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Kallas Hallytyr
Skullbreakers
1026
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Posted - 2014.11.28 15:04:00 -
[1] - Quote
Sir Dukey wrote:No, No, No, you have it all wrong, in this game their shield recharge abilities are more close to Amarr than Caldari, Caldari: 5/6 - 30 Gal/Am: 7/10 - 20 Min: 6/8 - 25
Seems fine to me. Not as good as Caldari, better than both Amarr and Gallente.
Sir Dukey wrote:Minmatar is actually suppose to have one of best in shields. Minmatar is not suppose to tank high in shields or high in armor. It is suppose to be a pure regen king It does have one of the best shields: it's #2 out of 4. Only Caldari can get better shields and Minmatar have better low slot support (Armour Plates, KinCats, Regulators) as well as a bevy of base benefits: higher movement/sprint speed, higher natural armour regen (plus the higher base armour) and the advantages brought with better stamina and stamina regen (the latter being incredibly important for effective mobility.)
Frankly, the Minmatar Assault is pretty spot on. The only thing it could possibly get is maybe a second off of each delay or a buff to recharge rate. Neither is necessary, since the suit is perfectly legitimate as is.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1027
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Posted - 2014.11.28 15:55:00 -
[2] - Quote
Sir Dukey wrote:6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot. Again, the Minmatar Assault is not a pure shield, nor pure regen suit. It has the capacity to fit fast better regenerative armour than the Caldari while fitting an overall comparable buffer in both shields and armour, simultaneously having superior biotics.
Yes, its regen is slower than Caldari, but it is not what you think it is. The regen is perfectly reasonable, even when employed as a hit and run suit. Fact of the matter is that the MinAslt is an incredibly flexible platform: you can fit an incredibly effective regen tanker with energisers, regulators and repper; or you can make a brick tanker comparable to the other races with less of the downsides associated with any particular tanking style.
The Minmatar Assault's regenerative capabilities are perfectly reasonable considering its place within the realm of all racial Assault suits.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1028
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Posted - 2014.11.28 16:13:00 -
[3] - Quote
Sir Dukey wrote:You fail to convince me every time. Let's change the subject, from MinAss to shields. 6 second delay for 25 shield regen per second and max of 552 shields compared to 24 armor reps per sec no delay+740+ armor. Shields don't look too hot.
Since when was it ok for armor to out rep shields? And you fail to provide a convincing argument every time.
And your regen arguments are somewhat disingenuous: while shields have a lower buffer, that is part of DUST, while they can also fit regenerative modules. That 25 HP/s can be brought up to 69 HP/s with the same number of modules as the armour user has. Similarly, fitting those two Energisers still allows for a 408 shield buffer.
The difference between those two is the time it takes to reach max health: Armour: 24/s from 0 -> 740 takes 30.8 seconds Shields: 69/s from 0 -> 408 takes 5.9 seconds plus the 9.2 seconds for the delay (not including any regulators) for a total of 15.1 seconds.
The difference is that the shield user is returning to full capacity in half of the time. And we have not included any Regulator modules, two complex of which would bring that total down to 11.3 seconds for 0 -> 408 shields. That is roughly half of the tank buffer with a third of the time spent regenerating.
Shields can apply a far greater regenerative capability than armour. The difference is that shields do not operate in the same way as armour does: if you fit the above six modules (2 Cx Extenders, 2 Cx Energisers and 2 Cx Regulators), your MinAslt has a far greater capacity to take damage and recover it than the GalAslt (with 3 Cx Plates and 2 Cx Reppers.)
That is your regenerative capability.
Alt of Halla Murr. Sentinel.
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