fit after you. I want someone to try my Hybrid Tanked Gal Assault.
It's an interesting fit I'll give you that. Back when armor was terribad, I used to rely on my shields to absorb damage and then take cover when my armor started to take damage, because the regen was pitiful on armor. With this fit the delay is 3/4.5, which might make this play style a thing again. I'll check it out. Not dying instantly whenever a combat rifle decides to show up does sound appealing. http://www.protofits.com/fittings/shared/193/9798
I edited the fit to include a kin cat. 6.9m/s is just too damn slow for me.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
|
|
|