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Posted - 2014.11.22 13:12:00 -
[1] - Quote
Here's the issue:
-Equipment spam is bad -Bandwidth solves the "use multiple loadouts with every variant" equipment spam issue -Bandwidth punishes logistics under OUR CURRENT EQUIPMENT DESIGN
So how do we make everyone happy? REDESIGN EQUIPMENT
Proposal: "Deployables Reimagined: More utility, less spam"
https://docs.google.com/spreadsheets/d/1_ytb13XWe3th0KUWFdNJD5NS_0Pqv5U8acUmhPxh6Ss/edit#gid=757389990 _______________________________________________________________________________
Guys, this is not that difficult to understand how this is a WIN-WIN-WIN solution here. If you think this will encourage MORE spam, or think it will make things worse, YOU CLEARLY DO NOT GET HOW AWESOME AN IDEA THIS IS. Let me cover what this proposal does quickly in case you didn't look at the spreadsheet or didn't understand it.
1. INCREASES amount of equipment carried in reserve, REDUCES amount of spawns/nanites per dropped equipment, KEEPS the same restrictions on how many can be active at a time, KEEPS total amount of spawns/nanites the same.
Proto Nanohives Current: 2 MAX ACTIVE, 3 carried, 48 clusters per, 144 clusters total Proposal: 2 MAX ACTIVE, 6 carried, 24 clusters per, 144 clusters total
Proto Uplinks Current: 2 MAX ACTIVE, 3 carried, 20 spawns per, 60 spawns total Proposal: 2 MAX ACTIVE, 12 carried, 5 spawns per, 60 spawns total
2. ALLOWS Logistics to use their equipment more, and have more flexibility for equipment placement
-Have you ever dropped a nanohive for a group of players only for them to walk away and never use it again? Then when your team actually needs ammo you feel like you shouldn't have wasted that first drop? -Have you ever dropped a uplink only for it to be fluxed or destroyed by an explosion a second later? -Have you ever felt like your equipment slot is wasted after you have already dropped 3 uplinks?
This proposal solves all of these problems and a **** ton more.
3. PUNISHES the "set and forget" equipment spam playstyle.
No longer will players be able to have their nest of equipment sit inside of a base the entire match without ever being used up
Currently: I'm gonna drop 5 uplinks on the roof at the beginning of the match so that all the blue dots spawn way up here the entire time like idiots, and they will never be destroyed because it gives us 100 TOTAL SPAWNS
Proposal: If I drop 4 uplinks in this bunker we will be able to spawn here 20 times to give us a short-term advantage, but I have to keep the uplinks on my suit to ACTIVELY keep allowing us to spawn down here... OR I can drop two at a time in key locations around the map as our team pushes towards those objectives. _______________________________________________________________________________
TLDR:
Proposal: -Amount of carried equipment increased while effectiveness per equipment (nanites/spawns) is decreased. -Amount of equipment able to be ACTIVE at one time is not changed -Amount of total nanites/spawns with all equipment is not changed
The awesome things it does for us: -Equipment will last only as long as the logistics player keeps dropping it rather than the current "set and forget" spam -Nanohives and uplinks will be more abundant but will not always stay in the same place -Better quality matches from equipment not sitting in one area for a whole match -Logistics can stay active throughout the match no matter what equipment they choose to equip -STEALTH BUFF TO CALDARI LOGISTICS (longer lasting hives ftw) _______________________________________________________________________________
STLDR:
If you want to play logistics, then you have to ACTIVELY play logistics.
Equipment bandwidth will not even matter to logistics because with this proposal their equipment will be used up quickly anyways if they decide to swap to a different suit because they stopped ACTIVELY playing their role.
7162 wp with a Repair Tool!
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I-Shayz-I
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Posted - 2014.11.24 15:48:00 -
[2] - Quote
Dubya Guy wrote:+1
Two sincere questions. I am sure I have missed something in all the threads:
1) Why does this proposal need to be tied with bandwidth? What am I missing? Won't this by itself (using the current "max active" mechanic) resolve much of the spamming issue?
2) Why the increase in isk cost for uplinks and hives? This would seem to punish the persistent Logi who is more likely to die in a Logi fitting than the tourist Logi who plans to quickly swap out at a supply depot.
1. It is tied with bandwidth because players will still spam 20 uplinks in a room or on a roof by using multiple fits, even if their uplinks pop much faster.
BECAUSE uplinks pop faster, bandwidth won't be much of an issue for logistics. The main problem with bandwidth for logistics is that they can't place fallback uplinks without them popping from normal equipment use. By making the uplink spawn count so low, you make it so that uplinks must be continuously placed instead of just being set up quickly then letting the logistics player do whatever they want...including swapping suits.
2. Isk cost proposal is simply to standardize equipment cost. Currently,y Uplinks don't have to be sacrificed if you place them, then swap to a different suit. Why should they cost the least amount of isk while providing such a high amount of wp reward?
They standardized weapon variants in 1.9, so I believe standardizing all equipment prices is also necessary.
7162 wp with a Repair Tool!
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