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Jathniel
G I A N T
1271
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Posted - 2014.11.19 03:15:00 -
[1] - Quote
(Part of set of equipment ideas and proposals to help balance and expand EWAR.)
(For a little background, this was explored a little in the thread titled: "Should flux grenades kill the cloak field?" by xavier zor )
I propose EMP grenades.
VS. Infantry - Temporarily, completely scrambles enemy HUD.
- Temporarily, prevents ADS with scoped weapons. (Scopes being electro-mechanical.)
- Permanently severs a hostile's connection to TACNET. That hostile can perform no scanning or scan-sharing until repaired via logi repair tool, or dropsuit is swapped via supply depot.
- Forces a 100% cooldown time on active cloaks (scouts NOT cloaked, will not have their cloak field reset).
- Destroys equipment.
- Does NOT disable shields.
VS. Vehicles - Temporarily, completely scrambles HUD.
- Temporarily severs TACNET connection.
- Forces a 100% cooldown time on running active modules (active modules NOT running, will not have their active modules reset).
- Does NOT disable shields.
- Does NOT home in on vehicles.
- Nade must hit vehicle directly; splash will not trigger the procs.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1275
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Posted - 2014.11.19 17:41:00 -
[2] - Quote
Kensai Dragon wrote:I vote a temporary disconnect from TACNET on both vehicle and infantry.
Otherwise, 'like'
Okay, I'll update it.
I would prefer permanent disconnection, because that would make repair tools even more vital to have on the battlefield, and it would make supply depots even more worth protecting, but I will leave it up for debate.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1276
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Posted - 2014.11.19 18:48:00 -
[3] - Quote
korrah silain wrote: I feel permanent destruction of all deployed eqs will make it too close to the flux, where as a temporary disruption would effectivly disrupt reinforcements and restock/repair hives, creating a vital opening to strike. Then you can pop eqs later.
This is feasible.
Since it would be a temporary hit to equipment, I think a larger effective radius than the flux grenades would be justified. Maybe an increase of 1.5m for each tier.
Post edited.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1276
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Posted - 2014.11.19 20:05:00 -
[4] - Quote
korrah silain wrote:To the op Might I suggest rolling all of your 3 threads into one because I like the ideas by feel that within a single thread we could more effectivly highlight cross play and counterplay ideas to deepen the wear game beyond scans.
will do!
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1277
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Posted - 2014.11.19 20:56:00 -
[5] - Quote
korrah silain wrote:Atiim wrote:Flux Grenades already are the EMP Grenades.
IIRC they also belong to a Damage Profile called "EMP" which is 100/0. ...so? relabel it as flux damage and make an emp grenade with suggested effects. keeps good balance without oping fluxes to stupid levels while introducing a new aspect to the tragically over simplified ewar game, resulting in a deeper gameplay experience as a whole. ok i swear ill stop posting in these until the op can consolidate.
Consolidated.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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