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Vesta Opalus
Bloodline Rebellion Capital Punishment.
200
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Posted - 2014.11.24 18:44:00 -
[1] - Quote
Gallente Assault Rifle: sucks, needs tighter hipfire or something to make it more dominant in CQC, right now the only way to get accurate fire out of it is to ADS, which is suicidal inside the GAR's optimal.
Gallente Breach Assault Rifle: Good weapon, leave it as is.
Gallente Tactical Assault Rifle: Its ok, but seems a little underpowered, maybe increase per shot damage or something?
Gallente Burst Assault Rifle: Haven't used it in a while, no comment.
Assault Rail Rifle: Too much kick for a "CQC" weapon (though given its long range I dont even know if it should have good CQC?), iron sights are misaligned and the weapon shoots slightly lower than the sight, this combined with the weapon chattering up and down during firing makes it very easy to lose a moving target. Needs to be fixed up a little because of above issues it has bad long range accuracy and bad CQC accuracy (in other words: its hard to hit **** with it from any range if target is moving at all).
Breach Rail Rifle: Haven't been using it much since before its changes, but I think its in a decent spot (though maybe increasing its range ~10m or so would be a good idea after its charge increase and CQC effectiveness have been neutered)
Scrambler Rifle: Good weapon, but I think its overpowered against shield suits (feels overwhelming like the pre-nerf mass driver was vs. armor suits). It also feels like a real slog to burn through an armor tanked suit. Feel like this needs to have its damage profile tightened up to fix both issues.
Assault Scrambler Rifle: Kinda ****, weapon chatters all over the place in hipfire and ADS. Needs to be made more stable so it doesnt hop around so much during firing even in medium bursts (~10+ shots will have it hopping all over the place). May need a damage buff after that, but its main issue is how it jumps around.
Burst Combat Rifle: My favorite rifle right now, seems like its in a decent spot.
Assault Combat Rifle: Haven't been using it much lately but I think its also in a good spot.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
200
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Posted - 2014.11.24 18:53:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Breakin Stuff wrote:TL;DR: DUST rifles don't feel like battle rifles with operational quirks.
They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. You have to consider that what you talk about as operational efficiency is a complaint of the meta game. Only reason why CR seems more combat effective is that Amarr and Gallente are more popular suits right now, mostly because shields are currently in the nerf cycle. The only weapon with the same operation as the CR is the burst AR which if the adv burst had the same RPM as the proto burst the adv AR would be comparative. Assuming equal player skill, if two Caldari shield tanks one with a proto burst AR and one with a Proto CR fought, the Caldari with the burst is more likely to win. Likewise true for the AR/AScR vs. the ACR/ARR. The shield profiled weapon would be favored. The reason the CR is seemingly the most effective is because it has the highest armor profile damage and armor tanking is the most popular strategy in the meta. Essentially if you want more normalized weapons, the only way that would occur is if damage profiles were removed and all weapons did 100% to both shields and armor. This would in my opinion only take away from the game however. The real issue is that shields suck in comparison to armor right now, not that armor profiled weapons are too powerful.
I think this is largely accurate but it doesnt explicitly state the spoiler in the meta here: the scrambler rifle just completely wrecks shield suits. It is too much to expect a shield tanker to feel comfortable using shield only tank when a weapon can fire one volley of shots and burn away 500 shields in under half a second.
I mentioned this in my post above and I want to repeat it: the damage profile for the scrambler rifle really makes shield tanking suicidal when there is a weapon in the game that can just melt shields so quickly, and unlike the laser rifle there is no drawback to using it, scrambler rifles are good in CQC and at nearly rail rifle distances as well. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
200
|
Posted - 2014.11.24 19:34:00 -
[3] - Quote
TYCHUS MAXWELL wrote:Vesta Opalus wrote:TYCHUS MAXWELL wrote:Breakin Stuff wrote:TL;DR: DUST rifles don't feel like battle rifles with operational quirks.
They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well. You have to consider that what you talk about as operational efficiency is a complaint of the meta game. Only reason why CR seems more combat effective is that Amarr and Gallente are more popular suits right now, mostly because shields are currently in the nerf cycle. The only weapon with the same operation as the CR is the burst AR which if the adv burst had the same RPM as the proto burst the adv AR would be comparative. Assuming equal player skill, if two Caldari shield tanks one with a proto burst AR and one with a Proto CR fought, the Caldari with the burst is more likely to win. Likewise true for the AR/AScR vs. the ACR/ARR. The shield profiled weapon would be favored. The reason the CR is seemingly the most effective is because it has the highest armor profile damage and armor tanking is the most popular strategy in the meta. Essentially if you want more normalized weapons, the only way that would occur is if damage profiles were removed and all weapons did 100% to both shields and armor. This would in my opinion only take away from the game however. The real issue is that shields suck in comparison to armor right now, not that armor profiled weapons are too powerful. I think this is largely accurate but it doesnt explicitly state the spoiler in the meta here: the scrambler rifle just completely wrecks shield suits. It is too much to expect a shield tanker to feel comfortable using shield only tank when a weapon can fire one volley of shots and burn away 500 shields in under half a second. I mentioned this in my post above and I want to repeat it: the damage profile for the scrambler rifle really makes shield tanking suicidal when there is a weapon in the game that can just melt shields so quickly, and unlike the laser rifle there is no drawback to using it, scrambler rifles are good in CQC and at nearly rail rifle distances as well. AR and its variants can chew through 500 shields like its paper as well although not as quickly as the scrambler although I absolutely agree the scrambler needs tweaking. I think changing its damage profile is unnecessary though as I have no trouble chewing through Armored suits with a AScR as I think I mentioned in another post earlier you really want to use its reflex scope as it does disperse like crazy in hip fire. The ScR I think will be better if it's redesigned to function like the TAR and RR, IE. wilder hipfire and stronger kick along with a stronger scope. All of this I'm saying though as someone who uses advanced level of all rifle types along with advanced level Cal, Gal, and Min assaults, Cal and Min logis, Cal and Min sentinels, Cal and Min commandos, and Cal scouts. Being someone who specialized in nothing I can't quite speak for proto level although from what I've seen they still trend the same power wise with the exception of the Burst AR. The Allotek Burst is actually good while the adv Burst is pretty garbage which is all because the adv Burst has a lower RPM which was a relic left over from when Uprising first hit and has been ignored throughout all the rifle rebalances. Edit: As far as needing to aim down sight with the AScR, it does make sense if you consider that its an Amarrian weapon. The Amarr suits are designed to outlast opponents by being slow but being heavily armored and packing a huge punch, therefore strafing or standing still while aiming down the sight seems agreeable with them. Anyone else using the weapon just has to remember they weren't the optimal operator.
Yes AR and its variants can rip into shields as well, but it takes much longer than a scrambler rifle since you can just zap out 10-15 shots in under half a second if your finger is quick, or a charge shot and some follow ups. It just completely wipes out shielding without any kind of preamble or time for any reaction. I think its fire rate needs limiting, and yeah the hipfire on it seems really good for a long range weapon with pinpoint ADS accuracy.
Agree on ADSing the ASCR, but I feel like it hops around in ADS as well, just like the ARR. I dont understand why these long range weapons have such poor ADS stability where the thing jumps around and makes it impossible to stay on target. I can understand the hipfire being bad, but having bad ADS and bad hipfire just makes the guns crap and difficult to use for no reason. |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
203
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Posted - 2014.11.25 07:43:00 -
[4] - Quote
Victor Moody Stahl wrote:I-Shayz-I wrote:Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least at [weapon] Ops L2. Unfortunately, this has not been the case since the release of Uprising.
I really wish they would make std variants of everything, thats always bugged me. If the weapon is too OP to have a standard variant or something, why is it even in the game? |
Vesta Opalus
Bloodline Rebellion Capital Punishment.
208
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Posted - 2014.11.26 21:03:00 -
[5] - Quote
Fox Gaden wrote:Vesta Opalus wrote:Victor Moody Stahl wrote:I-Shayz-I wrote:Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least at [weapon] Ops L2. Unfortunately, this has not been the case since the release of Uprising. I really wish they would make std variants of everything, thats always bugged me. If the weapon is too OP to have a standard variant or something, why is it even in the game? Hmm, Militia Assault Variants were just announced... Already available on Frontline Starter fits.
Now they just need to do it for all the other weapons its missing for, like Charge Sniper Rifle, etc. |
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