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Skullmiser Vulcansu
187
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Posted - 2014.11.22 22:24:00 -
[1] - Quote
When there was a discussion about normalizing the slot layouts of the assault suits, a great big fuss was made about how Amarr suits would be better at armor repairs than Gallente suits, because modules are all that really matter in determining if a suit should armor tank or shield tank, or what ever.
I think that some some drastic changes should be occur for all the suits. For example,
Amarr suits could all have their base hitpoints increased by 40%. Caldari suits could all have their shield recharge delay cut in half. Gallente suits could all get like, at least three times what base passive repair they have now. Minmatar suits could all become like, 30% faster.
I realize that such a blanket change would have to have some exceptions. One being that I think the Caldari sentinel already has a zero second recharge delay in some circumstance, and would need something different.
As it is, All the hit points of each race's suit in a class is within 100 of the others, and all the suits now have innate repairs, and most Caldari suits have armor plates, and I just don't feel like there is a significant difference between them.
If this game was fun, I wouldn't be playing it.
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Stefan Stahl
Seituoda Taskforce Command
859
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Posted - 2014.11.22 22:37:00 -
[2] - Quote
I think right now we're still at a stage where more normalization helps us clean up the game.
Just look at how the racial assault rifle variants have very similar DPS but vastly different CPU/PG requirements. Logis haven't been cleaned up yet either. Their CPU/PG per slot is all over the place. There are more examples of this.
Once we know that most things are in order I agree that we need to diversify again.
As an example I believe the original intent for Amarr weapons was to have higher CPU/PG-requirements but also deal slightly more damage than other racial rifles. They basically had an inbuilt damage amplifier. That was one of the reasons why Amarr suits had more CPU/PG than other races in relation to the amount of slots available. While this is pure speculation on my part I think stuff like that introduces a lot of character.
This discussion has an impact on how to proceed with logistics suits. Do we want to normalize them first to make sure they are all well balanced between themselves and against other roles? Or do we want to keep the oddities of each suit and balance around that, even if that makes the balancing process much harder? |
Skullmiser Vulcansu
187
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Posted - 2014.11.22 22:45:00 -
[3] - Quote
Stefan Stahl wrote: This discussion has an impact on how to proceed with logistics suits. Do we want to normalize them first to make sure they are all well balanced between themselves and against other roles? Or do we want to keep the oddities of each suit and balance around that, even if that makes the balancing process much harder?
I like that the Amarr Logistics suit has a sidearm, but I don't like that it doesn't have as many potential hit points as most others, while still being the slowest.
So, the latter.
If this game was fun, I wouldn't be playing it.
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