|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
225
|
Posted - 2014.11.24 02:30:00 -
[1] - Quote
What if regulators gave a small percentile bonus to shields? I mean since shield tanking is getting nerfed again why not reward dedicated shield tanks over dual tankers. Cal sents and medium frames more specifically since the bonus would be quite small.
Basic - 2% shield bonus
Adv - 5% shield bonus
Proto - 7% shield bonus
These of course would be subjected to stacking penalties, and should those bonuses be too minimal they could be kicked up to 5-7-10.
Thoughts?
Planetside 2
Eventually
Eh
|
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
226
|
Posted - 2014.11.24 03:40:00 -
[2] - Quote
Chit Hoppened wrote:Meeko Fent wrote:Chit Hoppened wrote:Quad Extender/Regulators on an Assault mk.0 would be insane. It'd be a CalSent running at ~7.5 m/s. Do you really want those things around? Not CARDIAC regulators. SHIELD Regulators. They decrease the Recharge Delay. Interesting Idea, I like the idea, but the numbers need tweaking. STD/EHN/COM 1/2/3% Shield HP bonus, along side the recharge delay as current. Sounds ok to me. I would say Armor shouldn't get a new High Slot mod; they already got Damage mods to their credit. I know. I'm calling the mk.0 a CalSent because of stacking Extenders and Regulators giving a huge boost to both Shield eHP and dropping the delays to insanely low levels while maintaining a smaller Hitbox and way better Speeds. While this would be fun, it'd push CalSents even further into obscurity.
The bonus would apply yo the dropsuit's base shield, not the product of core skills. The min assault only has around 240 base shield does it not? The shield bonus is minimal especially if dropped to meeko's suggested numbers. I fail to see the matar gaining amything significantly noticable over either caldari.
Planetside 2
Eventually
Eh
|
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
226
|
Posted - 2014.11.24 03:47:00 -
[3] - Quote
Scrap that I also misread that lol.
Planetside 2
Eventually
Eh
|
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
228
|
Posted - 2014.11.24 20:45:00 -
[4] - Quote
Mexxx Dust-Slayer wrote:The only other thing I would want shield regulators to do is give a % of shields a damage threshold so that minimal damage will do not reset the delay.
For example, a minimum of 20HP damage would be needed to incur the shield recharge delay.
This would greatly compliment the minmatar and caldari intended playstyle.
That would nullify the SMG against any pure shield tanker, along with any other weapon out of their optimal range.
The One And Only
|
THE-PIMP-NAMED-SLICKBACK
Direct Action Resources
229
|
Posted - 2014.11.26 04:12:00 -
[5] - Quote
Auris Lionesse wrote:THE-PIMP-NAMED-SLICKBACK wrote:Mexxx Dust-Slayer wrote:The only other thing I would want shield regulators to do is give a % of shields a damage threshold so that minimal damage will do not reset the delay.
For example, a minimum of 20HP damage would be needed to incur the shield recharge delay.
This would greatly compliment the minmatar and caldari intended playstyle. That would nullify the SMG against any pure shield tanker, along with any other weapon out of their optimal range. it should if its good enough for tanks. it also brings the game closer to having passive repping shields. which is how shields are supposed to be. shields repair on their own. armor shouldnt.
20 is way too high it would have to be tweaked, I could fully recharge tank my ck.0 and become immune to hmgs. A base threshold should exist regardless to stop those dickweed players shooting you from 120m away and stopping your regin.
The One And Only
|
|
|
|