|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15012
|
Posted - 2014.11.25 01:08:00 -
[1] - Quote
I wish infantry would shut up and let Rattati get on to vehicle balance............
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15015
|
Posted - 2014.11.25 02:25:00 -
[2] - Quote
Vitantur Nothus wrote:Vitantur Nothus wrote:1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun
While we're at it ... here are some specific suggestions: 1,2,3) Add meaningful mobility penalties to armor plates. Thinking penalties to movement, backpedal, strafe, etc. Want to be a fantastic fortress? Move like a damn fortress. 4) Make it great down range or great in CQC. Being great at both is a 'bit too much (see old Rail Rifle). If to be great down range, then hipfire should be erratic. If to be great in CQC, then damage at range should be reduced. 5) Add 1/4 second spool-up time. cap rotation speed, or ask the heavies for how to fix (then ignore the ones who say "I deserves a chance to respond"). When the fantastic fortress of insta-death is flanked, there should be dire consequences. Just like 800HP Scouts shouldn't be a thing, insta-spin-and-win Heavies shouldn't be a thing.
Armour Tankers already move incredibly slowly to the point where I literally have stopped stacking 1200 EHP assaults and run 25 Rep Suits with Kin Kats......... Suggesting that there is not meaningful difference between the two is foolish.
An Amarr Assault with 2x Complex Armour plates (already being the slowest assault suit in the game) suffers significant movement penalties against a Minmatar Assault (the fastest assault suit) the latter not having to compromise racial tank for ifts EHP.
Strafing penalties only really begin to affect armour suits who primarily use plating and slows the whole game down...why not simply consider reducing the static numbers Armour plates (generic variant only) convey.....as currently I am able to make shield suits with better mobility stats and EHP values than armour suits attempting to retain racial tank and offset their mobility penalties.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15021
|
Posted - 2014.11.25 03:39:00 -
[3] - Quote
Vitantur Nothus wrote:@ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substantially greater TTK benefit per slot than shield modules. And anti-shield weaponry is vastly more effective at stripping shields than anti-armor weaponry is at stripping armor. Armor's supposed drawback -- mobility -- pays too little penalty practice. Your 1200HP Assault unit spins and parries as fast the next, and there is no unit who cannot hitch a ride. Why run?
@ Zindorak There is no unit in play more broken than the HMG Sentinel, and there is no flavor of Sentinel more reliably spammed in PC than the Amarr. As for Amarr Assault, our friends at Nyain San have never favored balanced suits or guns. In fact, if there's an overt balance problem to be found, they are typically among the first to find it, and spam it, which they do relentlessly until it said problem is fixed. Were you aware that they no longer spammed Scouts?
@ DDx77 Quite perceptive, good sir! To further distill the feedback, one might say my beef is limited to (1) Armor Tank paying too great a benefit at too little drawback and (2) a couple broken weapons, namely the HMG and Breach Assault Rifle.
Racial tank is not in balance. I can make very easily Minmatar Assault with comprable EHP and better primary shield regen, not to mention movement speed to an Amarr Assault.
Speed and regenerative power is significantly more desirable from the perspective of someone who can amass 1200 EHP than raw TTK. Look quite honestly I see it as a grass is greener argument. Shield tankers IMO don't appreciate the incredible value of not having slow walk and sprint speeds.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15021
|
Posted - 2014.11.25 03:56:00 -
[4] - Quote
hfderrtgvcd wrote:True Adamance wrote:Vitantur Nothus wrote:@ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substantially greater TTK benefit per slot than shield modules. And anti-shield weaponry is vastly more effective at stripping shields than anti-armor weaponry is at stripping armor. Armor's supposed drawback -- mobility -- pays too little penalty practice. Your 1200HP Assault unit spins and parries as fast the next, and there is no unit who cannot hitch a ride. Why run?
@ Zindorak There is no unit in play more broken than the HMG Sentinel, and there is no flavor of Sentinel more reliably spammed in PC than the Amarr. As for Amarr Assault, our friends at Nyain San have never favored balanced suits or guns. In fact, if there's an overt balance problem to be found, they are typically among the first to find it, and spam it, which they do relentlessly until it said problem is fixed. Were you aware that they no longer spammed Scouts?
@ DDx77 Quite perceptive, good sir! To further distill the feedback, one might say my beef is limited to (1) Armor Tank paying too great a benefit at too little drawback and (2) a couple broken weapons, namely the HMG and Breach Assault Rifle. Racial tank is not in balance. I can make very easily Minmatar Assault with comprable EHP and better primary shield regen, not to mention movement speed to an Amarr Assault. Speed and regenerative power is significantly more desirable from the perspective of someone who can amass 1200 EHP than raw TTK. Look quite honestly I see it as a grass is greener argument. Shield tankers IMO don't appreciate the incredible value of not having slow walk and sprint speeds. No you cannot. Armor tanking is far superior currently because of the very low movement penalties and much larger amounts of hp. If you disagree, show me two fits. Regardless, I think plates are the problem, not the amarr assault.
I can assuming my goal is to off set the checks and balances of the armour plating (which I do) and can have a Min Assault with 1014.8 EHP that is faster in all respects, with prototype weapons.
My prototype fits often have between 691-1050 EHP though I don't use the 10050 EHP suit any more because it's not as viable as the other for assaulting.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15048
|
Posted - 2014.11.25 23:18:00 -
[5] - Quote
VikingKong iBUN wrote:Amarr assault is not OP, it's Scrambler Rifles that are. Lasers are also kind of OP but can be countered by moving in close, and take a bit more concentration to use than Scramblers (With a Scrambler you just have to try to avoid overheating, with a Laser you have to get as close to overheating as possible before you stop firing). The amount of damage a Scrambler can do with a charged shot is insane, even half charge it gains way too much damage. Finn Colman wrote: Referring to my personal experience again, I almost never see an ScR anywhere but the market.
Scrambler Rifle is one of the most popular weapons right now, you play with your eyes closed?
250 unmodified Damage per round for the cost of roughly 10 standard shots (amounting to something akin to 715 total damage)
230 damage roughly vs armour targets 345 vs shielded targets..... assuming my maths isn't horribly flawed.
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15054
|
Posted - 2014.11.26 01:13:00 -
[6] - Quote
Vitantur Nothus wrote:We need not play the guessing game, gentlemen! The data we need is here: http://dust.thang.dk/market_tryhardinator.phpLet's have a look at those Light Weapons ... Mr Breach! Nothing else quite compares. That nasty ScR? It isn't even on the map! But OP contends that AM Assault is OP. If it isn't his ScR, could it be his King HP!? Let's have a look at Low Slot Modules ... Bricks for the win! A staggering 99.9%!
Personally I don't mind EHP reductions to the Amarr Assault..... to be quite frank the reason most people stack plates is a percieved lack of low slot utility modules. Additionally the Amarr are not HP stacker they do not use more or less plates than the Gallente, Amarr tend to get bonuses to armour resistances.
Assault require almost crippling levels of modules to compete EWAR wise.
I could see myself fitting a Kin Cat or a Hack Module.....but what would really be better is Resistance Plating modules so I could tailor my assault suit properly.
E.G-
1x Complex Armour Plate 1x Complex Reactive Armour Plate 1x Complex Armour Reppers 1x Anti Explosive Armour Screening [-15% damage from explosive sources] 1x Kinetic Catalyzer
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
|
|
|