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Thread Statistics | Show CCP posts - 1 post(s) |
TYCHUS MAXWELL
The Fun Police
619
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Posted - 2014.11.24 16:17:00 -
[1] - Quote
Fox Gaden wrote:Maybe it is being implemented to make it easier for bad Logi to keep their Sentinel between them and the guys shooting at them.
On a related note, I donGÇÖt think it makes sense for Shield Extenders to slow you down, and think it would be better if Shield Extenders increased the size of your Shield Hit Box, but of course I am not sure if that is feasible from a technical standpoint.
Why even nerf shields? Seriously, they already have depleted recharge delay why are they looking to nerf shields more? **** makes no sense... hit detection is the issue with Caldari scouts not how good dey shields is! |
TYCHUS MAXWELL
The Fun Police
619
|
Posted - 2014.11.24 16:27:00 -
[2] - Quote
Breakin Stuff wrote:I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts.
Strafe dodging fire in a fatsuit is hilarious because it doesn't really help.
The only place you can do it is in front of a tank turret up close but that can be fixed by increasing turret rotation speed by 10% and slightly increasing large blaster rate of fire.
I know because I do it a lot. I exploit the firing mechanics of the turrets to make HAV drivers rage.
Show me a video of sentinels strafe glitching consistently over several matches and I'll likely change my tune.
But I'm having a hard time understanding how adding a proportionately smaller load increases a movement penalty that significantly.
You can strafe glitch assault suits successfully but they are getting the smallest penalty?
No really I'm confused, not trolling and open to logic.
I thought the sentinel strafing was already fixed... I used to have issues hitting minmitar and Caldari sentinels that were strafing with a hmg but that doesn't happen anymore... was it a placebo effect? |
TYCHUS MAXWELL
The Fun Police
619
|
Posted - 2014.11.24 16:40:00 -
[3] - Quote
Ace Boone wrote:Minmitar, Gallente and Caldari strafe are all very good and difficult to hit.
That's probably because Amarr suits are the slowest and typically stack on plates making them slower. Moving targets are indeed harder to hit then stationary targets. if you move at like 3 meters a second yeah, you're going to be pretty easy to hit. Meanwhile I think my adv min sentinel with a damage mod and shield recharger and an armor repper moves at like 4.32 speed, which is slightly slower then my adv Gal assaults which I think are around 4.5 speed with two enhanced plates and two enhanced reps.
The only issue to me would be if the shields were flaring and the armor thunking and they weren't taking damage which as far as I've seen doesn't happen to heavy suits. Are people really confusing the bugginess of hitting scouts with the difficulty of just aiming at a faster moving target like a min sentinel?
Which I guess is the irony of this discussion, at least for my minmitar and Caldari sentinels, I don't put shield extenders on them anyways I'd rather have recharge and rep along with damage mods. And the Gallente is primary armor anyways so they could just stack damage mods...
Punishing Caldari Assaults for using extenders which they need won't fix sentinels or Gallente/Minmitar scouts. |
TYCHUS MAXWELL
The Fun Police
623
|
Posted - 2014.11.24 19:58:00 -
[4] - Quote
Booby Tuesdays wrote:What are the odds of getting 3 tiers of plates? Light, medium, and heavy?
Could they just rework the current 3 types of plates to be tiered, and affect each size frame accordingly? i.e. light plates have a slight penalty to light frames, medium plates have a slight penalty to medium frames, but a more drastic effect to light frames?
Something along those lines makes way more sense than punishing everyone for the sins of the few, imho.
How exactly would that work? They would have to rework what the plates actually did as well, because as it stands reactive are only really good on suits with very little low slots who could use some armor rep like Caldari while ferroscale are pretty much useless on any suit. You might as well fit a kincat or a regulator rather than fit a few more armor points just for no slight penalty to movement. As it stands, I use armored plates and armor reps on my Gal suits, armored plate, reactive, and reps on my Min suits and reactives or reps on my Cal suits. Ferroscale just is too minor of a bonus to matter when compared to other low slot choices.
Big reason why extenders get away with such low numbers is because everything else that takes up a high slot has a stacking penalty with the exception of scan related high slots which really only exist for amarr scouts at this point. |
TYCHUS MAXWELL
The Fun Police
623
|
Posted - 2014.11.24 20:34:00 -
[5] - Quote
Meee One wrote:Breakin Stuff wrote:I'm actually fine with them. What I don't understand is why the Sentinel is being given the highest penalty with scouts.
Strafe dodging fire in a fatsuit is hilarious because it doesn't really help.
The only place you can do it is in front of a tank turret up close but that can be fixed by increasing turret rotation speed by 10% and slightly increasing large blaster rate of fire.
I know because I do it a lot. I exploit the firing mechanics of the turrets to make HAV drivers rage.
Show me a video of sentinels strafe glitching consistently over several matches and I'll likely change my tune.
But I'm having a hard time understanding how adding a proportionately smaller load increases a movement penalty that significantly.
You can strafe glitch assault suits successfully but they are getting the smallest penalty?
No really I'm confused, not trolling and open to logic. I've seen some fatties strafe up a storm. Every shot not taken really helps. The reason i believe is so that scouts still hold a movement advantage over sents. Yes,sents are being slowed down even more to be easier to SG or KN. As for assaults... I gave up trying to understand right after they got 160 extra eHP (which by itself would've been enough) and Pro logistics slots (making them insanely OP) with 0 speed reduction. The favorite child will always get the best of everything,everytime.
That's probably why assault suits are all the rave in PC... |
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