Thaddeus Reynolds
Facepunch Security
95
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Posted - 2014.12.02 03:01:00 -
[1] - Quote
Ok...so the hulls are imbalanced...what about the modules?
Let's take a look at the Complex HSE vs the Complex 120 mm Plate
The Complex Heavy Shield Extender gives us 1325 shield hit points for the cost of 264 CPU and 587 PGU with a 7% shield depleted recharge delay penalty. This means that we have:
The Complex 120 MM Plate gives us 1885 armor hit points for the cost of 126 CPU and 896 PGU with a 10% penalty to acceleration and movement speed. This gives us:
not really sure where I'm going with this...probably going to do a comparison to the Space-Side things (using frigates) but it's a little weird to compare caldari ships (which are usually either bricks or kiters) to gallente ships (who at the frigate scale are almost exclusively nano-tankers) I might need to go through more comparisons with the Amarr and Minmatar ships as well
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
96
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Posted - 2014.12.03 22:59:00 -
[2] - Quote
Thaddeus Reynolds wrote:Ok...so the hulls are imbalanced...what about the modules? Let's take a look at the Complex HSE vs the Complex 120 mm Plate The Complex Heavy Shield Extender gives us 1325 shield hit points for the cost of 264 CPU and 587 PGU with a 7% shield depleted recharge delay penalty. This means that we have: The Complex 120 MM Plate gives us 1885 armor hit points for the cost of 126 CPU and 896 PGU with a 10% penalty to acceleration and movement speed. This gives us:
Ok, time to do the numbers on the space side modules, I chose to do the largest shield extenders and two largest armor plates (comparing the Tech II Versions). I will also being adding in another category PGU/CPU who's importance I'll get to later.
Complex Hard Shield Extender - 2.22 PGU/CPU Complex 120mm Plate - 7.11 PGU/CPU
Large Shield Extender II gives a ship 2625 shield hit points for the cost of 46 CPU and 165 PGU with a penalty of 25m Signature Radius (For those of you who don't know, signature radius works both for the time to lock onto a target in eve, as well as being used as one of the factors to determine quality of a hit, so heavy shield buffers take less time to lock onto and are easier to hit). This Module Has:
- 57.07 HP/CPU
- 15.91 HP/PGU
- 3.59 PGU/CPU
The 1600mm Reinforced Steel Plates II (Yes I know rolled tungsten are just better) gives a ship 4800 Armor HP for the cost of 33 CPU and 575 PGU with a Mass addition of 3.75 Gigagrams (Mass determines acceleration making an armor tanked ship more sluggish in combat, and therefore easier to hit since it has a harder time outpacing turret tracking, but also making it easier to catch up with the ship). This Module Has:
- 145.45 HP/CPU
- 8.35 HP/PGU
- 17.42 PGU/CPU
The 800mm Reinforced Steel Plates II gives a ship 2400 Armor HP for the cost of 28 CPU and 230 PGU with a Mass Addition of 1.5 Gigagrams. This Module has:
- 85.71 HP/CPU
- 10.43 HP/PGU
- 8.21 PGU/CPU
Now the actual sizes of the numbers are irrelevant here (as we're dealing on a different scale) what is important is their relative sizes. I know Eve informs DUST Design, not dictates, but I'm using these numbers to try to help people draw comparisons in the modules (or maybe I'm just muddying the issue with needless numbers, if I am I'm sorry). Later I'll try to get the relative fitting amounts of ships in eve, but anyone have an idea of which class of ship to reference? I was thinking T1 Combat Cruisers.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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