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TooMany Names AlreadyTaken
Going for the gold
358
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Posted - 2014.11.28 13:58:00 -
[1] - Quote
Blaster installations don't have any dispersion whatsoever, making them exceptionally powerful against all kinds of... things that are infront of it.
Railgun installation cooldown speed after overheating is the same as cooldown speed before overheat seize. Tank Railgun cooldown speed after overheating is much slower than cooldown speed before overheat seize.
^match railgun installation cooldown speed after overheat to tank railgun cooldown speed after overheat.^
Missile installations are garbage except against dropships, but such encounters seem quite rare... They need a slight damage buff I think, maybe 5%?
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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Atiim
Titans of Phoenix
14006
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Posted - 2014.11.28 14:01:00 -
[2] - Quote
I think the Blaster and Railgun Installations are fine as they're stationary. Making them extremely deadly gives them purpose for existing (though sadly there's no need for them in competitive gameplay).
The 1st Matari Commando
-HAND
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Ryme Intrinseca
Dead Man's Game RUST415
2093
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Posted - 2014.11.28 14:03:00 -
[3] - Quote
Blaster installations are a bit OP. If they're going to do that much damage they shouldn't have precision out to 100m+ as well. |
Sir Dukey
Murphys-Law General Tso's Alliance
1166
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Posted - 2014.11.28 14:08:00 -
[4] - Quote
TooMany Names AlreadyTaken wrote:Blaster installations don't have any dispersion whatsoever, making them exceptionally powerful against all kinds of... things that are infront of it.
Railgun installation cooldown speed after overheating is the same as cooldown speed before overheat seize. Tank Railgun cooldown speed after overheating is much slower than cooldown speed before overheat seize.
^match railgun installation cooldown speed after overheat to tank railgun cooldown speed after overheat.^
Missile installations are garbage except against dropships, but such encounters seem quite rare... They need a slight damage buff I think, maybe 5%?
Yo forgot they have more HP than Great Wall of China.
Chocolate Juice
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TooMany Names AlreadyTaken
Going for the gold
358
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Posted - 2014.11.28 14:33:00 -
[5] - Quote
Sir Dukey wrote:TooMany Names AlreadyTaken wrote:Blaster installations don't have any dispersion whatsoever, making them exceptionally powerful against all kinds of... things that are infront of it.
Railgun installation cooldown speed after overheating is the same as cooldown speed before overheat seize. Tank Railgun cooldown speed after overheating is much slower than cooldown speed before overheat seize.
^match railgun installation cooldown speed after overheat to tank railgun cooldown speed after overheat.^
Missile installations are garbage except against dropships, but such encounters seem quite rare... They need a slight damage buff I think, maybe 5%? Yo forgot they have more HP than Great Wall of China. That's a good thing, killing the user of the installation and taking it over can prove as a great tactical advantage, rather than simply destroying it. It makes the game more fun.
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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SagaB
Krusual Covert Operators Minmatar Republic
84
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Posted - 2014.11.28 15:32:00 -
[6] - Quote
Oh the lulz I get when manning a blaster installation. Yes, if someone is using a blaster installation that has a clear view of a chokepoint, take him out. For pizza.
I want pizza. |
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