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Thread Statistics | Show CCP posts - 1 post(s) |

deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1160
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Posted - 2014.11.21 10:10:00 -
[1] - Quote
Looking at the rates various people are getting of officer weapon drops it is obvious that all you did was bumped up a number in the broken equation. I have no problem with drop rates being low as we are talking about officer grade weapons and people should not be able to grind up a huge stockpile of them.
The simple fact is having an event where some random group of people get the shaft while others get showered with weapons is disgraceful. Whoever thought this was a good idea without an in depth investigation into the salvage system and its actual functionality should issue a public apology.
Yet again I feel ignorant for expecting better of you and thinking maybe you had introduced a better salvage system on the down low in the 1.9 release.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1160
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Posted - 2014.11.21 10:30:00 -
[2] - Quote
Operative 1174 Uuali wrote:And afkers are getting this stuff too.
I AFKed a few just to test the theory and I dont see it. Im pretty sure lifetime stats DO play a factor and routine AFKers have ****** lifetime stats.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1160
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Posted - 2014.11.21 10:56:00 -
[3] - Quote
WARxion ForDUST wrote:I love how on this forum even random events are unfair.
Anyone with a brain knows that salvage is NOT random. It is fairly obvious that lower SP players have a significant advantage in salvage. Something else plays in to it but that is not as easy to deduce.
It is far more than proven that computers DO NOT have the ability to be random. The deepest study into pseudo randomization matrices have shown predictable patterns. That is why no developer in their right mind hides behind the cloak of "random".
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1162
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Posted - 2014.11.21 11:30:00 -
[4] - Quote
WARxion ForDUST wrote:deezy dabest wrote:WARxion ForDUST wrote:I love how on this forum even random events are unfair. Anyone with a brain knows that salvage is NOT random. It is fairly obvious that lower SP players have a significant advantage in salvage. Something else plays in to it but that is not as easy to deduce. It is far more than proven that computers DO NOT have the ability to be random. The deepest study into pseudo randomization matrices have shown predictable patterns. That is why no developer in their right mind hides behind the cloak of "random". Yeah those studies from the 50's are cool but true random generators are a thing since the 90's.
You should read up a little more. While the technology has advanced every formula still yields a predictable result.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1163
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Posted - 2014.11.21 13:43:00 -
[5] - Quote
Luk Manag wrote:If the average player gets 3 guns in 10 hours, and 0 guns they can use in 50 hours, then you probably shouldn't advertise it as an 'event.'
Random, sure, but not an event worth mentioning.
Just finished my 30th match and have only received one set of weapons. Most high SP players seem to be seeing the same results, meanwhile several low SP players I know have received 4-6 sets in as many matches.
The pattern is growing pretty clear.
If it is random we should be shown the calculation method. |

deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1164
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Posted - 2014.11.21 21:58:00 -
[6] - Quote
Pvt Numnutz wrote:deezy dabest wrote:I have no problem with drop rates being low as we are talking about officer grade weapons and people should not be able to grind up a huge stockpile of them. So what's wrong with the event?
The fact that some portion of the player base seems to have an advantage in officer weapon accumulation.
An event can be as grindy as they want it to be but rewarding some more than others even under the guise of random is not cool. Calling it an event is also an overstatement but that is a matter of opinion.
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