|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
shaman oga
T.H.I.R.D R.O.C.K
3314
|
Posted - 2014.11.25 17:59:00 -
[1] - Quote
All this mess about SP and a really simple way to fix and allow new players to catch with vets, would have been to make bonus granted by skill inversely proportional to the skill level.
SImple example: Skill X give a total bonus of 10%
- +3%
- +3%
- +2%
- +1%
- +1%
First levels gives a solid bonus to start with, while last levels allows min/max fittings.
Why should i skill level 5? To unlock complex/proto stuff as always, new players will get more from passive skill, but vets will still have an edge over them in term of versatility.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3314
|
Posted - 2014.11.25 18:11:00 -
[2] - Quote
Pokey Dravon wrote:Well currently the Benefit/SP Cost already has diminishing returns on an exponential scale. Unless you're advocating all skill levels cost the same amount of SP but the actual bonus decreases? Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3315
|
Posted - 2014.11.26 12:12:00 -
[3] - Quote
Kallas Hallytyr wrote:shaman oga wrote:Dimishing returns is just in term of SP, it should be a applied to the bonus as well. Keep current amount of SP we need for each level, add diminishing returns to bonus too. Very strongly disagree. The point of diminishing returns on SP investment is that your bonus gets more expensive per level. Making the bonus worse is jump ramping up the already steep incline of SP grinding. The suggestion is unnecessary and overly penalising. Why would it be overly penalising?
Both final bonus and total SP needed would be the same, you would only have a major part of the bonus for the early levels and a minor part for the last levels. Keep complex/proto items for level 5 will still encourage players to reach level 5 in that skill, but at the same time new players will need less time to be ready to fight against vets.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3316
|
Posted - 2014.11.26 15:12:00 -
[4] - Quote
Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3316
|
Posted - 2014.11.26 15:56:00 -
[5] - Quote
Breakin Stuff wrote:shaman oga wrote:Breakin Stuff wrote:Because paying 500,000 SP for a 1% return is dumb. It would remove ANY reason to fire for level 5 skills and effectively hack the SP needed to reach a meaningful cap down around 30-50% at most. You would pay them for that 1% and for the proto suit/ complex module. Considering ADV stuff with good skills isn't much less effective than proto? No I wouldn't. The only skills Id get to 5 would be weapons to unlock proficiency. Most of the modules are better at level 5, especially EW.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3316
|
Posted - 2014.11.26 16:00:00 -
[6] - Quote
Kallas Hallytyr wrote:Level 5 of a skill costs as much as Levels 1-4 combined: unless you are saying that the cost of Level 5 comes down to be proportional to the bonus you are paying for, this is a terrible change that only penalises those who have already skilled up.
Let me ask you this: Does this make the game better? How? Why shouldn't massive SP investment earn equal (not greater) bonuses?
If a skill from 1 to 5 costs a total of 1 million SP, it will still cost 1 million SP, how does it hurt vets? It makes game better for new players, they need less levels (aka less SP) to have better bonus, it doesn't change a lot for vets.
Situational awareness also known as passive scan.
|
shaman oga
T.H.I.R.D R.O.C.K
3316
|
Posted - 2014.11.26 19:02:00 -
[7] - Quote
Breakin Stuff wrote:
not better enough to justify that much SP for such a poor return.
And bluntly the only people who bother with EWAR are scouts because the other suits are scanner-useless unless you have an active scanner
But when you bring all the skill you want to level 3 or 4, what are you going to do? In a way or another you'll spend those SP, after all if you need 2.5 million SP for a proto suit, they are always 2.5 millions and you will always receive the same bonus from that.
You will only have a major part of the bonus before, there is no downside for old players unless you only like to stomp blueberries which have problem fitting stuff and are useless if you have them in your team.
Situational awareness also known as passive scan.
|
|
|
|