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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
14
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Posted - 2014.11.21 11:12:00 -
[1] - Quote
Cross Post from Maps Feedback:
I expect that there will be people that disagree with me but although this is an old favourite as far as maps go I'm not sure the recent changes have helped it.
I understand why the teams default spawn points were moved closer to the objective but I'm not sure that they are currently in the best position. The current locations of the non MCC spawns (H5 and C12) are far too easy to camp and lock down.
The biggest issues is that once the point is camped it becomes a turkey shoot because the oppositions chevrons appear before they do and it's possible to locate and shoot them before they can even move or return fire. Also when the nearby CRU is hacked it is possible for the campers to spawn in as fast as the the defenders.
I know there are potential counters, spawn in the redline, bring in a tank/ADS, try and get a squad to respawn concurrently, try and break out with a scout and get some uplinks down are all viable but non of these really address what I think is an issue of being able to camp and respawn yourself on top of the oppositions default spawn location. Also the fact that on the whole once this has happened the counter attack can only come from one direction making it easy to cover.
Although not yet on the receiving end of a stomp I have twice now played matches that ended up with the opposition 'red-lined' within these compounds. I only run starter suits and the last match I played here I managed to go 15:2 with 20 Assists and one of the deaths was only because I'd run out of ammo and was trying to melee a heavy. The top 4 players who were also camping were squadded up and were all up in the 30:0 range, and I'm fairly certain that some guys on the opposition team were doing the same the other end of the map as on of them was 50:0.
I'm not taking the moral high ground here (glorious, glorious war points!) but it just in general seems a sh***y thing to let happen.
Basically I think that the default spawn location needs to be moved again somewhere else to a) prevent this sort of thing and b) to give the team an alternate direction to start their attack from potentially bringing the bridge into play as a choke point? Although this would negate to aim of moving the spawns closer to the objective.
TL/DR Personally I think that the default spawn points need to be moved to prevent being able to camp them. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2538
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Posted - 2014.11.21 11:15:00 -
[2] - Quote
I'm not going to defend awkward map design and spawn placements but really if your team is redlined what someone should do is take it upon themselves to fit a speedy suit with a couple of uplinks and then flank to one of the extreme sides of the map and push up!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
14
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Posted - 2014.11.21 11:29:00 -
[3] - Quote
Oh absolutely, like I said I'm not saying that there aren't ways around it. Although only foolish blueberry myself I can help but think that this hurts the game overall, and to use an old argument, especially as far as NPE goes. Being almost deliberately funnelled into an ambush? |
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