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Soraya Xel
Abandoned Privilege Top Men.
4802
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Posted - 2014.11.24 15:36:00 -
[1] - Quote
I hadn't actually seen that video. I get the impression though that higher velocity fighters would require much larger battlegrounds than we have now. And I wonder how AV would work with them. Good luck getting a swarm lock on that.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4803
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Posted - 2014.11.24 16:23:00 -
[2] - Quote
Haerr, with 16 players, larger maps would make for a worse play experience. As it is, our maps often feel way too large and expansive for the size of battle taking place on them.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4804
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Posted - 2014.11.24 16:30:00 -
[3] - Quote
Since vehicles have few or no well-defined gameplay roles, and were probably added to the game solely because they "looked cool"?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4805
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Posted - 2014.11.24 17:26:00 -
[4] - Quote
Haerr wrote:Is the problem for more vehicle/vehicle variants being added to the game that they would have to fit into a 16v16 infantry shooter or is that there currently are no game modes/gameplay designed specifically to cater to vehicle play?
If Dust has no capability of supporting game mode(s) that cater (ever so slightly) to vehicle play then the subject of vehicles is pretty much closed. (For me that is.)
If there were game modes specifically for infantry play, vehicle play, and combined play, would that help or would that be a wasted effort because of PS3+UE3 related performance concerns or time constraints?
I would say more vehicles/vehicle variants require that vehicles have defined gameplay roles. And that really doesn't have anything to do with match size. (Except for maybe fighters, because they move too fast, but there's a whole lot of technical reasons I doubt we'll ever seen those.) But vehicles do need to fit into the game we have, not fit into the game we want someday.
I don't know if you'd ever see a vehicles only game mode, because I am not even sure how that would work in a game where everyone can get in and out of their vehicles. I suppose you could do a Titanfall-esque "Last Vehicle Standing" mode, where everyone spawns in a tank or something (and you could get out, but it'd be dumb), and there's no respawns, but that's not very New Eden-y, and you'd need some sort of fit selection at spawn for vehicles.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4808
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Posted - 2014.11.24 19:52:00 -
[5] - Quote
Fox Gaden wrote:Just make a separate Ambush mode without vehicle limits. Then only Pilots and AV would chose that game mode. You need to be able to chose though. It can't be random and force people in like the Ambush/Ambush OMS we have now.
Why would you want to reintroduce a game mode setting that has been universally accepted as completely terrible? o_o
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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