|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
poison Diego
Titans of Phoenix
502
|
Posted - 2014.11.28 22:24:00 -
[1] - Quote
The bullsh*t REs need to go for sure but I agree that spamming heavies on city maps gives assaults and scouts no chance. And there are to many city map districts(that is if we are talking PC). So either the maps need to change and have more variety or heavies nerfed. Nerfing heavies will on the other hand severally damage pub matches where heavies can die just as much as anyone else.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
poison Diego
Titans of Phoenix
503
|
Posted - 2014.11.28 22:57:00 -
[2] - Quote
Thumb Green wrote:The problem with the situations you keep describing, Gavr1lo Pr1nc1p, is that they all involve going toe-to-toe with the Sentinel. You just don't do that and it was designed for people to not do that.
I completely agree. You have to find a way to kill a heavy without confronting him directly. For that grenades, either flux or 2 core nades should weaken him sufficiently for you to confront him. Besides most heavies dont stack their sh*t up to top.
also either a charged ion pistol, bolt pistol headshot or a breach scrp headshot should weaken them enough to finish them off whith an allotek burst or a CR.
For this kind of combat it is good to have range amplifiers to follow the heavies movements as well as speed, that is as an assault. All this you would find in a scout but never would you have the same health as the assault.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
poison Diego
Titans of Phoenix
503
|
Posted - 2014.11.28 23:00:00 -
[3] - Quote
As well as that, heavies are meant as main slayers in the game. They have NO other role and are not meant to be killed be second class kind of slayers to easily.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
poison Diego
Titans of Phoenix
503
|
Posted - 2014.11.28 23:08:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:poison Diego wrote:Thumb Green wrote:The problem with the situations you keep describing, Gavr1lo Pr1nc1p, is that they all involve going toe-to-toe with the Sentinel. You just don't do that and it was designed for people to not do that. I completely agree. You have to find a way to kill a heavy without confronting him directly. For that grenades, either flux or 2 core nades should weaken him sufficiently for you to confront him. Besides most heavies dont stack their sh*t up to top. also either a charged ion pistol, bolt pistol headshot or a breach scrp headshot should weaken them enough to finish them off whith an allotek burst or a CR. For this kind of combat it is good to have range amplifiers to follow the heavies movements as well as speed, that is as an assault. All this you would find in a scout but never would you have the same health as the assault. Im talking about PC, where EVERY heavy stacks plates to the max. And you say a headshot is easy to get with these weapons...by the time that you line up the shot and fire, the heavy has already done 500 damage to you. With the sheer number of bullets hitting you, its difficult to see as well, due to shield flare and what not.
In PC a lot of heavies stack feroscales and shield. And you made my point to. Its not supposed to be easy to kill a proto sentinel, you are supposed to feel accomplishment, not another frisbee practice with the buds.. And again you go to the part where you are looking at a heavy straight in front of you. Let me give you an advice, if you see a heavy looking your way you RUN AWAY!! and try again later.
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
poison Diego
Titans of Phoenix
503
|
Posted - 2014.11.28 23:24:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:Iron Wolf Saber wrote:Please remember the condition that forces equipment to animate fully before allowing another action is a trait used on both the cloak and remote explosives. And no other equipment at all.... Though if you want to make this a scout nerf, Id recommend adding it to links as well, as that is really what our main role is. That actually makes sense. Since scouts are usually made run to city they most often drop uplinks on the way. Itd mean that he would have to choose from being first at the objective or dropping safeti uplinks on the way. It would also by that force more roles to be created. more than just 1 or 2 would have to run to the city to secure the teams position. Also this would fix the easy uplink spam and it would take more than 5 sec to fx clear the pockets and place 3 links.
good idea, would like it enforced
is there a contradiction to jealousy?
.
if so, KingThunderBolt would know....
|
|
|
|