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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 08:47:00 -
[1] - Quote
Getting ganged up on is supposed to be a losing prospect.
Two forge gunners targeting you is just as, or more deadly.
Justifying a nerf based on "they can focus fire" is idiotic.
And the swarm speed was buffed because dropships could flat out outrun them.
You need better justification than "teamwork is OP" to call for nerfs.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5348
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Posted - 2014.11.26 10:35:00 -
[2] - Quote
I think someone is running advanced vehicle hulls with STD, maybe ADV modules and expecting to survive proto wielding slaughter psychos.
It is very simple.
Since there are only two universally effective AV weapons ans they are both armor busters, all ov the vehicles are balanced against them.
We can't balance based on profile because there is no laser or projectile AV weapons and the plasma, while insane and hilarious, is very situational.
This causes major issues with balance because it's kinda hard to balance a python to ignore rails and explosives when there are no laser AV and the plasma is unlikely to do the job because range maximums and reload speed.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5352
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Posted - 2014.11.26 12:40:00 -
[3] - Quote
Blueprint For Murder wrote:Gk ships have enough armor to take 4 swarms with all mil mods and a shield hardened ck can take way way more give it a go m8. I am going to see if I can fit my gk ship with a hardener today and see what comes of it.
By observation I find no difference in TTK between dropships maxing buffer vs. Dropships running hardeners.
Pythons take three shots incubi take three shots unless it's a complete crapfit.
Weapon of choice is Ishukone Assault Forge.
I find swarms to be largely a waste of my weapon slot.
Operationally buffer is better for ADS because you can't get two-shotted between hardener cycles.
This is from the perspective of the guy shooting ADS down.
Don't ask me to fly them unless you find spectacular crashes to be the pinnacle of gameplay.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5355
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Posted - 2014.11.26 13:53:00 -
[4] - Quote
Atiim wrote:I fail to see why the lack of other AV options is a need for a Swarm Launcher nerf. You're looking for logic.
That was your first mistake.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5486
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Posted - 2014.11.28 07:17:00 -
[5] - Quote
considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5486
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Posted - 2014.11.28 08:08:00 -
[6] - Quote
Toobar Zoobar wrote:Breakin Stuff wrote:considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that The forge gun is impossible. Even if we did develop advanced rail tech, firing it would fling the guy using it back 5 yards and the projectile itself couldn't maintain that level a trajectory.
if inertial dampers work on falls they work on dissipation of forge gun uber recoil
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5487
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Posted - 2014.11.28 08:55:00 -
[7] - Quote
Toobar Zoobar wrote:Breakin Stuff wrote:Toobar Zoobar wrote:Breakin Stuff wrote:considering that the forge gun is akin to a recoiless rifle from WWI/WWII you don't get much more traditional than that The forge gun is impossible. Even if we did develop advanced rail tech, firing it would fling the guy using it back 5 yards and the projectile itself couldn't maintain that level a trajectory. if inertial dampers work on falls they work on dissipation of forge gun uber recoil The inertial damper, also impossible.
Welcome to regular science fiction as opposed to hard science fiction.
In regular science fiction, space magic exists!
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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