|  Jathniel
 G I A N T
 
 1279
 
 
      | Posted - 2014.11.20 20:59:00 -
          [1] - Quote 
 This is exactly how I pictured a Rail Rifle.
 This is ideal.
 
 But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close range, and this is NOT a close range weapon.
 
 You will upset the peons a bit too much if you changed the standard RR to this mechanic. This is not a tweak, it is a complete redesign.
 
 Why not make it a complete Tactical weapon? Make it semi-auto. It can shoot as fast as necessary, but it is in a constant Charge state.
 Basically, it will fire on demand, but it will do more damage per shot if it is allowed to charge.
 With a damage drop-off of say.... -67% if the weapon is repeatedly fired without being fully charged.
 
 (Shaving 67% off the damage drops its power back to just under standard RR output.)
 
 Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars. | 
      
      
        |  Jathniel
 G I A N T
 
 1280
 
 
      | Posted - 2014.11.21 02:15:00 -
          [2] - Quote 
 
 Piercing Serenity wrote:Jathniel wrote:This is exactly how I pictured a Rail Rifle. This is ideal.
 
 But you will HAVE to implement it as a variant... and it will have to be called a "Tactical Rail Rifle". A Breach weapon excels at close range, and this is NOT a close range weapon.
 
 You will upset the peons a bit too much if you changed the standard RR to this mechanic. This is not a tweak, it is a complete redesign.
 
 Why not make it a complete Tactical weapon? Make it semi-auto. It can shoot as fast as necessary, but it is in a constant Charge state.
 Basically, it will fire on demand, but it will do more damage per shot if it is allowed to charge.
 With a damage drop-off of say.... -67% if the weapon is repeatedly fired without being fully charged.
 
 (Shaving 67% off the damage drops its power back to just under standard RR output.)
 I disagree. Like the OP noted, a breach weapon is a High damage, low ROF weapon. The relationship between CQC and Breach weapons is due to correlation, not causation. 
 Semantics.
 Along the way, many players have associated "breach" with "breaching a fortified position in cqc (albeit erroneously).
 Did you have a point, or do you simply just not like the Tactical suggestion?
 
 Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars. |