Victor Moody Stahl
Amarr Templars Amarr Empire
134
|
Posted - 2014.11.20 00:17:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:*snipped amazing awesomely written and well-reasoned post*
I do agree completely- in terms of internal class balance, the Amarr and Minmatar Logis are superior at STD and ADV level, with Gallente and Minmatar edging out at PRO, with Caldari giving a good showing and Amarr falling behind.
Incidentally, Amarr slot layout has been a pet peeve of mine for a while now.
I'd also like to point out that in terms of inter-class balance, the Caldari and Amarr actually get shafted- the Caldari is blatantly inferior to any scout suit for equipment usage given that it has such a terrible slot layout at STD- and ADV- and only two equip slots at STD, with nothing to compensate whatsoever.
The Amarr Logi also ends up being a slower, less-stealthy Amarr Scout at STD, as they have the same module/equipment count, but the AmLogi has an inferior slot layout for the intended tanking method (armor).
But as Shayz suggested in this post:
I-Shayz-I wrote:Just make the slot progression the same as their assault counterparts Give the Amarr 1 less slot on each tier IF you keep the sidearm
/thread
The easy solution is to simply normalize the slots with the assault suits. Funnily enough, the Minmatar Logi already does this, and at PRO level so to does the GalLogi.
Also, give the CalLogi a 4th equipment slot to compensate for the loss of that mysterious 4th low if the layout is normalized with the assault suits.
Given that the Amarr Logi is somewhat my preferred suit, I'd also like to offer the following:
KEEP THE SIDEARM slot. To compensate for this, the suit should lose either ONE (1) module slot, or ONE (1) equipment slot- but by no means should it lose both.
As to which it should lose... I can see arguments to be made for either case, though I would recommend that it lose a high slot rather than a low, considering that the relative lack of low slots on the Amarr Logi is already an issue.
So is terrible PG value, but that's a separate issue.
sabre prime wrote:Couple of logi threads yesterday, where I ventured the idea of going as high as five equipment slots; and making it sytematic between tiers (i.e. 3/4/5 for all logis). Combat effectiveness also needs to be re-worked or re-thought. Do they need grenades? Should they all get sidearms?
I will now share my deep dark wish of logi-ness:
Amarr Logi has a sidearm and four equipment slots. The other three get no sidearm, but get a whopping SIX equipment slots. Your mind is now blown.
Insofar as combat effectiveness, I am personally a proponent that logis should be subpar for direct engagement compared to, say, an assault/sentinel/commando, but a logi should by all means be completely capable of shooting other players in the face to good effect- it's just that it's an inefficient choice for that task, and you gain greater ability to shoot stuff in the face by using a different suit.
korrah silain wrote:Quick opinion: start all races at 3eq, and 4 mods, no sidearm. Ga:1/3 Min/amarr:2/2 Cal:3/1
I hate you.
Mostly because you think that the Amarr Logi should keep it's asinine 2/2, 3/3, 3/4 slot layout, instead of retooling it to, for example, 1/3, 2/4, 2/5.
If you come back with something like "blah stupid blah Gallente best armor blah stupid", then I will lambaste your idiocy as to the appropriate tanking methods used by the races of New Eden.
Anyone who even slightly played EVE knows that Amarr are the armor brick race, the Gallente the armor rep race, with Caldari being shield brick and Minmatar being speed/shield regen, with a little bit of armor on the side.
You should now feel smarter after being enlightened as to the nature of proper racial tanking methods in New Eden.
Buff Logis | Nerf Scouts
|
Victor Moody Stahl
Amarr Templars Amarr Empire
134
|
Posted - 2014.11.20 04:46:00 -
[2] - Quote
sabre prime wrote:^ Six equipment slots is too much.
How so? Mostly I ask because the idea was initially "hmm, wouldn't it be interesting if..."
sabre prime wrote:The reason I said five is because equipment should be the dominant slots on a logi suit; it's what they do. Also, CCP devs have said that five equipment slots were intended, but the game just can't support them right now. I think it requires new code.
I wonder what exactly the technical limitations (besides UI) are that prevent five equipment slots from being used.
sabre prime wrote:Also, the Amarr logi could have fouir equipment slot and have a sidearm that is only unlocked at proto.
Heh, that's a cute joke right there.
Don't ever say it again.
Seriously though, I personally would hate that; the defining feature of the Amarr Logi is the fact that it has a sidearm- only being able to gain said sidearm at PRO level would be asinine.
There's a reason that CCP changed that to how it is now.
Buff Logis | Nerf Scouts
|