Piercing Serenity
PFB Pink Fluffy Bunnies
710
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Posted - 2014.11.20 22:03:00 -
[1] - Quote
Jathniel wrote:This is exactly how I pictured a Rail Rifle. This is ideal.
But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close range, and this is NOT a close range weapon.
You will upset the peons a bit too much if you changed the standard RR to this mechanic. This is not a tweak, it is a complete redesign.
Why not make it a complete Tactical weapon? Make it semi-auto. It can shoot as fast as necessary, but it is in a constant Charge state. Basically, it will fire on demand, but it will do more damage per shot if it is allowed to charge. With a damage drop-off of say.... -67% if the weapon is repeatedly fired without being fully charged.
(Shaving 67% off the damage drops its power back to just under standard RR output.)
I disagree. Like the OP noted, a breach weapon is a High damage, low ROF weapon. The relationship between CQC and Breach weapons is due to correlation, not causation.
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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Piercing Serenity
PFB Pink Fluffy Bunnies
774
|
Posted - 2014.12.18 00:22:00 -
[2] - Quote
Jathniel wrote:Piercing Serenity wrote:Jathniel wrote:This is exactly how I pictured a Rail Rifle. This is ideal.
But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close range, and this is NOT a close range weapon.
You will upset the peons a bit too much if you changed the standard RR to this mechanic. This is not a tweak, it is a complete redesign.
Why not make it a complete Tactical weapon? Make it semi-auto. It can shoot as fast as necessary, but it is in a constant Charge state. Basically, it will fire on demand, but it will do more damage per shot if it is allowed to charge. With a damage drop-off of say.... -67% if the weapon is repeatedly fired without being fully charged.
(Shaving 67% off the damage drops its power back to just under standard RR output.) I disagree. Like the OP noted, a breach weapon is a High damage, low ROF weapon. The relationship between CQC and Breach weapons is due to correlation, not causation. Semantics. Along the way, many players have associated "breach" with "breaching a fortified position in cqc (albeit erroneously). Did you have a point, or do you simply just not like the Tactical suggestion?
Looking over what I wrote earlier, it looks like I was just arguing semantics. My apologies
Closed Beta Vet (E3 Build), Former PFBHz
Best Corps Battled (Personally): Imperfects, TeamPlayers, Hellstorm
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