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Thread Statistics | Show CCP posts - 5 post(s) |
GLOBAL fils'de RAGE
Consolidated Dust
47
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Posted - 2014.11.20 04:20:00 -
[1] - Quote
Piercing Serenity wrote:Jadd Hatchen wrote:CCP Rattati wrote:P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Okay first you state the issue and then you come up with a good plan to fix the issue and they you CREATE A LOOPHOLE THAT NULLIFIES YOUR FIX?????!!!! Seriously if you apply it to only heavies and all mediums except for logistics dropsuits, then guess what players will do? Oh they will return to the days of the logi-slayers! Of course! If you make this change,then make it apply game-wide to all suits. Making exceptions is what breaks the game balance. If it is mass based as you say, then that implies it should be a defining part of the physics in your game and thus Scotty would shame you for trying to break those laws! Shame on you CCP!!! I am always surprised when I read post like this - one that reflects so little reading comprehension that I am truly baffled. Here is the current EHP layout by class, the combination of armor and shield strength, from greatest to least:
- Sentinel
- Commando
- Assault
- Logistics
- Scout
Here is the actual speed layout by class, from greatest to least:
- Scout
- Assault
- Logistics
- Commando
- Sentinel
As you can see, the position of the logistics class doesn't make sense. It has less EHP than an assault, yet it is slower than the assault. If a mass based system were to be implemented, it would require that logistics become faster than they currently are, and that assaults become slower than they currently. This would yield the following ranking of speed <--> EHP, where 1 is high speed and 5 is high EHP
- Scout
- Logistics
- Assault
- Commando
- Sentinel
TL:DR - Speed changes would be required for the mass based system to make sense with the current EHP values of the suits as they are. We won't be returning to Slayer logis if they get a little faster. What it will likely mean is that logis will be able to rep more classes than just a heavy because they can keep up.
Is that a fully laden logi, or a European logi?
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GLOBAL fils'de RAGE
Consolidated Dust
50
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Posted - 2014.11.21 05:12:00 -
[2] - Quote
Go big on this one, cut it 15% across the board, then your per class adjustments, and don't put myfibs out as a cover until you look at it from 35,000 feet.
Go big in order to protect DUST!
good luck |
GLOBAL fils'de RAGE
Consolidated Dust
50
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Posted - 2014.11.21 08:29:00 -
[3] - Quote
Electromagnetic waves are how metal detectors work. The active scanner would work like a anti-sub detection array detecting by looking for disturbances in natural magnetic fields.
By definition metal and high PG suits would glow.
High shields would be electronically noisey.
Getting the science right is important.
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GLOBAL fils'de RAGE
Consolidated Dust
54
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Posted - 2014.11.26 09:42:00 -
[4] - Quote
KA24DERT wrote:Jebus McKing wrote:Vrain Matari wrote:KA24DERT wrote:Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something like tab targeting - you know, like WOW has. Make it so that all weapons work like rep-tools. You lock on to an enemy and then the weapon automatically deals damage! That would be perfect! It would fix hitdetection, and strafe issues, and matchmaking at the same time, and it would be as close to EVE as a FPS can get! I think you're on to something. Just pull the trigger and then you start dealing damage no matter your movement or the movement of your opponent. That takes care of a whole host of issues! As it is, someone can start moving unpredictably, thereby confusing their opponent. But there's also chance that the opponent is a tryhard strafe-cheater as well, and now you have TWO people trying to trick each other into missing shots, while also trying to LAND shots. I think we can all say that using such trickery to win an encounter is utterly unacceptable. It's kinda like in basketball when someone fakes another player out, and then the referee shoots the offending player in the back of the head.
not sure about the gun play, but i had a friend get called for "intent" to foul.
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GLOBAL fils'de RAGE
Consolidated Dust
56
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Posted - 2014.11.27 10:15:00 -
[5] - Quote
CCP Rattati wrote:Kain Spero wrote:If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;)
this will break your game. |
GLOBAL fils'de RAGE
Consolidated Dust
62
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Posted - 2014.12.03 19:24:00 -
[6] - Quote
CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small.
Why don't you leave the shield suits alone, with all the flux barge strikes coming we need an increase in movement speed not a decrease.
you need to look at this broken "dance dance party" mechanic with serious care and resolve; because, with latency issues it makes DUST look and play terrible.
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GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 03:31:00 -
[7] - Quote
Niuvo wrote:GLOBAL fils'de RAGE wrote:CCP Rattati wrote:Dear Players,
We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of mobility to become a real vulnerability when stacking eHP.
The calculations will theoretically be based off of relative mass (Scouts) and total mass (Sentinels). Medium Frames will not be affected as much as these two. Basic Frames may end up not having any penalties at all.
This is quite blunt, but it's been a long time coming.
Extenders and Armor Plates are obviously the focus here, and Reactives and Ferroscales may be omitted in the first pass.
P.S. Medium speeds may get shaken up in light of the Assault HP boost , Logistics may get a speed boost, Commandos as well, Assault speed reduction, all very small. Why don't you leave the shield suits alone, with all the flux barge strikes coming we need an increase in movement speed not a decrease. you need to look at this broken "dance dance party" mechanic with serious care and resolve; because, with latency issues it makes DUST look and play terrible. You can still run, it's the strafe speed that's stupid!
ya, more of that as well. strafe speed plus the latency is the problem and this mental ma$turbation will not fix anything. |
GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 06:04:00 -
[8] - Quote
Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters.
Tuesday morning at approximately 10:30am EST-we played against you, Arirana was on your team.
i and my son had him in a 15meter "angled" kill box and little damage was dealt, 2x HMG vs a dancer.
Not my aim, definitely not my 17yrd olds thumbs, not my fiber optic network.
Dorms, apartments, public housing, condo's, microwave, wifi broadband, satellite internet are all issues nevermind the Brazilians on your team and 2 japanese--and CCP is obtuse. |
GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 10:54:00 -
[9] - Quote
Ydubbs81 RND wrote:GLOBAL fils'de RAGE wrote:Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters. Tuesday morning at approximately 10:30am EST-we played against you, Arirana was on your team. i and my son had him in a 15meter "angled" kill box and little damage was dealt, 2x HMG vs a dancer. Not my aim, definitely not my 17yrd olds thumbs, not my fiber optic network. Dorms, apartments, public housing, condo's, microwave, wifi broadband, satellite internet are all issues nevermind the Brazilians on your team and 2 japanese--and CCP is obtuse. How does he die then? You guys just couldn't believe that you couldn't hit him and blame it on strafe. I do it sometimes too....sometimes hit detection is seems wierd in this game but not because of strafe. A player could be standing still and it'll seem like bullets aren't registering.
he went 37@2, i killed him once running in a straight line away from me and the other he was standing still. can't lag running away nor standing still. there are so many L33T laggers it's trully laughable. |
GLOBAL fils'de RAGE
Consolidated Dust
64
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Posted - 2014.12.04 11:07:00 -
[10] - Quote
Spectral Clone wrote:Ydubbs81 RND wrote:I am so late to this thread....
I'm curious though....why are people so afraid of strafe? People miss their targets..hit detection has little to do with it. I hit targets when they're strafing all the time. The strafe adds flair and enjoyment to this game that is missing in other shooters. The problem is not the strafe itself Ydubbs, it is that the hitbox is lagging around when you are strafing too fast. Hence strafing is not done only to throw off your opponents aim, it is also used (exploited) to glitch your hit detection.
i'll add that if you are already in latency, that strafing denies hit detection.
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