Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1297
|
Posted - 2014.11.25 15:20:00 -
[1] - Quote
CCP Rattati wrote:Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time.
Using a mass calculation (substituting HP for mass), the sentinel simply moves to fast comparative to other frames. Without hurting those that don't armor stack and also making it a chore to play heavies, this was my proposal.
Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as reactives as they give similar HP.
Couple thoughts on this...
1) it would logically seem that lighter frame suits would be more effected by armor / equipment than heavy suits. Heavy suits are built to mount large armor and weapons platform and their relative speed and agility which is naturally low should be minimally effected.
2) heavy suits are pretty much walking tanks now...if that was the intended purpose of the suit then they generally should win 1v1 on assaults inside the optimal HMG range. Forge gunning heavies usually die a quick death unless they are very skilled sidearm players.
3) in reference not hurting those that stack armor...I suspect the vast majority of the fits out there are max tanked. Hp and resists, I.e. Combat staying power is the defining attribute outside of the only suit to mount a heavy weapon.
4) in regards to shield mods having a movement penalty then you seriously need to look at by buffing the base movement speed of Minmatar and Caldari suits a bit since shield tanking is heavily predicated on mobility. That was always one of the supposed benefits of shield tanking and a slow footed shield player is often a dead one.
5) if shield extenders get a weight penalty...what about weapons? Or equipment? If your are going to calculate it this way then go all in...similar to most RPGs that have encumbrance penalties to movement based on total weight carried. Scouts can only carry the essentials, mediums a good mix, heavies have the strength to shoulder big loads easily such as HMG and additional armor.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|