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saxonmish
T.H.I.R.D R.O.C.K
764
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Posted - 2014.11.21 11:08:00 -
[1] - Quote
how about small deployable turrets that can stick to walls and have a limited bullet supply lol
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
764
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Posted - 2014.11.21 11:12:00 -
[2] - Quote
im thinking more like an uplink where you place it somewhere but it takes time to place, lets say 7-10 secs
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
764
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Posted - 2014.11.21 11:15:00 -
[3] - Quote
CommanderBolt wrote:Yea man! Give us turrets!!
Although I think CCP should rework all deployables to be a lot less resource intensive. I mean uplinks and nanohives.... do they really need to glow and pulse? That **** kills framerates.
yea ikr i cant play on that meat grinder map when someone spams all their equipment, my ps3 is too old and my internets too crap lol i have to either leave or sit in the redline
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
764
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Posted - 2014.11.21 11:16:00 -
[4] - Quote
Apothecary Za'ki wrote:saxonmish wrote:how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in your line of sight
Yea the TUGs was allways a usefull one, but ive had that idea since beta of a deployable radar
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
766
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Posted - 2014.11.21 11:26:00 -
[5] - Quote
Apothecary Za'ki wrote:saxonmish wrote:Apothecary Za'ki wrote:saxonmish wrote:how about small deployable turrets that can stick to walls and have a limited bullet supply lol id love to have something like a TUGs from BF3.. and remove passive scanning except those whoa re in your line of sight Yea the TUGs was allways a usefull one, but ive had that idea since beta of a deployable radar a TUGs which was like 30 scan res and only PINGED and not active update and gave +10 or +15 for intell assistance and limited range like.. 10-30m.. since cal scout gets up to 110m iirc and at range 5/precision 5 any medium suit should be at the rough same stats as the TUGs.. how ever id like them to be a little like RE and be able to stick to walls and cealings forcing people to use scanners to find them or actually looking above their heads... think of a TUG deplyment being like RE but "sleek" so it can be thrown a bit farther. id also like to see "claymore" like Anti personel proximity mines.. like 1m blast radious 1 second trigger.. that 1sec is enough time for a sprinting scout to go past one with out detonating it.
Yes claymore equipment is needed, i just think that this game needs more modules and equipment, because if you think of it theres not alot you can actually do to a suit, most assaults are just health with a nano hive maybe a dammod i really think they need a jetpack sort of attachment lol
SAXON ON A MISH - My Youtube Channel :)
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saxonmish
T.H.I.R.D R.O.C.K
766
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Posted - 2014.11.21 11:27:00 -
[6] - Quote
Nirwanda Vaughns wrote:I've always thought of some kind of Heavy Equipment to go onto heavy suits, same as we have light/heavy weapon slots.
special nanohives that only supply vehicles, deployable turret drones, small portable shield generators (5m dome that lasts 10 or so seconds that protects them user) stuff that kinda helps the sentinels in thier role
thats not a bad idea tbh
SAXON ON A MISH - My Youtube Channel :)
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