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Meeko Fent
Kirkinen Risk Control Caldari State
2133
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Posted - 2014.11.24 03:07:00 -
[1] - Quote
Chit Hoppened wrote:Quad Extender/Regulators on an Assault mk.0 would be insane. It'd be a CalSent running at ~7.5 m/s. Do you really want those things around? Not CARDIAC regulators.
SHIELD Regulators. They decrease the Recharge Delay.
Interesting Idea, I like the idea, but the numbers need tweaking.
STD/EHN/COM 1/2/3% Shield HP bonus, along side the recharge delay as current. Sounds ok to me.
I would say Armor shouldn't get a new High Slot mod; they already got Damage mods to their credit.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2133
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Posted - 2014.11.24 03:42:00 -
[2] - Quote
Chit Hoppened wrote:Meeko Fent wrote:Chit Hoppened wrote:Quad Extender/Regulators on an Assault mk.0 would be insane. It'd be a CalSent running at ~7.5 m/s. Do you really want those things around? Not CARDIAC regulators. SHIELD Regulators. They decrease the Recharge Delay. Interesting Idea, I like the idea, but the numbers need tweaking. STD/EHN/COM 1/2/3% Shield HP bonus, along side the recharge delay as current. Sounds ok to me. I would say Armor shouldn't get a new High Slot mod; they already got Damage mods to their credit. I know. I'm calling the mk.0 a CalSent because of stacking Extenders and Regulators giving a huge boost to both Shield eHP and dropping the delays to insanely low levels while maintaining a smaller Hitbox and way better Speeds. While this would be fun, it'd push CalSents even further into obscurity. ...
Ahh. Sorry. I have no eyes, and didn't really see that. I just say "Blah blah blah CalSent Running 7.5m/s blah blah" And went "What?"
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2136
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Posted - 2014.11.24 05:07:00 -
[3] - Quote
Auris Lionesse wrote:i dont support because thats not what they do in eve.
however theyre are little ones you can use in eve that are like. sacrifice some cap and get better shield times.
they could do the power diagnostic mod which boosts powergrid, shield hp, shield recharge. we dont have capacitor so that bonus could go to regen delay. and a little cpu. like a small across the board buff for shield suits if you use one.
theres always the shield resistance mods. that can be added in. and give shield boosters for you to activate with r2 /Slap
Get. Off. My. Console.
I Live for Tears
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Meeko Fent
Kirkinen Risk Control Caldari State
2140
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Posted - 2014.11.24 23:53:00 -
[4] - Quote
Pokey Dravon wrote:Meeko Fent wrote:Auris Lionesse wrote:i dont support because thats not what they do in eve.
however theyre are little ones you can use in eve that are like. sacrifice some cap and get better shield times.
they could do the power diagnostic mod which boosts powergrid, shield hp, shield recharge. we dont have capacitor so that bonus could go to regen delay. and a little cpu. like a small across the board buff for shield suits if you use one.
theres always the shield resistance mods. that can be added in. and give shield boosters for you to activate with r2 /Slap Get. Off. My. Console. Right because we should completely discredit a system that has worked on PC for the better part of 11 years, solely because it's on a console. Gotcha. Because that's a system for RPG's. You'd have to be blind to not see the analogy for mana.
It's EVELogic for the sake of EVELogic. It MAY work for vehicles, but having shield boosters for infantry men is gonna be bad. We already have to focus on the aiming quite hard, now add having to hit a button for shields if you run active shields. It's going to be another token thing that gets added for no sake other then looking like we belong w/EVE.
FPS games need you to focus on the task at hand (shooting dudes), and unless it takes 5-8 secs to kill, you'll die faster then you could use it.
In EVE, the average TTK is somewhere near a minute for small frigates. You have time to remember to turn on the webs and reload the guns.
I Live for Tears
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