Lynn Beck
Delta Vanguard 6
2297
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Posted - 2014.11.25 09:04:00 -
[1] - Quote
My problem(as an armor tanked GalScout FOTM Scrub, a Minmatar Sentinel tanked to 1400 HP, and a Minmatar Commando with MD/CR) with the Scr is the fact that even in it's "recently nerfed" state, it can kill me before I even have a chance to shoot back.
In my Scout, even though "it sucks to chew through armor" I still get killed before I can pop a 2nd shotgun round. In my Min Sentinel(600/800 HPs, Boundless HMG, and a damage mod, also Fluxed/Locus'd the enemy before they engaged/noticed me) I still died before i could chew them to half armor. In my MinCommando, I'm literally at the mercy of any/all Amarr players. If i see one at range(past 60-70m) I can either ignore it and get charge sniped by said amarr player, or i can spam ACR, follow up with MD shots and he will run behind a box/hill, pop back up and charge shot followed by... follow up shots, resulting in the end screen reading:
Assault A/1 Viziam/CRW-04
Shield 0 Armor 700+ Damage dealt near 2000
As a minmatar, my weapons don't just nullify a race's entire existence off the map anywhere as effectively as the ScR does to minmatar. My prof 2 SIx Kin ACR with Commando 5 and twin damage mods STILL doesn't kill a Amarr user faster than he kills me, and it certainly doesn't get wielded by a sizable amount of Caldari Scouts looking for a way to be even more instant **** in a can. Sure, my ACR is USED a lot, and it might be owned by A FEW protostompers, but have you come across a GalScout who quite simply couldn't be killed, even when you got the drop on him with an HMG sentinel?
Proposal: Reduce spamfire DPS by reducing damage 15-20%, increase charge shot damage by 15-20% to encourage this "longer ranged" gameplay i know Amarr for, not this "It's a shotgun, a sniper, an HMG, AND a charge shooter, oh but we never use that, spam all the way!"
You wish to be respected as Amarrians, no? Then give up the SPAM for more tacticality.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Lynn Beck
Delta Vanguard 6
2299
|
Posted - 2014.11.25 20:13:00 -
[2] - Quote
Finn Colman wrote:Lynn Beck wrote:My problem(as an armor tanked GalScout FOTM Scrub, a Minmatar Sentinel tanked to 1400 HP, and a Minmatar Commando with MD/CR) with the Scr is the fact that even in it's "recently nerfed" state, it can kill me before I even have a chance to shoot back.
In my Scout, even though "it sucks to chew through armor" I still get killed before I can pop a 2nd shotgun round. In my Min Sentinel(600/800 HPs, Boundless HMG, and a damage mod, also Fluxed/Locus'd the enemy before they engaged/noticed me) I still died before i could chew them to half armor. In my MinCommando, I'm literally at the mercy of any/all Amarr players. If i see one at range(past 60-70m) I can either ignore it and get charge sniped by said amarr player, or i can spam ACR, follow up with MD shots and he will run behind a box/hill, pop back up and charge shot followed by... follow up shots, resulting in the end screen reading:
Assault A/1 Viziam/CRW-04
Shield 0 Armor 700+ Damage dealt near 2000
As a minmatar, my weapons don't just nullify a race's entire existence off the map anywhere as effectively as the ScR does to minmatar. My prof 2 SIx Kin ACR with Commando 5 and twin damage mods STILL doesn't kill a Amarr user faster than he kills me, and it certainly doesn't get wielded by a sizable amount of Caldari Scouts looking for a way to be even more instant **** in a can. Sure, my ACR is USED a lot, and it might be owned by A FEW protostompers, but have you come across a GalScout who quite simply couldn't be killed, even when you got the drop on him with an HMG sentinel?
Proposal: Reduce spamfire DPS by reducing damage 15-20%, increase charge shot damage by 15-20% to encourage this "longer ranged" gameplay i know Amarr for, not this "It's a shotgun, a sniper, an HMG, AND a charge shooter, oh but we never use that, spam all the way!"
You wish to be respected as Amarrians, no? Then give up the SPAM for more tacticality. Hmm.. the implied TTK sounds a lot more like my Min scout with 176 than a Commando with, how much health? This situational evidence also shows that the ScR user is in an advantageous position anyway, and so suggesting that you want them to be nerfed for fighting from a position that gives you a disadvantage. I will say again, I rarely ever see anything but Gal and Cal suits and weapons. Even Minmatar outnumbers the number of Amarr I see. Of course, I don't see everything, but neither do you. I was behind a rock, firing at a guy in the open, he found a teeny divot in the terrain and 3 shot me, how is that "he had better positioning"?
Also when if ever does an Amarr Assault or Calscout SCR user ever die? Most of the time it's just user error, where they didn't strafe right or they missed 2 too many shots. In my MinAssault i lose to Galscouts even when he's sitting perfectly still firing shotgun rounds at me. Also I'm pretty sure the fact that "the most OP weapon/class in the game"(sentinel/HMG) getting beat by a SCR is evidence enough that it itself is ridiculously OP and needs toning down.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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