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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 2756
 
 
      | Posted - 2014.11.19 20:19:00 -
          [1] - Quote 
 
 CCP Rattati wrote:Diversity
 We can now influence players to use more Proximity Mines for example, as Scan Profile will allow them to be hidden from low Precision Vehicle Players, as well as having a lower Bandwidth Cost, allowing more at the same time, without allowing more Uplinks and Nanohives. Extra damage wouldnGÇÖt hurt either.
 
 I regularly deposit the maximum of all 15 Proximity Explosives, and the spreadsheet says the max deployed under proto logi is 8...
 
 It seems like because everyone is abusing nanos and uplinks, I'm having my proximity REs being hit with a nerf bat. I need to spam them, and they don't reduce framerate like nano/links do as the bloody things are both silent and static.
 
 Proximity REs simply having more damage is not a proper balance anyways if that is done. More is better, for Proxies. More proxies means you can have a larger "net," can fine-tune if smaller nets are meant for an LAV or an HAV , and importantly numerous smaller proxies are slower to clear.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  abdullah muzaffar
 G0DS AM0NG MEN
 General Tso's Alliance
 
 59
 
 
      | Posted - 2014.11.19 20:30:00 -
          [2] - Quote 
 i dont get why they dont just fix the uplink/nano animations, they sure as hell shouldnt be causing lag
 | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4952
 
 
      | Posted - 2014.11.19 20:33:00 -
          [3] - Quote 
 
 abdullah muzaffar wrote:Lag is not the only issue. A bigger concern are people who are in logi fittings, drop half a dozen rep hives all over a hallway, then switch to an HMG sentinel to slay while farming WP's and getting repped 1,000,000 armor HP a second.i dont get why they dont just fix the uplink/nano animations, they sure as hell shouldnt be causing lag 
 
 My advice to you, playa... | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2022
 
 
      | Posted - 2014.11.19 20:36:00 -
          [4] - Quote 
 
 Xocoyol Zaraoul wrote:CCP Rattati wrote:Diversity
 We can now influence players to use more Proximity Mines for example, as Scan Profile will allow them to be hidden from low Precision Vehicle Players, as well as having a lower Bandwidth Cost, allowing more at the same time, without allowing more Uplinks and Nanohives. Extra damage wouldnGÇÖt hurt either.
 
 I regularly deposit the maximum of all 15 Proximity Explosives, and the spreadsheet says the max deployed under proto logi is 8... It seems like because everyone is abusing nanos and uplinks, I'm having my proximity REs being hit with a nerf bat. I need to spam them, and they don't reduce framerate like nano/links do as the bloody things are both silent and static. Proximity REs simply having more damage is not a proper balance anyways if that is done. More is better, for Proxies . More proxies means you can have a larger "net," can fine-tune if smaller nets are meant for an LAV or an HAV , and importantly numerous smaller proxies are slower to clear. its useless.. iv been argueing the point on FnI forums and the very same bitter-vets who used to say change suit to meet the threat (or something like that) are doign a total 180.. its hypocrisy at its worst.
 
 we need the new orbital changes in the game first so we can see how the NEW ECM ORBITALS! effect deployable spam.. and THEN see if the issue is better or worse.. personally i think it would be 10x better but if you impose bandwidth onto suits/gear aswell it will be 20x worse in the case of not only will there be flux nades there will be solo , medium, and team ECM which will wipe all equipment off the area affected and will just cause far too much redlining.. and stagnation in matches more so then back when OBs were only 2500 to drop one.
 
 [[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]] All Hail our Lord and Savior CCP RATTATTI o7 | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2022
 
 
      | Posted - 2014.11.19 20:37:00 -
          [5] - Quote 
 
 Ripley Riley wrote:abdullah muzaffar wrote:i dont get why they dont just fix the uplink/nano animations, they sure as hell shouldnt be causing lag Lag is not the only issue. A bigger concern are people who are in logi fittings, drop half a dozen rep hives all over a hallway, then switch to an HMG sentinel to slay while farming WP's and getting repped 1,000,000 armor HP a second. no its actually other way around.. its slayers who abuse logi suits and drop all that crap in the first place and THEN go to their OP FOTM slayer suits... we need to impose a 30 second or 1 minute timer on suit changeing at silo's
 
 [[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]] All Hail our Lord and Savior CCP RATTATTI o7 | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4952
 
 
      | Posted - 2014.11.19 20:47:00 -
          [6] - Quote 
 
 Apothecary Za'ki wrote:A timer of some kind, or require that your current fitting has full shields and at least 50% armor before you can change fittings.We need to impose a 30 second or 1 minute timer on suit changing at silo's 
 And after reading your post, it seems like we are saying the same thing... people are abusing the logi's ability to drop dozens of deployable equipment so they can farm WP and slay.
 
 The logi dropsuit is not a disposable fitting for placing equipment. The bandwidth changes will drive that point home.
 
 
 My advice to you, playa... | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 2024
 
 
      | Posted - 2014.11.19 21:26:00 -
          [7] - Quote 
 
 Ripley Riley wrote:Apothecary Za'ki wrote:We need to impose a 30 second or 1 minute timer on suit changing at silo's A timer of some kind, or require that your current fitting has full shields and at least 50% armor before you can change fittings. And after reading your post, it seems like we are saying the same thing... people are abusing the logi's ability to drop dozens of deployable equipment so they can farm WP and slay. The logi dropsuit is not a disposable fitting for placing equipment. The bandwidth changes will drive that point home. i may disagree whit the 50% armor thing as sentinels often abuse silos to get back up to 100% hp.. maybe 75% armor or higher..
 as for logi suit not being disposable people have used it as such for a long time.. now idk if you read one of my proposals abotu adding sidearms to the other 3 logi but also giving them a little pg and cpu buff to account for sidearm would make logi still a viable role for main logi-ing and flipping an AV-logi suit with out having to skill into the amarr logi suit JUST for AV purposes to maintain the logi suits bandwidth/uplinks/hives/prox
 
 [[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]] All Hail our Lord and Savior CCP RATTATTI o7 | 
      
      
        |  Ripley Riley
 Incorruptibles
 
 4956
 
 
      | Posted - 2014.11.19 21:29:00 -
          [8] - Quote 
 
 Apothecary Za'ki wrote:How do sentinels use supply depots to get armor back?i may disagree whit the 50% armor thing as sentinels often abuse silos to get back up to 100% hp.. maybe 75% armor or higher.. as for logi suit not being disposable people have used it as such for a long time 
 And logis are due for a balancing pass. Balancing + bandwidth should help with logis being disposable.
 
 
 My advice to you, playa... | 
      
      
        |  Daddrobit
 You Can Call Me Daddy
 
 991
 
 
      | Posted - 2014.11.19 21:29:00 -
          [9] - Quote 
 First I'll forward by saying I'm a pure infantry player.
 
 But Proxy mines shouldn't be anywhere near an -exceptionally- viable option to kill vehicles anyway in my honest opinion.
 
 See, whenever infantry makes an attempt to kill ground vehicles, usually this entails them bringing out a light or heavy AV option taking up their main anti-infantry killing potential. However, in the case of Proxy mines, the infantry gives up nothing bar maybe a nanohive in exchange for the vehicle destruction. Not only that, but they're set and forget, you don't even have to actively go after the vehicle to kill it, just put them in a high traffic area and wait to see if the vehicle notices them before it's too late.
 
 That's not to say that I don't want Proxies to be able to kill vehicles. All I'm saying is that they should not be highly spammable vehicle killers, especially since the core concept of this update is to reduce equipment spam in the first place.
 
 Give the player enough and no more.
 
 O.G. Pink Fluffy Bunny | 
      
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