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B-F M
Ghosts of Dawn General Tso's Alliance
70
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Posted - 2014.11.27 18:39:00 -
[1] - Quote
I'll try to make more comments on the map-specific threads, but generally what I've found to be a big part of the problem when being redlined is the large open space between the ground spawn and the next piece of available cover.
I.e., to get out of the redline, the player has to charge across open terrain in front of a firmly established firing squad.
If the ground/MCC spawn areas were surrounded by an area littered with varying cover elements that would make it easier to advance and regain some ground.
Ok and while I'm at it, here is a crazy idea for you: dynamic cover.
Having objects that slowly move around to make the maps more interesting both visually and in terms of gameplay.
Think AI service droids cleaning the floors of a factory, or tanks on an assembly line, blast doors of a missile silo raising (creating cover) and lowering (removing it), etc
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B-F M
Ghosts of Dawn General Tso's Alliance
71
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Posted - 2014.11.27 19:07:00 -
[2] - Quote
Topher Mellen wrote:Post this in legion discussion. New assets, not to mention moving geometry is not kind to either the PS3 or the Dust skeleton crew. The guys working on legion might be able to implement this but not the Dust crew.
Additional cover could make use of existing assets; as for dynamic cover you may be right but I'm sort of just floating the idea out there to see what happens.
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B-F M
Ghosts of Dawn General Tso's Alliance
71
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Posted - 2014.11.27 21:06:00 -
[3] - Quote
I'd like to see more cover that is solid and low - about half the standing height of a merc.
This would allow the player to stand and shoot over the cover unobstructed, or crouch behind it and have their head protected.
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B-F M
Ghosts of Dawn General Tso's Alliance
71
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Posted - 2014.11.28 02:52:00 -
[4] - Quote
Powerh8er wrote:Bah, just spawn a LAV or dropship. Theres really no excuse to not put up a fight.
I'm not saying don't put up a fight. I'm saying always put up a fight - this whole thread is about wanting to use cover to 'advance and regain some ground'.
Yes, LAVs and DS are one possible solution that can sometimes work, and sometimes not work. I often run AV minmando, so if I'm redlining it is unlikely the enemy are going to escape in an LAV.
There is room for improvement in the map design, particularly around spawn areas.
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