Clone D
Grundstein Automation
876
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Posted - 2014.11.28 13:42:00 -
[1] - Quote
hmmmmm, forcing people into temporary squads for the duration of the match? Sounds okay. I like the idea of providing more focus to blueberry behavior. In an ideal world, where blueberries follow orders, that sounds like an improvement over our current situation.
However, in all practicality, I don't see it making much of a difference. It's the choices of each individual that determine the outcome of the match, regardless of what you tell them to do.
ISK Trader
channel: blitz
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Clone D
Grundstein Automation
876
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Posted - 2014.11.28 14:24:00 -
[2] - Quote
Leovarian L Lavitz wrote: I'm not forced into a squad, i'm simply picked to get the order.
Yeah, any way you want to look at it is fine. There is a group of people receiving the same order. It would be nice to see them in green, so at least you can determine who is working toward the same goal as you.
While I do like your idea, there are some issues.
1. If someone did not deliberately join a squad, then why would they behave in an organized way if they were given orders from a virtual squad leader?
2. Virtual squad leader AI: Squad leads make decisions based on battle awareness. How can you build that kind of strategic thinking into a vsl? Assigning the capture order to a random red letter might be an improvement over the current situation if squad members follow orders as designed, however, it would be unaware of the big picture of what's happening on the battlefield. There are many other things that can help a team aside from capturing objectives. Sometimes, holding a single blaster installation can turn the tide of battle. Unless the AI were highly advanced and capable of optimizing complex battle decisions, I don't see it contributing effectively to more favorable outcomes.
3. Battle awareness and important choices still lie with the individual soldier. If you've got incompentent blueberries, then that's not going to change just because a vsl is giving them a directive.
Good idea, but I doubt it would change battlefield behaviors that much. An official battle school lead by more experienced players might be a more profound way of altering blueberry behavior. But ultimately, you're always gonna have peeps who want to jump into a battle, do their own thing, complete trivial or non contributory tasks. Nothing can change that except the empowerment bestowed by education.
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channel: blitz
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