Leadfoot10
Molon Labe. General Tso's Alliance
2245
|
Posted - 2014.11.21 06:20:00 -
[1] - Quote
FWIW, I think a 10 meters of range less than the RR yet still with some advantage over the CR and AR is a good tradeoff against the charge up time and dps and hipfire kick disadvantages the ARR has. So 60 optimal sounds good to me.
Same with hipfire kick. Still a bit too edgy/kicky of a gun in CQC, but not far off, I don't think. Not sure what hipfire dispersion it has, but perhaps that's a place to look for some more applied CQC prowess -- as it just handles poorly compared to something like the breach AR or CR or ScR in hipfire.
To be completely frank, I'm kind of liking where the ARR is now. I'd be open to other changes like reduced kick for some reduced range as those identified here, too, as I'd like it to perform better in CQC where it still lacks, IMO. But I don't see it really being that much off.
Bottom line: It's a much more workable weapon now, but still could use some refinement to it's shorter-range niche and I think your suggestions are a good place to start. |
Leadfoot10
Molon Labe. General Tso's Alliance
2245
|
Posted - 2014.11.21 06:37:00 -
[2] - Quote
Aeon Amadi wrote:CCP Rattati wrote:SImple, there was so much wrong with Rifles, that they still aren't properly balanced with regard to dmg/clip, dmg/ammo, clips per ammo etc. Damage application and range needed to get fixed first. While you're at it, consider what Cat Merc said a while back: Short range primary weapons do not have a long range alternative. There isn't a sidearm that extends beyond 50m (can't recall Bolt Pistol's max range however). Should consider that when evaluating the DPS/range ratio of short range primary weapons.
I think this is a very good and fair point.
I would, however, contend that the impact of the lack of an alternative in a long range encounter is very different from a short range encounter.
In the long range encounter, generally, you can simply stay in cover and regenerate and your chance of survival goes up.
In the short range encounter, generally, there is no place to hide and your chance of survival goes down.
So the longer range hole is generally the less deadly one and should not be equated as equal in terms of expected outcome.
But you're right in that both need to be considered if balance is to be achieved. |