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Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 11:23:00 -
[1] - Quote
I just specced this suit and boy, is it short of PG.
Even fitting an advanced HMG on a ck.0 is a struggle, you end up with standard sidearm and grenades and suboptimal modules. On the gk.0 I would fit a proto HMG and have enough left over for advanced/proto sidearm and grenade.
Perhaps the most galling thing is that if I give the ck.0 the same proto forge gun/advanced SMG/advanced grenade loadout as my gk.0 sentinel, I end up some 15 PG short - and that's with max core skills and level 5 fitting optimization! You basically HAVE to fit a PG upgrade to use a decent FG on a Caldari sentinel, in which case you have 500HP armour with only 1/HP regen.
Is this intentional? You'd think the Cal sentinel would be designed to use a FG, but if you try to do that you end up with a gimped fit. |
Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 15:24:00 -
[2] - Quote
Apothecary Za'ki wrote:Ryme Intrinseca wrote:I just specced this suit and boy, is it short of PG.
Even fitting an advanced HMG on a ck.0 is a struggle, you end up with standard sidearm and grenades and suboptimal modules. On the gk.0 I would fit a proto HMG and have enough left over for advanced/proto sidearm and grenade.
Perhaps the most galling thing is that if I give the ck.0 the same proto forge gun/advanced SMG/advanced grenade loadout as my gk.0 sentinel, I end up some 15 PG short - and that's with max core skills and level 5 fitting optimization! You basically HAVE to fit a PG upgrade to use a decent FG on a Caldari sentinel, in which case you have 500HP armour with only 1/HP regen.
Is this intentional? You'd think the Cal sentinel would be designed to use a FG, but if you try to do that you end up with a gimped fit. do you have your Cores maxed? can you make your fit on protofits with all 5s? can you link it too for sake of debate/scrutiny Yes I have all cores maxed (I have 62.5 mil SP). I made the fit on protofits, I can't be arsed to make an account to share it but this is what it has:
3 complex damage mods complex shield extender Ishukone assault FG SK9M breach SMG EX-11 packed AV grenade Complex armour repairer
With all skills maxed this is:
388/410 CPU 72/58 PG
And even if you swap out the SMG and AV grenades for basic ones it still has nothing like enough PG:
363/410 CPU 68/58 PG
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Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 15:27:00 -
[3] - Quote
CommanderBolt wrote:You think the PG is short? The CPU is short too. If you have maxed core skills the CPU is fine. In fact it's virtually impossible to run out of CPU before you run out of PG unless you are running a lolfit with 3 or 4 rechargers. |
Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 15:28:00 -
[4] - Quote
Nirwanda Vaughns wrote:If only there was a module to increase PG... perhaps make it go in the lowslot seeign as caldari shield tank so its not takign anything away from the defenses Thanks for this fabulous insight... that I mentioned in the OP. Git gud scrub. |
Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 15:39:00 -
[5] - Quote
Middas Betancore wrote:With cores maxed, u may still need forge/hmg fitting opt, also complex extenders will drain ur pg
I find I balance it by using an energizer as going regen on cal sentinel is a good play, also saving a bit of fit with basic flux nades on an hmg fit
My fit is generally
1 energizer, 2 dmg, and an armour repper/plate
U may still have trouble fitting, I found that the cal sentinel, commando and assault all needed fitting optimisation to reach their full potential
Core upgrades 5, pg/CPU 5, heavy weapons 5, explosives 5, fitting optimisations 2-3
All pretty essential I have all those skills and then some (fitting optimisation 5).
I do think a regulator or energizer is the best option there is, but it's still pretty much a wasted slot. The caldari sentinel regen is great even without it, what you really need is more gank and tank. My point is that most suits can fit gank and tank as they see fit, but the Caldari sentinel is forced into zero PG modules whether they like it or not. |
Ryme Intrinseca
Dead Man's Game RUST415
2087
|
Posted - 2014.11.27 16:08:00 -
[6] - Quote
Jack 3enimble wrote:Ryme Intrinseca wrote:Apothecary Za'ki wrote:Ryme Intrinseca wrote:I just specced this suit and boy, is it short of PG.
Even fitting an advanced HMG on a ck.0 is a struggle, you end up with standard sidearm and grenades and suboptimal modules. On the gk.0 I would fit a proto HMG and have enough left over for advanced/proto sidearm and grenade.
Perhaps the most galling thing is that if I give the ck.0 the same proto forge gun/advanced SMG/advanced grenade loadout as my gk.0 sentinel, I end up some 15 PG short - and that's with max core skills and level 5 fitting optimization! You basically HAVE to fit a PG upgrade to use a decent FG on a Caldari sentinel, in which case you have 500HP armour with only 1/HP regen.
Is this intentional? You'd think the Cal sentinel would be designed to use a FG, but if you try to do that you end up with a gimped fit. do you have your Cores maxed? can you make your fit on protofits with all 5s? can you link it too for sake of debate/scrutiny Yes I have all cores maxed (I have 62.5 mil SP). I made the fit on protofits, I can't be arsed to make an account to share it but this is what it has: 3 complex damage mods complex shield extender Ishukone assault FG SK9M breach SMG EX-11 packed AV grenade Complex armour repairer With all skills maxed this is: 388/410 CPU 72/58 PG And even if you swap out the SMG and AV grenades for basic ones it still has nothing like enough PG: 363/410 CPU 68/58 PG complex armour rep.. ...is pretty much essential given you have 500hp of armour and only 1hp/s native regen. And even if you drop it for an enhanced repper you're still way over PG. |
Ryme Intrinseca
Dead Man's Game RUST415
2090
|
Posted - 2014.11.27 18:30:00 -
[7] - Quote
hfderrtgvcd wrote:use an advanced shield extender. you only lose ~15 hp. Downgrading one of your damage mods would work too. The diff beteen adv and pro is only 1%. Downgrading one module to advanced is hardly going to save me 14PG is it... |
Ryme Intrinseca
Dead Man's Game RUST415
2090
|
Posted - 2014.11.27 18:44:00 -
[8] - Quote
DarthPlagueis TheWise wrote:It's the Sentinel fitting nerf from a while ago. All of the Sentinels basically had to dump millions into skills like Grenadier, Sidearm Operation, Fitting Optimization, etc.
Basically it took me a few million SP just to be able to get my proto Amarr Sent armor stacked, with everything proto except the sidearm, which is advanced. ... and my point is that you cannot dream of fitting a proto Caldari sentinel like that even with max skills across the board. To which it seems the default blueberry response is 'fit regulators! Make everything advanced! There's loads of fitting space if you gimp your fit! Derp-a-derp-a-derp!' |
Ryme Intrinseca
Dead Man's Game RUST415
2090
|
Posted - 2014.11.27 18:47:00 -
[9] - Quote
Nirwanda Vaughns wrote:Ryme Intrinseca wrote:Nirwanda Vaughns wrote:If only there was a module to increase PG... perhaps make it go in the lowslot seeign as caldari shield tank so its not takign anything away from the defenses Thanks for this fabulous insight... that I mentioned in the OP. Git gud scrub. ever thought that the suit is designed that way? as has been stated at max core skills you're pretty much flooded with CPU and limited PG. just because you have a proto suit doesn't mean you can fit it with full proto, you still have to have a balance in there, if you want full proto shield and offense then you have to drop the armour and fit a PG mod. as for scrub, i'm not the one trying to have their cake n eat it when fitting a suit and then moaning about it when it doesnt all fit. To repeat, the point is you CAN have your cake and eat it with the Gallente and Amarr sentinels, but not the Caldari. |
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