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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Orber Gen
Academy Inferno E-R-A
237
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Posted - 2014.11.23 10:54:00 -
[1] - Quote
Sequal Rise wrote:Players who do 0 WP in battle don't deserve any SP/ISK/LP. Not going to happen - just relax bro
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Orber Gen
Academy Inferno E-R-A
241
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Posted - 2014.11.25 14:09:00 -
[2] - Quote
To fix AFK CCP should FIX THE GAME But they can't, for them, It's like choosing between bad and very bad decigions
So everyone may relax, nothing going to happen While we have 750k cap, AFKers will be the only one, who gets full limit without any troubles As I sad - AFK is reaction to CCP actions, AFK here since open beta and only now it causes buthurt |
Orber Gen
Academy Inferno E-R-A
244
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Posted - 2014.11.25 15:35:00 -
[3] - Quote
Finn Colman wrote:Is there a way of defining combat zones (i.e. zones near enemies/objectives, or if possible areas where fighting happened a lot on the map)? It's called "red line"
Finn Colman wrote:This could be defined as combat participation, similarly to what is done in War Thunder. I would suggest giving 0 SP/ISK/LP for a combination of 00:00 combat participation time and 0 WP. I think that it is rare for anyone who is even trying to contribute to the team to go a match without getting any of either of these. Even if you are getting stomped you are still most likely within a combat zone (aside from being AFK/a redline sniper). Solves nothing - I tell my friends "Lets get some WP!" then i get full stack of 32 players one side for amarr, second for minmatar, then we open FW only for us and getting aroud [insane amout] WP per match for each player
Finn Colman wrote:I know that War Thunder gives better rewards for higher combat engagement time, so why can't Dust? Because CCP just can't do it, they prove this by delivering 2013 old content (patch 1.9) |
Orber Gen
Academy Inferno E-R-A
244
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Posted - 2014.11.25 15:54:00 -
[4] - Quote
Leadfoot10 wrote:I can understand why SP might want to be awarded via participation (i.e. newer players aren't squeezed out).
However, I think ISK should be reserved for those who do the fighting (i.e. WP).
If I were in charge, I'd award ISK as follows:
Winning team gets 2/3, losing team gets 1/3. #1 player gets 16 shares. #2 players gets 15 shares. ... #15 player gets 2 shares. #16 player gets 1 share.
AFK isn't about ISK - ISK isn't the issue. There is no problem to grind ISK AFK is about SP and SP only. |
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