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Ace Boone
Capital Acquisitions LLC
495
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Posted - 2014.12.01 00:29:00 -
[1] - Quote
That's because stacking shields can give you similar eHP to someone that stacks armor, with a lot more speed.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
496
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Posted - 2014.12.01 00:33:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:All shields need are better inherent regen on the shield tanking suits (i.e. lower delays and higher recharge rates)
Minmitar suits should have lowest delays, but not as high shield HP or recharge rate as Caldari.
However, all min/cal suits (except for scouts) need better shield regen stats inherently.
My min assaults regen is a bit disappointing unless I put on regulators.
Armor reps through damage, and HP tanking is more effective because of that. If Shields repped through damage, they would be OP, but since armor does, it's the best imo.
But I shield tank everything, so what am I saying.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
501
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Posted - 2014.12.01 05:26:00 -
[3] - Quote
Ydubbs81 RND wrote:True Adamance wrote:Ydubbs81 RND wrote: I would like to start (or revisit) this conversation to see where the community's head is at as far as which is the more effective choice. I've had arguments with Cat Merc because he feels that armor tanking gets the short end of the stick and I can't believe how he could think that. Shield suits, tanks, ADS are at a disadvantage to armor suits in so many ways. And I just read a thread about shields vs armor in the feedback section and I want to open up the dialogue on this.
I'll start by saying I think that armor tanking beats out shield tanking, generally, more times than not. If you shield tank as opposed to armor or dual tank then you have to play the scared role. Even as a cal heavy....you are subject to flux grenades and +20% scrambler rifle (most OP rifle in the game) ammunition. Shields are your first line of defense. If your first line is your major line of defense and it is gone rapidly, you are strung out of luck. If you armor tank, and you get surprised and lose your shields to a flux or a scrambler rifle...you still have time to react and enough health to defend yourself.
I can really go further but I'd like to open up the floor for discussion...
Nope the Shield HAV is statistically better than the Armour HAV. Better fitting capacity (evinced by the "EHP ***** Sica" which can fit a whole proto line up and field 9K EHP vs Explosive AV) Better tracking and mobility optiions that reduce the penalties of slow tracking turrets Comprable and better EHP values Better stand and deliver capacity Better passive regen capacity (168 per second without even fitting a module after 4 seconds) Access to fitting modules without sacrificing racial tank all of that sounds good but can a shield rail or blaster beat a maddy blaster 1v1? Even a maddy rail has advantages. I don't know much about the fitting requirements of a maddy but most of the health is in the low slots and they can still have dmg mods without sacrificing health. I agree that Maddys are better in combat, however, it is very hard to actually fit damage mods on a Madrugar without completely sacrificing most of your PG/CPU. That's why a fuel injector is always the go-to module.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
501
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Posted - 2014.12.01 05:28:00 -
[4] - Quote
DeadlyAztec11 wrote:The Minmatar Assault needs a lot better base regen because right now using shield charging mods is a waste because they just don't do enough given our amount of shields and base stats.
It's always better to opt for stacking shield mods on the Minmatar Assault rather than running a recharging mod and thar shouldn't be.
I run two complex regs, one complex kincat and a complex reactive. I love my low slots.
My highs, however, I hate doing. Because energizers sacrifice shields in the name of regen and rechargers just don't give you enough bang.
I feel like there truly is, no "perfect fit" for the Min assault because of the base shield regen.
Only loyal to the republic.
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Ace Boone
Capital Acquisitions LLC
507
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Posted - 2014.12.01 20:49:00 -
[5] - Quote
Moochie Cricket wrote:I would love to see a much higher base shield recharge rate or maybe have energizers/rechargers receive a massive buff.
Caldari suits would just run two complex energizers and regulators in their lows and have god-regen.
Cal suits already have good regen, and all scouts have crazy good regen, so a buff a massive buff to energizers would just introduce FOTM-chasers exploiting them. The assault suits need regen buffs, and so do the shield-based heavies. Scouts are good though.
Only loyal to the republic.
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