Breakin Stuff wrote:TL;DR: DUST rifles don't feel like battle rifles with operational quirks.
They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well.
I was seriously considering posting a new topic on "Weapon Naming Conventions & Eliminating Racial Stereotypes." Then I saw this topic. Thanks for bring this up!
________________
*
Note: I am aware that there are actions in effect to deliver the complete weapon arsenal, meaning that the missing variants of each weapon will be delivered when the time comes. I want to put this out as a possible consideration for design implementation.Issues:
-Rifles are incredibly specialized, effectively overlooking the philosophy of being the most adaptable infantry weapon.
-Variant "prefixes" are tethered to racial stereotypes, which further promote the previously mentioned specialization of weapons.
-There is a lack of incentive to create weapon / suit synergies due to playstyle restrictions associated with the specialization of weapons.
Suggestion:
-Equalize rifles by eliminating "prefix stereotyping" for each race.
-Variant prefixes should be normalized, yet offer a definitive playstyle.
________________
Old Assault Rifle Prefix Sterotyping:
- Amarr = Tactical
- Caldari = Breach
- Gallente = Assault
- Minmatar = Burst
Suggested Prefix Definitions (Scaled from low-to-high, 1-4):
prefix = Magazine Capacity , Rate of Fire , Damage Per Round , Damage Falloff-
Assault = 4, 3, 2, 2
-
Breach = 2, 2, 3, 1
-
Burst = 3, 4, 1, 4
-
Tactical = 1, 1, 4, 3
Suggested Racial Qualities:
- Amarr: Highest Damage Per Round, but has heat generation
- Caldari: Lowest Damage Falloff, but has a spool time
- Gallente: Highest Ammunition Carried, but average performance
- Minmatar: Highest Rate of Fire, but poor handling
________________
Example of New Rifles:
Scrambler Rifles:
-
Generic: Automatic like the current Assault Scrambler, but with the clip and heat generation of the current standard Scrambler.
-
Assault: Like the current Assault Scrambler.
-
Breach: Charged shots only, but charge is relatively short. Handles like a futuristic bow & arrow.
-
Burst: Semi-auto single shot, with charge shot delivers burst, but instant overheat.
-
Tactical: Semi-Auto Scrambler already known and loved.
Rail Rifles:
-
Generic: Like the current Rail Rifle.
-
Assault: Like the current Assault Rail Rifle, however no spool time. Rate of fire accelerates the longer the trigger is held.
-
Breach: Effectively the bigger brother of the Bolt Pistol.
-
Burst: Effectively a mid-range shotgun with a spool time.
-
Tactical: Effective the younger brother of the Charge Sniper Rifle.
Combat Rifles:
-
Generic: Like a hella nerfed Assault Combat Rifle.
-
Assault: Like a upscaled Sub-Machine Gun.
-
Breach: Like the current Assault Rifle.
-
Burst: Current Combat Rifle.
-
Tactical: Effectively like a bigger Scrambler Pistol.
Blaster Rifles:
-
Generic: More like the current Assault Rail Rifle, without a spool time.
-
Assault: Current Assault Rifle.
-
Breach: More like current Assault Scrambler Rifle.
-
Burst: Current Burst Assault Rifle.
-
Tactical: Current Tactical Assault Rifle.